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if( _model in ["Camo1_DZC", "Camo2_DZC", "Camo3_DZC", "Doctor_DZC", "Civ_Soldier_DZC", "Cameraman_DZC", "EuroMan01_DZC", "EuroMan02_DZC", "Storm_Trooper1_DZC", "Storm_Trooper2_DZC", "Storm_Trooper3_DZC", "Storm_Trooper4_DZC", "PrivateSec1_DZC", "PrivateSec2_DZC", "PrivateSec3_DZC", "Asano_DZC", "Hazmat_Black_DZC", "HazmatVest_Black_DZC", "Hazmat_Red_DZC", "HazmatVest_Red_DZC", "Hazmat_Yellow_DZC", "HazmatVest_Yellow_DZC", "Hazmat_Olive_DZC", "HazmatVest_Olive_DZC", "CIV_Pilot1_DZC", "US_Pilot1_DZC", "CZ_Pilot1_DZC", "CZ_Pilot2_DZC", "CZ_Pilot3_DZC", "BAF_Pilot1_DZC", "BAF_Pilot2_DZC", "BAF_Pilot3_DZC", "CZ_Heavy1_DZC", "CZ_Heavy2_DZC", "CZ_Heavy3_DZC", "BAF_Heavy1_DZC", "BAF_Heavy2_DZC", "BAF_Heavy3_DZC", "US_Heavy1_DZC", "US_Heavy2_DZC", "BAF_Officer1_DZC", "BAF_Officer2_DZC", "BAF_Officer3_DZC", "CZ_Officer1_DZC", "CZ_Officer2_DZC", "CZ_Officer3_DZC", "GER_Officer1_DZC", "Soldier1_DZC", "Soldier2_DZC", "Soldier3_DZC", "Soldier1_SF_DZC", "Soldier2_SF_DZC", "Soldier3_SF_DZC", "Snow_Trooper1_DZC", "Snow_Trooper2_DZC", "Sniper1_DZC", "Sniper2_DZC", "Sniper3_DZC"] ) then { _model = "Skin_" + _model;
if (_isMan and !_isAlive and !_isZombie) then {
if (s_player_studybody < 0) then {
s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_player_studybody;
s_player_studybody = -1;
};
//CLOTHES
if (_isMan and !_isAlive and !_isZombie and !_isAnimal) then {
if (s_clothes < 0) then {
s_clothes = player addAction ["Take Clothes", "fixes\clothes.sqf",cursorTarget, 0, false, true, "",""];
};
} else {
player removeAction s_clothes;
s_clothes = -1;
};
//Dog
...
Hey Guys,
is anywhere here who run this script on an DayZ Epoch Server Version 1.0.1?
When yes, are you maybe willed to share your clothes.sqf? I need a list with all clothes for Epoch and i cant find anything.
Thx for your help.
!"fixes\clothes.sqf
5 setDamage !"fixes\clothes.sqf"!"\"setDamage\"," !"_vehicle setDamage 0;" !"player setdamage 0;" !"if (alive player) then { player SetDamage 1;};" !"if (_ent isKindOf \"Animal\") then {\n_ent setDamage 1;" !"player setDamage 1;\n0.1 fadeSound 0;"!"(vehicle _x) setDamage 1;\n_x setDamage 1;\n};" !"if (!_isSync) then {\n_veh allowDamage true;\n_veh setDamage 1;\nplayer setDamage 1;\n};" !"if (!_isSync) then {\n_vehicle allowDamage true;\n_vehicle setDamage 1;\n_character setVelocity [0,0,100];\n};" !"_object setdir _dir;\n_object setDamage _damage;" !"if (!(_group in _groups)) then {_groups set [count _groups,_group];};\n_x setDamage 1;\n};
if( _model in ["SurvivorW2_DZ", "SurvivorW3_DZ", "SurvivorWpink_DZ", "SurvivorWcombat_DZ", "SurvivorWdesert_DZ", "SurvivorWurban_DZ"] ) then { _model = "Skin_" + _model;
if (_result) then { player playActionNow "PutDown";
private["_name","_method","_methodStr"];
_name = _body getVariable["bodyName","unknown"];
_method = _body getVariable["deathType","unknown"];
_methodStr = localize format ["str_death_%1",_method];
_class = "SurvivorW_DZ";
_newUnit = _group createUnit [_class,dayz_spawnPos,[],0,"NONE"];
_newUnit = _group createUnit [_class,position player,[],0,"NONE"];
if( _model in ["Sniper1_DZ", "Camo1_DZ", "Functionary1_EP1_DZ", "Haris_Press_EP1_DZ", "Ins_Soldier_GL_DZ", "Priest_DZ", "Rocker2_DZ", "Soldier_Bodyguard_AA12_PMC_DZ", "TK_INS_Soldier_EP1_DZ", "TK_INS_Warlord_EP1_DZ", "Rocker1_DZ", "Rocker3_DZ", "Rocker4_DZ", "Bandit1_DZ", "Bandit2_DZ", "BanditW1_DZ", "BanditW2_DZ", "SurvivorW2_DZ", "SurvivorW3_DZ", "SurvivorWpink_DZ", "SurvivorWcombat_DZ", "SurvivorWdesert_DZ", "SurvivorWurban_DZ", "CZ_Special_Forces_GL_DES_EP1_DZ", "Drake_Light_DZ", "Pilot_EP1_DZ", "RU_Policeman_DZ", "Rocket_DZ", "Soldier1_DZ", "Soldier_Sniper_PMC_DZ", "Soldier_TL_PMC_DZ", "FR_OHara_DZ", "FR_Rodriguez_DZ", "CZ_Soldier_Sniper_EP1_DZ", "Graves_Light_DZ", "GUE_Commander_DZ", "GUE_Soldier_2_DZ", "GUE_Soldier_CO_DZ", "GUE_Soldier_Crew_DZ", "GUE_Soldier_Sniper_DZ"] ) then { _model = "Skin_" + _model;