[RELEASE] Sheeps DAYZ SA Repack

Yay or Nay


  • Total voters
    23

FallingSheep

OpenDayZ Lord!
Sadly it is, atleast thats what i read out of the code. I played for like 40 minutes probably and ran through 3 towns/valleys and there were no signs of zeds i was also staying for some time to maybe check if it just spawns slower or whatever but no zed ever spawned, just ones from the horde script.



Well the code does not clarify what is being spawned/despawned it just says "clean up zombies" or something like that which means all zombies that are existing on the map currently. And the other part of it spawns zombie hordes at random locations which are also configurable (coords).
I would do it myself but im too lazy to get into it, im just a newbie trying to learn programming.
yer i checked thru the code and the clean up should only clean the added zombies not any existing ones as it clears the array that the new ones are added to.

how ever you are right in that it clears ALL zombies (tested spawning zeds near a horde and for running cleanup, all zeds go :( )

im looking into remaking the script with the below features
- a set amount of hordes that stay on the map until all killed
- hordes roam on a set/random path from town to town
- configurable amount of zeds in horde
- some other stuff (walking, health, etc)


How do I fix this error?
not sure were that error is coming from as hunger.c has no reference to Thirst?
Code:
modded class Hunger
{
    bool m_NoHunger;
    override void OnTick(PlayerBase player, float deltaT)
    {
            
        if(m_NoHunger)
        {
            //do nothing
        }
        else
        {
            player.GetMovementState(m_MovementState);
            float energy = player.GetStatEnergy().Get();
            float metabolic_speed = MiscGameplayFunctions.GetEnergyMetabolicSpeed(m_MovementState.m_iMovement);
            //PrintString(metabolic_speed.ToString());
            
            float energy_delta  = Math.AbsInt(player.GetStatEnergy().Get() - m_LastEnergyLevel);
            if (energy <  m_LastEnergyLevel) energy_delta = -energy_delta;
            m_LastEnergyLevel = player.GetStatEnergy().Get();
            
            player.GetStatEnergy().Add( -metabolic_speed * deltaT );
            if ( energy <= PlayerConstants.LOW_ENERGY_TRESHOLD )
            {
                player.AddHealth("GlobalHealth", "Health", -PlayerConstants.LOW_ENERGY_DAMAGE_PER_SEC * deltaT );
            }
        }
    }
}
 
Got a question for ya @FallingSheep or anyone else who can answer this

When I load up this MOD pack my server starts but doesn't come up at all on the server list or when I join straight from the IP address it kicks me out b4 it loads up. When I load up the MOD pack https://opendayz.net/threads/admin-tools-mission-edit.22382/ (Admin Tools/ Mission edit)
, The server starts I see it on the server list and can join the server, But don't think the features are working. Tried the admin feature and it don't let me log in or do anything. (yes i put my Steam ID in the right folder)

So anyways my question is ....Do you know why one I can log into the server and the other MOD I can't?
Also I did notice on this MOD there is no DB folder in the DayZSurvival.chernarusplus folder like there is on the other MOD.

Any Help would be Appreciated

Thank You In Advance
 

FallingSheep

OpenDayZ Lord!
t
Got a question for ya @FallingSheep or anyone else who can answer this

When I load up this MOD pack my server starts but doesn't come up at all on the server list or when I join straight from the IP address it kicks me out b4 it loads up. When I load up the MOD pack https://opendayz.net/threads/admin-tools-mission-edit.22382/ (Admin Tools/ Mission edit)
, The server starts I see it on the server list and can join the server, But don't think the features are working. Tried the admin feature and it don't let me log in or do anything. (yes i put my Steam ID in the right folder)

So anyways my question is ....Do you know why one I can log into the server and the other MOD I can't?
Also I did notice on this MOD there is no DB folder in the DayZSurvival.chernarusplus folder like there is on the other MOD.

Any Help would be Appreciated

Thank You In Advance
the db folder is just a save folder, im working on updating to the new admin tools build today, should have 0.2 done by end of weekend (i hope), ill post when new build is ready :)


EDIT: this should also fix the THIRST issue
 
Last edited:

FallingSheep

OpenDayZ Lord!
ok 0.2 test build up and ready to go!

i cant fully test yet as my slow ass internet is still downloading 0.64 (client)

server starts up no errors so hopefully all is good :)
 
Everything seems to be working except for Teleporting, None of the teleport commands work.
ok ill see whats going on, i didnt make the admin tools so we might need to wait for an update on em if its a bug in the tools
The AdvancedLoadout Mod aswell as the godmode command are not working for me.
make sure you have m_AdvancedLoadouts set AND in modules\advancedloadouts\advancedloadouts.c you have set m_RandomizedLoadouts or static (static is default but you need to config it)
Anyone else experiencing No loot Spawning?
the mods dont touch loot (yet) so they shouldnt affect it

i do plan on adding a custom loot once i have the spawners working properly
 
One last question, anyway to turn off the fact that every player sees when I do an admin command. I don't want anyone to see it. Just me.
 
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