[SUPPORT] - Sheeps Epoch Repack

I updated the server with the Gif earlier today and the ESS system is boss. Only complaint I got was "Hey why am i not donor level three?" Lol looking sweet as hell man. Keep up the good work!

Sent from my Nexus 5 using Tapatalk

Edit because of phones auto-cucumber...
check the ESS release for setup ill included it in the read me :p
 
Deploy Bike Bugs

Notice Players Dying Trying To Ride Bikes.
Check the Init.sqf, notice its not calling the Mission Variables.sqf from the fixes folder.
Added the bike & the upgrades to the Variables.sqf < Mission. and also add the bike & Upgrades to the dynamic_vehicle.sqf <Server.PBO

Everything is now working an not killing players!

Other then that, great addon!

_____________________________________________________________________________
Extra Buildings Bugs

So the extra buildings, regarding barracks, they all have about five doors to open to just enter, not sure what gone wrong there, have done a lot with adding extra buildings, will have a look an see what has gone wrong an will get back...

______________________________________________________________________________


 
Deploy Bike Bugs

Notice Players Dying Trying To Ride Bikes.
Check the Init.sqf, notice its not calling the Mission Variables.sqf from the fixes folder.
Added the bike & the upgrades to the Variables.sqf < Mission. and also add the bike & Upgrades to the dynamic_vehicle.sqf <Server.PBO

Everything is now working an not killing players!

Other then that, great addon!

_____________________________________________________________________________
Extra Buildings Bugs

So the extra buildings, regarding barracks, they all have about five doors to open to just enter, not sure what gone wrong there, have done a lot with adding extra buildings, will have a look an see what has gone wrong an will get back...

______________________________________________________________________________
I thought it was just the extra ones I added lol. Damn double doors.
 
I thought it was just the extra ones I added lol. Damn double doors.
All the Barracks I have add are in the ServerPBO and work fine, maybe its a issue running it from the MPmission.

This is how I fixed it:

1. Unpack your server.pbo
2. Create a folder in the root of the server.pbo called: Maps
3. Drag your extras.sqf into this folder.
4. In the init folder you will find a file called server_functions.sqf, at the bottom of the file add this line
Code:
execVM "\z\addons\dayz_server\Maps\extras.sqf";

Note:
Remember to remove the original exec from the MPmission init.sqf
Remove: "//custom buildings stuff
[] execVM "extras.sqf";"

This works great!
 
Deploy Bike Bugs

Notice Players Dying Trying To Ride Bikes.
Check the Init.sqf, notice its not calling the Mission Variables.sqf from the fixes folder.
Added the bike & the upgrades to the Variables.sqf < Mission. and also add the bike & Upgrades to the dynamic_vehicle.sqf <Server.PBO

Everything is now working an not killing players!

Other then that, great addon!

_____________________________________________________________________________
Extra Buildings Bugs

So the extra buildings, regarding barracks, they all have about five doors to open to just enter, not sure what gone wrong there, have done a lot with adding extra buildings, will have a look an see what has gone wrong an will get back...

______________________________________________________________________________
Also another major bug with the Bikes, Unlimited Bike Spawning!

So when you get the option to deploy a bike, if you press it really fast, you can spawn unlimited Bikes!
Had a look to see if I could work it out, to stop players from doing this, I couldn't find a fix.

On a side note, I love the plot pole staying on death! Was looking at doing this before, was thinking of doing it through the SQL, but this is a better way! Keep up the work!
 
Also another major bug with the Bikes, Unlimited Bike Spawning!

So when you get the option to deploy a bike, if you press it really fast, you can spawn unlimited Bikes!
Had a look to see if I could work it out, to stop players from doing this, I couldn't find a fix.

On a side note, I love the plot pole staying on death! Was looking at doing this before, was thinking of doing it through the SQL, but this is a better way! Keep up the work!
I'm fixing bike bugs tonight, yer the custom buildings are test phase, 5 doors....extra security :p
 
All the Barracks I have add are in the ServerPBO and work fine, maybe its a issue running it from the MPmission.

