I've searched and found some generalized answers to questions or issues I am having, but haven't been able to nail anything down, so I thought I would ask for advice here.
I'm running a private local server for myself with Epoch 1.0.5.1/125548.
I'n using the NAPF map with No Plot required, Self-Transfuse, Build on Roads, DZAI, and DZMS.
I've changed the DZAI patrol types and settings but have not had too much luck. Here are my AI Heli settings:
If I want multiple heli types, should it be:
DZAI_heliTypes = ["UH1Y_DZ","UH1H_DZ"];
OR
DZAI_heliTypes = [["UH1Y_DZ",1],["UH1H_DZ",1]];
MAking sure that the number of types in the array are less than or equal to the amount of patrols specified?
Here is my Vehicle Patrol code:
The same as above with the heli types, how do I make the vehicle patrols use multiple vehicle types?
Also, no matter what vehicle type I use, the AI never occupies the gunner seat or turret of the vehicle. And some vehicles also appear as "green" targets on radar instead of red.
Any help would be appreciated!
I'm running a private local server for myself with Epoch 1.0.5.1/125548.
I'n using the NAPF map with No Plot required, Self-Transfuse, Build on Roads, DZAI, and DZMS.
I've changed the DZAI patrol types and settings but have not had too much luck. Here are my AI Heli settings:
//Maximum number of active AI air vehicle patrols. Set at 0 to disable (Default: 0).
DZAI_maxHeliPatrols = 15;
//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
DZAI_respawnTMinA = 600;
DZAI_respawnTMaxA = 900;
//Classnames of air vehicle types to use. Valid vehicle types: Helicopters and Planes (Default: "UH1H_DZ").
//Air vehicles that are normally unarmed may have weapons added by DZAI (see "DZAI_airWeapons" setting below).
DZAI_heliTypes = ["UH1Y_DZ"];
//Specify vehicle weapon for air vehicles that are unarmed by default. DZAI will arm these air vehicles with the specified weapons upon spawning each vehicle.
//NOTE: As of DZAI 1.9+, vehicle classnames are verified. If the classname is invalid (banned or nonexistent), it will not be added to the vehicle.
//Format: Each row containing a vehicle classname will be equipped with the weapon from the corresponding row in weapon classnames section. Ammo will be automatically assigned.
DZAI_airWeapons = [
[
//Air vehicle classnames (Remember: no comma for last entry! Otherwise, separate each string with commas)
"Helicopter1_ExampleClassname",
"Helicopter2_ExampleClassname"
]
,
[
//Corresponding weapon classnames (Remember: no comma for last entry! Otherwise, separate each string with commas)
"Helicopter1_ExampleWeapon",
"Helicopter2_ExampleWeapon"
]
];
DZAI_maxHeliPatrols = 15;
//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
DZAI_respawnTMinA = 600;
DZAI_respawnTMaxA = 900;
//Classnames of air vehicle types to use. Valid vehicle types: Helicopters and Planes (Default: "UH1H_DZ").
//Air vehicles that are normally unarmed may have weapons added by DZAI (see "DZAI_airWeapons" setting below).
DZAI_heliTypes = ["UH1Y_DZ"];
//Specify vehicle weapon for air vehicles that are unarmed by default. DZAI will arm these air vehicles with the specified weapons upon spawning each vehicle.
//NOTE: As of DZAI 1.9+, vehicle classnames are verified. If the classname is invalid (banned or nonexistent), it will not be added to the vehicle.
//Format: Each row containing a vehicle classname will be equipped with the weapon from the corresponding row in weapon classnames section. Ammo will be automatically assigned.
DZAI_airWeapons = [
[
//Air vehicle classnames (Remember: no comma for last entry! Otherwise, separate each string with commas)
"Helicopter1_ExampleClassname",
"Helicopter2_ExampleClassname"
]
,
[
//Corresponding weapon classnames (Remember: no comma for last entry! Otherwise, separate each string with commas)
"Helicopter1_ExampleWeapon",
"Helicopter2_ExampleWeapon"
]
];
DZAI_heliTypes = ["UH1Y_DZ","UH1H_DZ"];
OR
DZAI_heliTypes = [["UH1Y_DZ",1],["UH1H_DZ",1]];
MAking sure that the number of types in the array are less than or equal to the amount of patrols specified?
Here is my Vehicle Patrol code:
/*AI Land Vehicle patrol settings
NOTES: This feature is only intended for demonstration purposes and does not represent the future finished version.
Therefore, there is NO support for using this feature, and it might not even work at all!
If you experience any problems using this feature, disable it.
--------------------------------------------------------------------------------------------------------------------*/
//Maximum number of active AI land vehicle patrols. Set at 0 to disable (Default: 0).
DZAI_maxLandPatrols = 20;
//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
DZAI_respawnTMinL = 600;
DZAI_respawnTMaxL = 900;
//Classnames of land vehicle types to use. (Default: "UAZ_Unarmed_TK_EP1")
DZAI_vehTypes = ["HMMWV_M998A2_SOV_DES_EP1_DZ"];
NOTES: This feature is only intended for demonstration purposes and does not represent the future finished version.
Therefore, there is NO support for using this feature, and it might not even work at all!
If you experience any problems using this feature, disable it.
--------------------------------------------------------------------------------------------------------------------*/
//Maximum number of active AI land vehicle patrols. Set at 0 to disable (Default: 0).
DZAI_maxLandPatrols = 20;
//Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
DZAI_respawnTMinL = 600;
DZAI_respawnTMaxL = 900;
//Classnames of land vehicle types to use. (Default: "UAZ_Unarmed_TK_EP1")
DZAI_vehTypes = ["HMMWV_M998A2_SOV_DES_EP1_DZ"];
Also, no matter what vehicle type I use, the AI never occupies the gunner seat or turret of the vehicle. And some vehicles also appear as "green" targets on radar instead of red.
Any help would be appreciated!