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No im using this one https://github.com/dayzai/DayZBanditAI and im guessing its Buttface's. The script only came with whats in the zip.
_aispawn = [[6689.49,2623.59,0],160,8,4] execVM "units\add_unit_server.sqf";//Chernogorsk
_aispawn = [[6876.0,11165.0,0],300,100,1,4,0,3,10,1,900] execVM "Scripts\add_unit_server.sqf"; // Devils Castle
Hi,
Just finished installing the files from https://github.com/dayzai/DayZBanditAI .
Started the server and the AI spawns just fine. But it seems that I have the same problem as Kiraorg.
"When I kill an AI then check his Gear the game crashes."
Don't know what map he's using, but I'm using Lingor on DayZ.st
Did you find what is causing this Buttface?
Lol after I logged in 3 times, the first bandit AI i killed was lootable. however no zombie spawns and no loot in buildings?
// to add more gear sets, just add another case, and copy and paste the variables from one of the other cases into it, and then reference it in the init.
switch (_gearSet) do {
case 0 : {
_sniperSkin = "BAF_Soldier_L_DDPM";
_sniperRifle = "M24_des_EP1";
_sniperAmmo = "5Rnd_762x51_M24";
_sniperAmmoCount = 8;
_sniperGear = ["ItemBandage"];
_sniperWeapons = ["ItemMatchbox"];
_gunnerSkin = "BAF_Soldier_L_DDPM";
_gunnerRifle = "M4A1_AIM_CAMO";
_gunnerAmmo = "30Rnd_556x45_Stanag";
_gunnerAmmoCount = 4;
_gunnerGear = ["ItemBandage"];
_gunnerWeapons = ["ItemMatchbox"];
_militiaSkin = "BAF_Soldier_L_DDPM";
_militiaRifle = "M1014";
_militiaAmmo = "8Rnd_B_Beneli_74Slug";
_militiaAmmoCount = 5;
_militiaGear = ["ItemBandage"]; // Additional gear (does not include tools or guns)
_militiaWeapons = ["ItemMatchbox"]; //Additional Guns and Tools
};
case 1 : {
_sniperSkin = "BAF_Soldier_L_DDPM";
_sniperRifle = "LeeEnfield";
_sniperAmmo = "10x_303";
_sniperAmmoCount = 3;
_sniperGear = ["ItemBandage"];
_sniperWeapons = ["ItemMatchbox"];
_gunnerSkin = "BAF_Soldier_L_DDPM";
_gunnerRifle = "Winchester1866";
_gunnerAmmo = "15Rnd_W1866_Slug";
_gunnerAmmoCount = 3;
_gunnerGear = ["ItemBandage"];
_gunnerWeapons = ["ItemMatchbox"];
_militiaSkin = "BAF_Soldier_L_DDPM";
_militiaRifle = "revolver_EP1";
_militiaAmmo = "6Rnd_45ACP";
_militiaAmmoCount = 3;
_militiaGear = ["ItemBandage"]; // Additional gear (does not include tools or guns)
_militiaWeapons = ["ItemMatchbox"]; //Additional Guns and Tools
};
case 2 : {
_sniperSkin = "BAF_Soldier_L_DDPM";
_sniperRifle = "M40A3";
_sniperAmmo = "5Rnd_762x51_M24";
_sniperAmmoCount = 8;
_sniperGear = ["ItemBandage"];
_sniperWeapons = ["ItemMatchbox"];
_gunnerSkin = "BAF_Soldier_L_DDPM";
_gunnerRifle = "G36C";
_gunnerAmmo = "30Rnd_556x45_G36";
_gunnerAmmoCount = 4;
_gunnerGear = ["ItemBandage"];
_gunnerWeapons = ["ItemMatchbox"];
_militiaSkin = "BAF_Soldier_L_DDPM";
_militiaRifle = "FN_FAL";
_militiaAmmo = "FN_FAL_ANPVS4";
_militiaAmmoCount = 4;
_militiaGear = ["ItemBandage"]; // Additional gear (does not include tools or guns)
_militiaWeapons = ["ItemMatchbox"]; //Additional Guns and Tools
};