/*
DZAI Custom Spawn Function
Description: An easy-to-use function for server admins to create AI spawns at specific locations.
Explanation of DZAI_spawn:
[
"dzaicustomspawntest",//This is the marker name to be used as the patrol and spawning area.
2,//This trigger will spawn a group of 2 AI units.
1,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn. See more here:
http://opendayz.net/threads/release-dzai-lite-dynamic-ai-package.11116/page-28#post-79148
] call DZAI_spawn;
Weapon Grade explanation:
0: Approx 40% of maximum AI skill potential - weapon from Farm/Residential loot table.
1: Approx 55% of maximum AI skill potential - weapon from Military loot table
2: Approx 70% of maximum AI skill potential - weapon from MilitarySpecial (Barracks) loot table
3: Approx 80% of maximum AI skill potential - weapon from HeliCrash loot table
Note: This trigger will create 2 respawning AI units with weapons from DayZ's military loot table.
*/
//----------------------------Add your custom spawn definitions below this line ----------------------------
[
"Cherno1",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"Cherno2",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"Cherno3",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"Cherno4",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"Cherno5",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"Cherno6",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"Cherno7",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"Cherno8",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"Cherno9",//This is the marker name to be used as the patrol and spawning area.
5,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf1",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf2",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf3",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf4",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf5",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf6",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf7",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf8",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"nwaf9",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"test1",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"test2",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;
[
"test3",//This is the marker name to be used as the patrol and spawning area.
3,//This trigger will spawn a group of 2 AI units.
2,//AI spawned by this trigger will have Weapon Grade level 1 (see below for explanation of Weapon Grade)
true//(OPTIONAL) Respawn setting. True: AI spawned will respawn. False: AI will not respawn.
] call DZAI_spawn;