[Release] DayZChernarus Mission System

Hello, I installed this mod onto my DayZ Epoch Napf Server and it runs just fine and works nicely! Very well done on the Mission mod!

One thing I do need help with, is: When I shoot the AI Bandits in the missions with some guns, Like a DMR or a MK48 mod 0, it instantly kills me but does not ban me. I replaced all the Battleye filter files with the ones in the mod folder and it still does this.

It does not kill me instantly if I use something like an M4 or Lee Enfield. (Those are just the ones i've tested so far.)

Can anyone help me with this issue, it's a big pain and I would really like this fixed as the mod is really nice! :)

Edit: Also the m24 and mk17 sniper variant do this.

This issue is something to do with this script. I changed to a different mission mod and it no longer happens. This was a nice mod at first, but DZMS is just better..
 
Is there a way yet to add RPG's? Most of the players have figured out that the ai do not attack vodnik's and would love to have it so they get attacked and don't just run everyone over.
 
Yes, they can be added. You would add the following:

_unit addWeapon "RPG7V";
_unit addMagazine "PG7V";
_unit addMagazine "PG7V";

to add_unit_server.sqf at about line 124, right after this block of code

//clear default weapons / ammo
removeAllWeapons _aiunit;
//add random selection
_aiwep1 = _ailoadout select 0;
_aiammo1 = _ailoadout select 1;
_aiwep2 = _ailoadout select 2;
_aiammo2 = _ailoadout select 3;
_aiunit addweapon _aiwep1;
_aiunit addMagazine _aiammo1;
_aiunit addMagazine _aiammo1;
_aiunit addMagazine _aiammo1;
_aiunit addweapon _aiwep2;
_aiunit addMagazine _aiammo2;
_aiunit addMagazine _aiammo2;
_aiunit removeWeapon "ItemRadio";

Hope this is helpful.
 
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