Removing ammoboxes from the map.

ElDubya

Well-Known Member
Is there any way to remove added ammoboxes from the map? I spent the better part of a day searching through all the scripts I have running on my Celle test server only to realise they were added to the map in various locations? Searchlights and mounted M2 guns I can deal with, ammoboxes with 30 or so various weapons and ammo is a different story however .........
 
PS.
if you want to remove something.... anything ... besides removing the code that creates it ... run this script at the bottom of your init.sqf
Code:
_deleteList = nearestObjects [[7500,7500], ["classname","classename], 7500];
{
deletevehicle _x;
} foreach _deleteList;
you will of course replace classnames and the center position and search radius to suit your needs
https://community.bistudio.com/wiki/nearestObjects
if you want to remove a static map object, such as a building you dont like, replace deletevehicle _x with hideobject _x

deletevehicle would run on server most likely, while hideobject MUST be run on each client so it cant be in a !isserver block in the init.sqf
 
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