BetterDeadThanZed
Valued Member!
If I adjust my server_cleanup.fsm as per the instructions, the server just kills me over and over and I have this in my log:
15:16:09 "CLEANUP: KILLING A HACKER BetterDeadThanZed B 1-1-A:1 (BetterDeadThanZed) REMOTE IN Survivor1_DZ"
If I don't adjust my server_cleanup.fsm, I don't get killed but AI helos are being destroyed:
15:42:04 "CLEANUP: KILLING A HACKER Tobias Koch SAR_leader_9 IN UH1H_DZ"
15:42:04 "CLEANUP: KILLING A HACKER Lauren Hutchinson O 1-1-G:2 IN UH1H_DZ"
Here's my Check for Hackers section. I commented out the line that is supposed to be changed:
15:16:09 "CLEANUP: KILLING A HACKER BetterDeadThanZed B 1-1-A:1 (BetterDeadThanZed) REMOTE IN Survivor1_DZ"
If I don't adjust my server_cleanup.fsm, I don't get killed but AI helos are being destroyed:
15:42:04 "CLEANUP: KILLING A HACKER Tobias Koch SAR_leader_9 IN UH1H_DZ"
15:42:04 "CLEANUP: KILLING A HACKER Lauren Hutchinson O 1-1-G:2 IN UH1H_DZ"
Here's my Check for Hackers section. I commented out the line that is supposed to be changed:
"//Check for hackers" \n
" {" \n
" if(vehicle _x != _x && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
//" if (!(vehicle _x in _safety) && ((typeOf vehicle _x) != ""ParachuteWest"") && (vehicle _x getVariable [""Sarge"",0] != 1) ) then {" \n
"diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n
"};" \n
" } forEach allUnits;" \n
"" \n
"/*" \n
"//Let's move this into the body removal sequence so uncontrolled flies are removed only if corpses are cleaned" \n