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Also there isnt any zeds and loot spawning so can you look and see if thats correctWhen I work on your towing and lifting script I will also add a debug monitor. Just tell me what information you want on it.
Also there isnt any zeds and loot spawning so can you look and see if thats correct
Hey fred thanks for what you have done just one problem i cant get in the server saying debug/variables.sqf not found
Heres what it says palIll take a look at it when I get home from work. You didn't change anything in the files I sent you, did you?
Heres what it says pal
http://gyazo.com/abbdf2c0d7e58a3e4f12c72586d759c1
call compile preprocessFileLineNumbers "\debug\variables.sqf";
call compile preprocessFileLineNumbers "debug\variables.sqf";
Hey fred thanks for what you have done just one problem i cant get in the server saying debug/variables.sqf not found
i think you must change remove slash in
somethink like thisCode:call compile preprocessFileLineNumbers "\debug\variables.sqf";
Code:call compile preprocessFileLineNumbers "debug\variables.sqf";
Ok i have tryed that and ill find out soon if it works
//Load in compiled functions
call compile preprocessFileLineNumbers "debug\variables.sqf"; //Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; //Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; //Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "debug\compiles.sqf"; //Compile regular functions
progressLoadingScreen 1.0;