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dude I tried that , if I delete for exmple playableUnits = [player]; infistar doesn´t load as if it wasn´t installed
man I´ll not feed the trol it´s the rule number one when dealing with trolls looking close and![]()
solution: stop using infistar.
I am not trolling. People keep giving you advice and you keep telling them they are wrong. And you dont seem to be appreciate the help, quite the opposite.
Now betterdedthanzed pointed out the part to edit infistar and you denied that is an issue also. If you edit a file the same as hundreds of others do, but it doesnt work for YOU then its something YOU have that is wrong. If the script works when infistar is disabled then OBVIOUSLY the issue is in your infistar script. By saying infistar doesnt load when edited, then OBVIOUSLY you did it wrong.
My solution will work, dont use infistar or pm him and ask for support ... I mean you paid for it, get the support(i dont really care if you paid for it or not)
I do not use infistar, its not useful for anything except,allowing admins to cheat in-game or to abuse players.
ok it would be cool maybe I´m editing it wrong and it not working I´ll test with your edited file thenI thought i gave you two viable solutions.
Nobody can magically fix this for you just by you constantly saying "dude, i did that and it didnt work".
- Dont use infistar. Its not requied for dayz server. I have never used it or any other 'admin hacks'. This has been shown to fix your issue.
- Edit infistar correctly or ask the author for support. It works for everyone else, so its only you, not the dzgm script, not the infistr script.
I tell you what, when i get home i will take a shot at editing the infistar file for you.
Actually it's pretty simple: your version is outdated and everybody who has purchased infistar has the newest version which works with dzgm. So there is no reason to get this done for "your" version.
I use it with the newest version and guess what, no problems at all![]()
I couldn´t find the option for pm you so here it is when you download the file let me know so I can delete ityou keep saying people should "come up with a solution". the solution is either you edited it wrong (unlikely because you seem like a bright guy) or the infistar is outdated as schwede says.
all i know is for sure is that base building 1.3 was this EXACT issue and after a week or two infistar was updated and it worked. i dont think anyone managed to find the fix in the old code because ah.sqf is rather complex (for me anyways).
upload your ah.sqf file (original unedited version) to dropbox and send me the link
I couldn´t find the option for pm you so here it is when you download the file let me know so I can delete it
https://www.dropbox.com/s/2hwpl735hljm46l/AH.sqf?dl=0
1. In AHConfig.sqf add 55510 to allowed dialogs:
_ALLOWED_Dialogs = [-1,106, ... ,55510];
2. In AH.sqf find and delete these statements:
playableUnits = [player]; (two occurrences)
lbSetData='no';
createMarkerLocal='no';
setMarkerTextLocal='no';
setMarkerTypeLocal='no';
Find and delete these from the FNCRestored check (_FRC):
'lbSetData',
'createMarkerLocal',
'setMarkerTextLocal',
'setMarkerTypeLocal',
3. Find the adminESPicons function. It looks like this:
Code (Text):
adminESPicons =
{
if !(('ItemGPS' in items player) || ('ItemMap' in items player)) then
...
{clearGroupIcons group _x;} forEach playableUnits;
};
Replace the whole function with the one in adminESPiconsForDZGM.sqf
ok now you convinced me I assume I was wrong and I should have update for the last version of it so you guys were not trolls, I´ll update for the last version then, I was beliving it could work because it works fine to me and my admins but if it really doesn´t work let´s upgrade it whatever , thanks for helping meNow here you go. These are the steps to follow and the result is inserted inline.
Code:1. In AHConfig.sqf add 55510 to allowed dialogs: _ALLOWED_Dialogs = [-1,106, ... ,55510];
![]()
Code:2. In AH.sqf find and delete these statements: playableUnits = [player]; (two occurrences)
![]()
Exists only ONCE, so you could not have followed this step
Code:lbSetData='no';
![]()
does not exist so you could not have followed this step
Same for these 3 items, not found, therefore you did not do these steps.Code:createMarkerLocal='no'; setMarkerTextLocal='no'; setMarkerTypeLocal='no';
Code:Find and delete these from the FNCRestored check (_FRC): 'lbSetData', 'createMarkerLocal', 'setMarkerTextLocal', 'setMarkerTypeLocal',
![]()
_FRC also was not found. Therefore those variables do not exist in that context
![]()
So you did not do this step.
Code:3. Find the adminESPicons function. It looks like this: Code (Text): adminESPicons = { if !(('ItemGPS' in items player) || ('ItemMap' in items player)) then ... {clearGroupIcons group _x;} forEach playableUnits; }; Replace the whole function with the one in adminESPiconsForDZGM.sqf
![]()
This function DOES exist so you could replace the entire function.
So obviously, this version of AH.sqf is so far out of date that it doesn't even closely resemble what was described and edited in the instructions. Therefore you DID NOT follow the directions as it is impossible with this file.
And what it comes down to is this:
Infistar is outdated, does not even resemble the current version and needs to be disabled/updated. Is there sufficient screenshots in this post to make you believe that now? Or are you still going to wait for someone who 'represents the dayz community' to provide you with a fix for your issue because we are all trolls and/or spammers?
Go to step 12 in the directions for installing the group management. It clearly tells you how to modify Infistar so it'll work for everyone.
dude I tried that , if I delete for exmple playableUnits = [player]; infistar doesn´t load as if it wasn´t installed