[Support] DZMS DayZ Mission System

I had tried that before and it worked but seemed to stop working after updating to 1.8.5. Can anyone confirm that AmmoBoxBig still works with 1.8.5?
 
I had tried that before and it worked but seemed to stop working after updating to 1.8.5. Can anyone confirm that AmmoBoxBig still works with 1.8.5?
I use that box all the time, I'm working on a script right now for 1.8.5 that uses that box and its spawning in just fine.
 
_crate1 = createVehicle ["AmmoBoxBig", [(_coords select 0) - 0.4,(_coords select 1) - 13.1, 0], [], 0, "CAN_COLLIDE"];

thats a line from 1 of the missions on my server in 1.8.5, works perfect
 
How do i add my own crate to a mission? I'm trying to make a specials weapon crate for the major missions which has alot more guns in it but it does not seem to be working.

I want something like this


/*
Below are the lists of allowed weapons for the weapon crates. Adjust them to your liking.
*/

//////////////////////////////////////////////////////////////////////////////////////////////
// Pistols
DZMSpistolList = ["Colt1911","glock17_EP1","M9","M9SD","Makarov","MakarovSD","revolver_EP1","UZI_EP1"];

// Sniper Rifles
DZMSsniperList = ["SVD_CAMO","DMR_DZ","huntingrifle","M14_EP1","M24","M40A3","M16A4_ACG"];

// Light Machineguns
DZMSmgList = ["M240_DZ","M249_DZ","Mk_48_DZ","bizon_silenced","MP5A5","MP5SD","RPK_74"];

// Primary Rifles
DZMSprimaryList = ["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","BAF_L85A2_RIS_Holo","bizon_silenced","FN_FAL_ANPVS4","FN_FAL","G36A_camo","G36C_camo","G36C","G36K_camo","M1014","M16A2","M16A2GL","M4A1_AIM_SD_camo","M4A1_Aim","M4A1_HWS_GL_camo","M4A1","M4A3_CCO_EP1","Remington870_lamp","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1"];

// Special Weapons
DZMSspecialList = ["BAF_LRR_scoped","SVD_CAMO","DMR_DZ","huntingrifle","M14_EP1","M24","M40A3","M16A4_ACG","M240_DZ","M249_DZ","Mk_48_DZ","bizon_silenced","MP5A5","MP5SD","RPK_74","AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","BAF_L85A2_RIS_Holo","bizon_silenced","FN_FAL_ANPVS4","FN_FAL","G36A_camo","G36C_camo","G36C","G36K_camo","M1014","M16A2","M16A2GL","M4A1_AIM_SD_camo","M4A1_Aim","M4A1_HWS_GL_camo","M4A1","M4A3_CCO_EP1","Remington870_lamp","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1"];
 
How do i add my own crate to a mission? I'm trying to make a specials weapon crate for the major missions which has alot more guns in it but it does not seem to be working.

I want something like this


/*
Below are the lists of allowed weapons for the weapon crates. Adjust them to your liking.
*/

//////////////////////////////////////////////////////////////////////////////////////////////
// Pistols
DZMSpistolList = ["Colt1911","glock17_EP1","M9","M9SD","Makarov","MakarovSD","revolver_EP1","UZI_EP1"];

// Sniper Rifles
DZMSsniperList = ["SVD_CAMO","DMR_DZ","huntingrifle","M14_EP1","M24","M40A3","M16A4_ACG"];

// Light Machineguns
DZMSmgList = ["M240_DZ","M249_DZ","Mk_48_DZ","bizon_silenced","MP5A5","MP5SD","RPK_74"];

// Primary Rifles
DZMSprimaryList = ["AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","BAF_L85A2_RIS_Holo","bizon_silenced","FN_FAL_ANPVS4","FN_FAL","G36A_camo","G36C_camo","G36C","G36K_camo","M1014","M16A2","M16A2GL","M4A1_AIM_SD_camo","M4A1_Aim","M4A1_HWS_GL_camo","M4A1","M4A3_CCO_EP1","Remington870_lamp","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1"];

// Special Weapons
DZMSspecialList = ["BAF_LRR_scoped","SVD_CAMO","DMR_DZ","huntingrifle","M14_EP1","M24","M40A3","M16A4_ACG","M240_DZ","M249_DZ","Mk_48_DZ","bizon_silenced","MP5A5","MP5SD","RPK_74","AK_47_M","AK_74","AKS_74_kobra","AKS_74_U","BAF_L85A2_RIS_Holo","bizon_silenced","FN_FAL_ANPVS4","FN_FAL","G36A_camo","G36C_camo","G36C","G36K_camo","M1014","M16A2","M16A2GL","M4A1_AIM_SD_camo","M4A1_Aim","M4A1_HWS_GL_camo","M4A1","M4A3_CCO_EP1","Remington870_lamp","Sa58P_EP1","Sa58V_CCO_EP1","Sa58V_EP1","Sa58V_RCO_EP1"];
I would suggest this, create the DZMSspecialList where you did.

in the mission you want to change you need to make the following change:

should be something like this:
[_crate,"weapons"] ExecVM DZMSBoxSetup;

and change to:
[_crate,"special"] ExecVM DZMSBoxSetup;

then find DZMSBox.sqf then at the very bottom add this:

Code:
if (_type == "special") then {
    _scount = count DZMSspecialList;
    for "_x" from 0 to 1 do {
        _sSelect = floor(random _sCount);
        _item = DZMSspecialList select _sSelect;
        _crate addWeaponCargoGlobal [_item,1];
        _ammo = [] + getArray (configFile >> "cfgWeapons" >> _item >> "magazines");
        if (count _ammo > 0) then {
            _crate addMagazineCargoGlobal [(_ammo select 0),(round(random 8))];
        };
    };
};

This will make it so the box uses the "special" type and will add weapons that are in the DZMSspecialList array. Also I believe the "for "_x" from 0 to 1" if changed to something like 0 to 10 would result in more weapons being added.
 
