Dusty Nuttles
Valued Member!
i did just get kicked for #229
If you get BE kicked just count two lines up and change the value.
In this case you got #229. Change #231 which is: 5 "zombieshield"....I would change the 5 to a 1.
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i did just get kicked for #229
yeah i know but thx anywayIf you get BE kicked just count two lines up and change the value.
In this case you got #229. Change #231 which is: 5 "zombieshield"....I would change the 5 to a 1.
Below is from around line 224 in scripts.txt
5 "vehicle player setpos _pos;"
5 "marker2 setMarkerPosLocal (getPos veh)" !""gcam_c" setMarkerPosLocal [_sm_cp select 0, _sm_cp select 1];"
1 "private [\"_dummy\"]; _dummy =" !"private [\"_dummy\"]; _dummy = [_this,\"onLBSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy = [_this,\"onLBListSelChanged\"] execVM \"\ca\ui\scripts\handleGear.sqf\";" !"private [\"_dummy\"]; _dummy =
5 "marker2 setMarkerPosLocal (getPos veh)" !""gcam_c" setMarkerPosLocal [_sm_cp select 0, _sm_cp select 1];" !"_zombies = (getPosATL _shield) nearEntities ["zZombie_Base",20];"
Try:
Code:!"fixes\zombieshield.sqf"
Try:
Code:!"fixes\zombieshield.sqf"
Ok, just got kicked again for setDamage #1
03.06.2013 20:40:46: PLAYERUNKNOWN- #1 1.000000 5:626 zZombie_Base
Going to set it to log for the time being! Hopefully my anti-hacks will keep anything bad from happening...
!"scripts\zombieshield.sqf"
hey Fred,
First of all thx for the script. This is awesome work, you´ve done there.
Using the script at DayZ Epoch, running perfectly.
Now I gotta ask you, if there is or would be a possibility to set the time higher, than 3 minutes.??
BECAUSE of following possible Situation:
Got a broken Truck, need about double the time or around about 7 minutes to completly fix it up,
with engine, 4 tires, fuel parts and body and not get eaten up by all that walks or crawls.
If you know what I mean. ^^
So that would be really great, if this can be done.
sleep 120;
titleText ["You're Zombie Bait is gone.","PLAIN DOWN"]; titleFadeOut 5;
deleteVehicle _createBait;
sleep 420;
titleText ["You're Zombie Bait is gone.","PLAIN DOWN"]; titleFadeOut 5;
deleteVehicle _createBait;
OH FREDRICK, what do you think about this:
bait bomb. plant it like a satchel charge, and whoever was in the radius would be hit, when you detonated it. just change the code from being hit with damage to being hit with zombie bait spray. juice, attractant whatever you wanna call it. make the bomb attach to an object, or something you put on the ground. Zombie Bait Car Bomb. Zombie Bait Missle launcher that when the missle explodes it sprays the attractant in a radius.. so many different things you can do with that.. Tweak the code for tagging someone as friendly and attaching the red orb to planting zombie bait on a target you knocked out?
Thanks ,it works fine.Now I gotta ask you, if there is or would be a possibility too,to set the time higher, for Fred's Anti-Zombie Frequency Emitter ?
_timeplay = 18;
Are you running your zombieshield.sqf from a folder named fixes? If you went by the tutorial, your zombieshield.sqf would be in a folder named scripts.
Still nothing on BR #224 ?