DangerRuss
OpenDayZ Rockstar!
using this script for a server effects which is not my own and I dont' know who the original creator was/is.
I want to make the ash larger and more noticeable on the server. Looking at this here
http://community.bistudio.com/wiki/setParticleRandom
It says I need to look at this line here
But which one would increase the particle size? Im having trouble comparing to the wiki to this line of code. Thanks for any help
Code:
_hndl = ppEffectCreate ["colorCorrections", 1501];
_hndl ppEffectAdjust [2, 30, 0, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
_hndl ppEffectCommit 0;
_hndl ppEffectAdjust [1, 0.8, -0.001, [0.0, 0.0, 0.0, 0.0], [0.8*2, 0.5*2, 0.0, 0.7], [0.9, 0.9, 0.9, 0.0]];
_hndl ppEffectCommit 3;
_hndl ppEffectEnable true;
//--- Wind & Dust
[] spawn {
waituntil {isplayer player};
setwind [0.201112,0.204166,true];
while {true} do {
_ran = ceil random 5;
playsound format ["wind_%1",_ran];
_obj = vehicle player;
_pos = position _obj;
//--- Dust
setwind [0.201112*2,0.204166*2,false];
_velocity = [random 10,random 10,-1];
_color = [1.0, 0.9, 0.8];
_alpha = 0.02 + random 0.02;
_ps = "#particlesource" createVehicleLocal _pos;
_ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj];
_ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0];
_ps setParticleCircle [0.1, [0, 0, 0]];
_ps setDropInterval 0.01;
sleep (random 1);
deletevehicle _ps;
_delay = 10 + random 20;
sleep _delay;
};
};
//--- Ash
[] spawn {
waituntil {isplayer player};
_pos = position player;
_parray = [
/* 00 */ ["\Ca\Data\ParticleEffects\Universal\Universal", 16, 12, 8, 1],//"\Ca\Data\cl_water",
/* 01 */ "",
/* 02 */ "Billboard",
/* 03 */ 1,
/* 04 */ 4,
/* 05 */ [0,0,0],
/* 06 */ [0,0,0],
/* 07 */ 1,
/* 08 */ 0.000001,
/* 09 */ 0,
/* 10 */ 1.4,
/* 11 */ [0.05,0.05],
/* 12 */ [[0.1,0.1,0.1,1]],
/* 13 */ [0,1],
/* 14 */ 0.2,
/* 15 */ 1.2,
/* 16 */ "",
/* 17 */ "",
/* 18 */ vehicle player
];
_snow = "#particlesource" createVehicleLocal _pos;
_snow setParticleParams _parray;
_snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];
_snow setParticleCircle [0.0, [0, 0, 0]];
_snow setDropInterval 0.01;
_oldPlayer = vehicle player;
while {true} do {
waituntil {vehicle player != _oldPlayer};
_parray set [18,vehicle player];
_snow setParticleParams _parray;
_oldPlayer = vehicle player;
};
};
I want to make the ash larger and more noticeable on the server. Looking at this here
http://community.bistudio.com/wiki/setParticleRandom
It says I need to look at this line here
Code:
_snow setParticleRandom [0, [10, 10, 7], [0, 0, 0], 0, 0.01, [0, 0, 0, 0.1], 0, 0];