Hey Hey! ive installed the script correctly and packed it properly i run my server and it says waiting for server to start authentication ive tried multiple times with DZMS and WAI all giving me the same error any idea how to fix
Skype: Gordon.liu22
RPT:
== D:\TCAFiles\Users\GordonL\10204\10204.exe

12:00:35 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
12:00:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
12:00:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
12:00:36 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
12:00:36 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
12:00:42 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
12:00:43 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
12:00:44 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
12:00:44 "DayZ Epoch: MPframework inited"
12:00:44 "Loading Server Options"
12:00:44 "Server Options Loaded"
12:00:45 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
12:00:45 "Loading Server Monitor & Server Executions!"
12:00:45 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found

12:00:45 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
12:00:45 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
12:00:45 "Loading Dedicated Executions!"
12:00:45 "Finalizing Server Startup, Loading BIS_Effects"
12:00:45 "Res3tting B!S effects..."
12:03:26 Client: Remote object 2:9 not found
12:03:26 Client: Remote object 2:10 not found
12:03:26 Client: Remote object 2:11 not found
12:06:18 Client: Remote object 2:733 not found
12:06:18 Client: Remote object 2:734 not found
12:06:18 Client: Remote object 2:735 not found


PS: Sorry For The Long RPT
 
Hey Hey! ive installed the script correctly and packed it properly i run my server and it says waiting for server to start authentication ive tried multiple times with DZMS and WAI all giving me the same error any idea how to fix
Skype: Gordon.liu22
RPT:
== D:\TCAFiles\Users\GordonL\10204\10204.exe
12:00:42 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon
12:00:43 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl
12:00:44 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
12:00:44 "DayZ Epoch: MPframework inited"
12:00:44 "Loading Server Options"
12:00:44 "Server Options Loaded"
12:00:45 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
12:00:45 "Loading Server Monitor & Server Executions!"
12:00:45 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found

12:00:45 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
12:00:45 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
12:00:45 "Loading Dedicated Executions!"
12:00:45 "Finalizing Server Startup, Loading BIS_Effects"
12:00:45 "Res3tting B!S effects..."
12:03:26 Client: Remote object 2:9 not found
12:03:26 Client: Remote object 2:10 not found
12:03:26 Client: Remote object 2:11 not found
12:06:18 Client: Remote object 2:733 not found
12:06:18 Client: Remote object 2:734 not found
12:06:18 Client: Remote object 2:735 not found


PS: Sorry For The Long RPT

Looks like you're now missing a couple files:

12:00:45 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found

12:00:45 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found
12:00:45 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found

dynamic_vehicle.sqf, server_monitor.sqf, and mission.sqf.
 
those are not missing. that error occurs when your $prefix$ is named the depracated $pboprefix$ instead.
the file that has the location of the server files z/addon/dayz_server so those files are then not found ..
i made a post about this in the sheeps repack a few months ago ... apparently not fixed.

in dayz server,pbo rename $pboprefix$ to $prefix$
 
No that's cleared outta the way ;/ Cheers for the script! Vampire is it possible to add WAI on top of this ? But without the AI killing each other from different missions ?

And Also the guns of the AI disappear when u kill them

And is there a way to edit the amount of how much the AI carry?

Cheers For This Boizz!!!!
 
WAI, DZMS and DZAI often work together. They will not kill AI of the same faction.

BTW .. You are in my "ignored member list" for some reason. I think it was when you posted that you would help anyone, and I steered you towards someone who needed lots of help, but you kept acting like you had no idea what I meant.

What I do find interesting is that you seem to not know anything about editing AI gear or how to fix disappearing guns, yet you made this post http://opendayz.net/threads/aye-boizzzzzz-anyone-need-help-with-scripting.20950/#post-111049 describing all your knowledge?
and then there are these posts all saying you will help people with scripts ...
http://opendayz.net/threads/help-needed-scripting-for-my-epoch-taviana-server.19418/#post-105476
http://opendayz.net/threads/dayz-se...yz-st-server-and-need-help.20324/#post-105478
http://opendayz.net/threads/looking-for-some-scripts.18558/#post-108258
http://opendayz.net/threads/help-wi...nto-vilayer-hosting-please.20579/#post-108259
http://opendayz.net/threads/looking-for-a-scripter-australian-overpoch-server.20715/#post-111121

odd, wouldnt you say? o_O Not that I am never in need of help (I am occasionally stumped, as is everyone) every now and again, but your posts ALL say how you can help someone but I dont see any posts where you did actually help anyone? Just seems ... odd ...

Oh, and you are spelling Boys incorrectly.
 
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