How? Base building lets you build the same trap, except they're not invisible...
Mine isn't from base building. His just allows placement. Idk how that works though, never studied base building in depth.
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How? Base building lets you build the same trap, except they're not invisible...
This did not fix the menu problem.Here is the fix for the menu problem.....
if ((speed player <= 1) and !_isAlive and _canDo and (player distance cursorTarget < 3)) then {
if (s_player_makePLBomb < 0) then {
s_player_makePLBomb = player addAction [format["Place Bomb"],"Scripts\SetBodyBomb.sqf","cursorTarget",0,false,true,"",""];
};
} else {
player removeAction s_player_makePLBomb;
s_player_makePLBomb = -1;
};
Wait you have both installed? try having only one installed, not both. And in the latest changelog did they add an antihack or something? You may have to whitelist the whatchamajjigit. s_player_makeBomb or s_player_makePLBomb
ideally i want to be able to use them both. at the moment i only have the booby trap installed. every other script i have installed has not needed to be whitelisted so im guessin no new antihack. the booby trap just doesnt give the menu option.
the problem i have with your other script, body bomb, is that i broke the epoch menu items for unlock car, unlock safe, salvage part etc etc
This did not fix the menu problem.
Actually, this got me curious MattL, if you could use a smoke grenade instead... maybe creating a tripwire effect..though I suppose that would work better with the booby trap one you did
Dunno mate, never actually looked for them before... it just a thought that crossed into my head when trying to get this going
Smokeshellpurple
Smokeshellgreen
Smokeshellred
Smokeshell
_theBomb = createVehicle ["grenade",getPosATL _trigger,[],0,"NONE"];
becomes
_theBomb = createVehicle ["Smokeshell",getPosATL _trigger,[],0,"NONE"];