[Release] V1.9 Dayz Celle

They are in the map.eu editor, listed under water or ponds or something along those lines.

They are tricky to make 'above ground' as you need to build a wall around them. Have a look at fallingbostel to see how I did it, there's a rock pool and a dam there so it's a good example.
 
Will you be unlocking any boat types? - Not being spawned in by default, but placeable by server owners

And yes, I found the water types... I'm getting.. some funky ideas.... epic water way ideas...

Also how does the snow in the editor work - does it have any actual ingame impact, or is that strictly a namalsk thing?
 
I've got one player reporting the same issue.

I'm fairly sure this is related to the "simple anti-cheat" that was put in by the dayz mod team. I tested teleporting and it snaps you back to where you were, looks like the same thing.

I've got no idea where they put this coding in, but I am looking for it.

you meanth this? --> https://github.com/R4Z0R49/DayZMod/commit/25ff957874c7adfc38b3f97917347bfe73b7f120

https://github.com/R4Z0R49/DayZMod/blob/Release_1.7.6/SQF/dayz_code/system/antihack.sqf
 
Yes. seems to be the problem. for some reason it does TP me every 2 seconds. even after i did recreate my char! :/
 
RPT Output directly after I joined:
Code:
18:25:32 "LOGIN PUBLISHING: B 1-1-B:1 (DeadEye) REMOTE Type: Survivor2_DZ"
18:25:43 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:44 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:46 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:48 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:50 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:52 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:54 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:56 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:58 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:26:01 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:26:03 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:26:05 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:26:07 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141621] now at [9792.37,1914.01,0.0014286]"
 
Got it.
This happens if I have Hero Humanity! Maybe even if I have bandit humanity, but I can reproduce this....
 
Warning Message: Sie können diese Mission nicht spielen/bearbeiten, da sie auf heruntergeladenen Inhalten basiert, die gelöscht wurden.as_eu_oa_industrial, as_eu_oa_lights, as_eu_oa_rocks
Missing addons detected:
as_eu_oa_industrial
as_eu_oa_lights
as_eu_oa_rocks
 
Humanity: -50.000
Code:
20:22:37 "LOGIN PUBLISHING: B 1-1-C:1 (DeadEye) REMOTE Type: Survivor2_DZ"
On Morphing you get TP to bottom left debug spawn, but you dont get TP back...

Humanity: +5.000
Code:
18:25:32 "LOGIN PUBLISHING: B 1-1-B:1 (DeadEye) REMOTE Type: Survivor2_DZ"
18:25:43 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:44 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
18:25:46 "TELEPORT REVERT: DeadEye (310) from [9792.37,1914.01,0.0014286] to [-9140.75,2183.28,0.00141764] now at [9792.37,1914.01,0.0014286]"
On Morphing you get TP to debug spawn and back every 2 seconds.
 
Updated with the latest Mpmissions file. The instance is set to the default "1" in the init.
 
Same got only mission read from bank!

Warning Message: You cannot play edit this mission,
Missing addons detected:
bw_cj187_bus
as_eu_oa_industrial
as_eu_oa_lights
as_eu_oa_rocks
 
version works now or still teleporting? *AAARGH I WILL PLAY THE NEW VERSION ;'( *

It'll likely need a hotfix if it's in the Dayz_Code. I'm scrambling to figure out the new bugs that have cropped up from the code update.

It's a crazy time as we're doing an event on ANZ #4, admins vs survivors and I want to change the structure so my changes are completely separate from the Dayz Mod files.

There's also the pesky V2.0 that I don't seem to ever get time to work on :(

I'll try to compile a combined list of the BE filters.
 
For some time now I maintain my BE Filters here: https://github.com/BBSDeadEye/DayZ-BE-Scripts
These are Celle, GCam, R3F and Anomaliys Mod Compatible.
I always diff the official BE Filters with Community Filters, Reality Hive Filters and my own extensions (so that the scripts.log only grows a few KB instead of hundrets of MB).
You are welcome to add other maps :p
 
I'm might be completely missing the boat on something here but for the life of me I cannot get dayz_conflicts to accept the keys.

I've gotten a fresh download of all client side files from Commander. A fresh reality build but no matter what I do the dayz_conflicts keys don't seem to work.

Tried setting config to v1 but no difference.

Can anyone point me in the right direction?
 
As for the TP issue: I got it to work!
We have a modified Mission file (More buildings / other buildings, camps, etc..) and something there results in this TP problem. I dont know what it is yet, but using the original Mission file seems to solve that issue!
 
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