//------------------------UID--------------------------------------
_custom_loadout_players = ["xxxxxxxxx","xxxxxxxxx","xxxxxxxxx","xxxxxxxxx"]; //replace the "xxxxxxxx" with your player(s) UID to get this loadout instead of default one
//----------------------Loadouts-----------------------------------
//Custom 1 -
_custom1_weapons = ["FHQ_ACR_WDL_CCO_SD","RH_Deagleg"];
_custom1_tools = ["ItemToolbox","ItemMap","ItemCompass","ItemFlashlightRed","ItemEtool","ItemCrowbar","ItemMatchbox","ItemGPS","ItemHatchet","ItemKnife","Binocular_Vector"];
_custom1_items = ["FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FHQ_rem_30Rnd_680x43_ACR_SD","FoodbaconCooked","ItemSodaRabbit","ItemBloodbag","Skin_Sniper3_DZ","ItemBandage","ItemBandage","ItemBandage","ItemBandage","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE"];
_custom1_backpack = "DZ_CivilBackpack_EP1";
_custom1_backpack_weapons = ["FHQ_MSR_DESERT"];
_custom1_backpack_items = ["FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT"];
_custom1_players = ["xxxxxxxxx"]; //replace the "xxxxxxxxx" with first UID here
//Custom 2 -
_custom2_weapons = ["M40A3","RH_m9sd"];
_custom2_tools = ["ItemMap","ItemCompass","ItemToolbox","Binocular_Vector","ItemFlashlightRed","ItemEtool","ItemCrowbar","ItemMatchbox","ItemGPS","ItemHatchet","ItemKnife"];
_custom2_items = ["5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","FoodSteakCooked","ItemSodaRabbit","ItemBloodbag","Skin_Sniper3_DZ","ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"];
_custom2_backpack = "DZ_CivilBackpack_EP1";
_custom2_backpack_weapons = [];
_custom2_backpack_items = ["ItemBloodbag","ItemMorphine","ItemAntibiotic","ItemPainkiller","FoodSteakCooked","ItemSodaRabbit"];
_custom2_players = ["xxxxxxxxx"]; //Replace with second UID
//Custom 3 -
_custom3_weapons = ["RH_ctar21m","RH_Deagleg"];
_custom3_tools = ["ItemToolbox","ItemMap","ItemCompass","ItemFlashlightRed","ItemEtool","ItemCrowbar","ItemMatchbox","ItemGPS","ItemHatchet","ItemKnife","Binocular_Vector"];
_custom3_items = ["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","30Rnd_556x45_Stanag","FoodbeefCooked","ItemSodaRabbit","ItemSodaRabbit","30Rnd_556x45_Stanag","ItemBandage","ItemBandage","ItemBandage","ItemBandage","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE"];
_custom3_backpack = "DZ_CivilBackpack_EP1";
_custom3_backpack_weapons = ["vil_HK417s"];
_custom3_backpack_items = ["FoodCakeCremeCakeClean","Skin_Sniper2_DZ","Skin_Camo23_DZ","ItemSodaRabbit","ItemTrapBearTrapFlare","ItemTrapBearTrapSmoke","FoodbeefCooked","20Rnd_762x51_DMR"];
_custom3_players = ["xxxxxxxxx"]; //replace with third UID
//Custom 4 -
_custom4_weapons = ["SCAR_L_CQC_CCO_SD"];
_custom4_tools = ["ItemMap","ItemCompass","ItemToolbox","NVGoggles","ItemCrowbar","ItemKnife"];
_custom4_items = ["30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","30Rnd_556x45_StanagSD","ItemBandage","ItemBandage","ItemBandage"];
_custom4_backpack = "DZ_CivilBackpack_EP1";
_custom4_backpack_weapons = ["FHQ_MSR_DESERT"];
_custom4_backpack_items = ["FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_NT","FHQ_rem_10Rnd_338Lapua_MSR_T","FHQ_rem_10Rnd_338Lapua_MSR_T"];
_custom4_players = ["xxxxxxxx"]; //replace with forth UID
//remove default overwatch items
{player removeMagazine _x} forEach magazines player;
player removeWeapon "DDOPP_X26";
removeBackpack player;
if ((getPlayerUID player) in _custom_loadout_players) then {
if ((getPlayerUID player) in _custom1_players) exitWith {
{player addMagazine _x} forEach _custom1_items;
{player addWeapon _x} forEach _custom1_weapons;
{player addWeapon _x} forEach _custom1_tools;
player addBackpack _custom1_backpack;
{(unitBackpack player) addWeaponCargoGlobal [_x, 1]} forEach _custom1_backpack_weapons;
{(unitBackpack player) addMagazineCargoGlobal [_x, 1]} forEach _custom1_backpack_items;
};
if ((getPlayerUID player) in _custom2_players) exitWith {
{player addMagazine _x} forEach _custom2_items;
{player addWeapon _x} forEach _custom2_weapons;
{player addWeapon _x} forEach _custom2_tools;
player addBackpack _custom2_backpack;
{(unitBackpack player) addWeaponCargoGlobal [_x, 1]} forEach _custom2_backpack_weapons;
{(unitBackpack player) addMagazineCargoGlobal [_x, 1]} forEach _custom2_backpack_items;
};
if ((getPlayerUID player) in _custom3_players) exitWith {
{player addMagazine _x} forEach _custom3_items;
{player addWeapon _x} forEach _custom3_weapons;
{player addWeapon _x} forEach _custom3_tools;
player addBackpack _custom3_backpack;
{(unitBackpack player) addWeaponCargoGlobal [_x, 1]} forEach _custom3_backpack_weapons;
{(unitBackpack player) addMagazineCargoGlobal [_x, 1]} forEach _custom3_backpack_items;
};
if ((getPlayerUID player) in _custom4_players) exitWith {
{player addMagazine _x} forEach _custom4_items;
{player addWeapon _x} forEach _custom4_weapons;
{player addWeapon _x} forEach _custom4_tools;
player addBackpack _custom4_backpack;
{(unitBackpack player) addWeaponCargoGlobal [_x, 1]} forEach _custom4_backpack_weapons;
{(unitBackpack player) addMagazineCargoGlobal [_x, 1]} forEach _custom4_backpack_items;
};
} else {