SchwEde
OpenDayZ Rockstar!
Don't worry man. The link in the resources is now up again.
Great work btw
Great work btw
were you looking for the whole script? I don't know if I have the exact thing but I think I had something branched off the idea.Link is dead, redirects to ads/spam
Yeah, was looking for a good menu script.were you looking for the whole script? I don't know if I have the exact thing but I think I had something branched off the idea.
Here is what I had for the player menu on my server when I had one several years ago, you can remove and adjust how you want to, its more for reference then copy paste and have it working. I had keybinds to dialogs and stuff as well.Yeah, was looking for a good menu script.
if (_canDo and (speed player <= 1)) then {
if (s_player_menu < 0) then {
s_player_menu = player addaction [("<t color=""#0074E8"">" + ("Player Menu") +"</t>"),"player_menu.sqf","",5,false,true,"",""];
};
} else {
player removeAction s_player_menu;
s_player_menu = -1;
};
player_menu =
[
["",true],
["Server info", [2], "#USER:sInfo", -5, [["expression", ""]], "1", "1"],
["View distance", [3], "#USER:vd_menu", -5, [["expression", ""]], "1", "1"],
["Group Management", [4], "", -5, [["expression","execVM 'dzgm\loadGroupManagement.sqf';"]], "1", "1"],
["Weather Options", [6], "#USER:vd_weather", -5, [["expression", ""]], "1", "1"],
["Toggle Earplugs", [7], "", -5, [["expression","execVM 'earplugs.sqf';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
vd_menu =
[
["",true],
[" 600 m", [2], "", -5, [["expression", "setViewDistance 600"]], "1", "1"],
[" 800 m", [3], "", -5, [["expression", "setViewDistance 800"]], "1", "1"],
["1000 m", [4], "", -5, [["expression", "setViewDistance 1000"]], "1", "1"],
["1250 m", [5], "", -5, [["expression", "setViewDistance 1250"]], "1", "1"],
["1500 m", [6], "", -5, [["expression", "setViewDistance 1500"]], "1", "1"],
["2000 m", [7], "", -5, [["expression", "setViewDistance 2000"]], "1", "1"],
["3000 m", [8], "", -5, [["expression", "setViewDistance 3000"]], "1", "1"],
["4000 m", [9], "", -5, [["expression", "setViewDistance 4000"]], "1", "1"]
];
sInfo =
[
["",true],
["Contact info", [2], "", -5, [["expression","'ContactInfo' execVM 'serverinfo.sqf';"]], "1", "1"],
["Rules", [3], "", -5, [["expression","'Rules' execVM 'serverinfo.sqf';"]], "1", "1"],
["Server tips", [4], "", -5, [["expression","'ServerTips' execVM 'serverinfo.sqf';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"]
];
vd_weather =
[
["",true],
[" = Weather Options =", [-1], "", -5, [], "1", "0"],
["Weather Info", [2], "", -5, [["expression","'Weather' execVM 'serverinfo.sqf'"]], "1", "1"],
["Toggle Fog", [3], "", -5, [["expression","['Fog'] execVM 'toggle.sqf';"]], "1", "1"],
["Toggle Rain", [4], "", -5, [["expression","['Rain'] execVM 'toggle.sqf';"]], "1", "1"],
["Toggle Overcast", [5], "", -5, [["expression","['Overcast'] execVM 'toggle.sqf';"]], "1", "1"],
["Toggle Random Weather", [6], "", -5, [["expression","['Random'] execVM 'toggle.sqf';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [13], "", -3, [["expression", ""]], "1", "1"],
["= Atmospheric Settings =", [-1], "", -5, [], "1", "0"]
];
showCommandingMenu "#USER:player_menu";
switch (_this) do {
case 'Rules': {
'Rules' hintC parseText format ["
<t align='center'></t><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>No spamming side chat</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>No hacking / Glitching / Duping / Exploiting </t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>No advertising other servers</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>No demeaning races</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>No player impersonating</t><br/><br/>
"];
uiSleep .1;
};
case 'ContactInfo': {
'Contact Info' hintC parseText format ["
<t align='center'></t><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Website:</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Discord:</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>DM an admin in discord or message an admin on the website.</t><br/><br/>
"];
uiSleep .1;
};
case 'ServerTips': {
'Server Tips' hintC parseText format ["
<t align='center'></t><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>AI Missions are marked on map</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Group system: Right control opens group menu</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>'I' to open crating menu.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Humanity now requires you to put on the civilian clothing of your choice.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>8 key opens player menu dialog.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>9 key opens weather menu dialog.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>0 (zero) key opens group menu dialog.</t><br/><br/>
"];
uiSleep .1;
};
case 'Weather': {
'Server Tips' hintC parseText format ["
<t align='center'></t><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Weather is completely for atmospheric purposes.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Any change requires a couple seconds to take effect.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Any changes will only show for you! No other player will be effected.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Fog, Rain, and Overcast are toggleable between full and none.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>Random will randomize fog, rain, and overcast.</t><br/><br/>
<t size='1.1' shadow='1' align='left' color='#FFFFFF'>You can toggle the other settings along side the random option to turn on or maxamize results.</t><br/><br/>
"];
uiSleep .1;
};
};
_playermenu = {
if (!dayz_isSwimming and !dialog) then {
closeDialog 0;createdialog 'BR_PlayerMenu';
};
_handled = true;
};
_playermenu2 = {
if (!dayz_isSwimming and !dialog) then {
closeDialog 0;createdialog 'BR_PlayerMenuWeather';
};
_handled = true;
};
[[DIK_8], _playermenu] call _addArray;
[[DIK_9], _playermenu2] call _addArray;
Just don't forget that as is it won't work, needs to be adjusted for what you need/have.Great! Thank You