This is how I fixed it:

1. Unpack your server.pbo
2. Create a folder in the root of the server.pbo called: Maps
3. Drag your extras.sqf into this folder.
4. In the init folder you will find a file called server_functions.sqf, at the bottom of the file add this line
Code:
execVM "\z\addons\dayz_server\Maps\extras.sqf";

Note:
Remember to remove the original exec from the MPmission init.sqf
Remove: "//custom buildings stuff
[] execVM "extras.sqf";"

This works great!
applied your fix for buildings and bike to the latest git,

i have split the custom buildings up into 2 files

extrasupermarkets and extra barracks, ill add comments to show where each custom building spawns so you can pick and choose easier

cheers guys the repack is shaping up to be what i had envisioned :p
 
Last edited:
Cheers FallingSheep, sadly found another bug, the Repair/Salvage System is not currently working.

Had a look to see whats going on with it, also converted the current version I use and applied/replaced to the fn_selfactions.sqf, sadly its still not working, only thing I can think of, its an issue some where in the fn_selfactions.sqf before the repair/salvage script tho I can not confirm as yet.

Thought I'll post here first before I look more into it, as you may already be aware/have a fix.
If I find the issue/fix I 'll edit this post!
 
Cheers FallingSheep, sadly found another bug, the Repair/Salvage System is not currently working.

Had a look to see whats going on with it, also converted the current version I use and applied/replaced to the fn_selfactions.sqf, sadly its still not working, only thing I can think of, its an issue some where in the fn_selfactions.sqf before the repair/salvage script tho I can not confirm as yet.

Thought I'll post here first before I look more into it, as you may already be aware/have a fix.
If I find the issue/fix I 'll edit this post!
yer im aware of iti tried various scripts but it still lingering i may just write my own :p
 
hey all iam using 0.10 with infistar AH BUT only admins can use BB 1.3 not normal players anyone can tell me how to fix thes?
regards buliwyf
 
Added some new stuff to repack (still WIP)

Right click GPS to show friends on map
(must have tagged em first)

Gems can now be bought and sold at traders (same place you buy food, drinks etc)

NOS for vehicles! (need Jerrycan and redbull, brocken in tests but I'll get it working!)

Admin ESP (shows all vehicles and players on map, also shows players in-game and distance to them)

Animated Mv22 fold wings & armoured suv hatch open close

Levels (you can gain 8 levels so far, gives a new menu for level based rewards!)

More to come!
 
Added some new stuff to repack (still WIP)

Right click GPS to show friends on map
(must have tagged em first)

Gems can now be bought and sold at traders (same place you buy food, drinks etc)

NOS for vehicles! (need Jerrycan and redbull, brocken in tests but I'll get it working!)

Admin ESP (shows all vehicles and players on map, also shows players in-game and distance to them)

Animated Mv22 fold wings & armoured suv hatch open close

Levels (you can gain 8 levels so far, gives a new menu for level based rewards!)

More to come!
Nice, will have to check them out! Keep up the great work, this pack is looking really good!
Can't wait to see the stable build!
 
Added some new stuff to repack (still WIP)

Right click GPS to show friends on map
(must have tagged em first)

Gems can now be bought and sold at traders (same place you buy food, drinks etc)

NOS for vehicles! (need Jerrycan and redbull, brocken in tests but I'll get it working!)

Admin ESP (shows all vehicles and players on map, also shows players in-game and distance to them)

Animated Mv22 fold wings & armoured suv hatch open close

Levels (you can gain 8 levels so far, gives a new menu for level based rewards!)

More to come!
Could you give a time frame to when 0.11 with all these awesome features will be out?

Thanks
 
Could you give a time frame to when 0.11 with all these awesome features will be out?

Thanks
Unfortunately not, however i am trying my hardest to get it ready for the weekend, they guys testing it have been awesome and have even supplied me with fixes for various bugs,
but you can get the test version from the github which has all these features in it and is under heavy development (meaning if you download it at 3:01pm there could be changes made to it at 3:05pm :p)
 
heres a run down of whats new in 0.11 (since most people dont read the first thread :p)

NEW: plot pole linked to player UID
NEW: Heli Lift
NEW: Buildables tied to player UID
NEW: Antispam Godmode
NEW: Show heli crash on map and alert players! (on/off)
NEW: no zombies in safezones
NEW: Vehicle godmode in safezones
NEW: anti AI safezones
NEW: Right click GPS to show friends on map
(must have tagged em first)
NEW: Gems can now be bought and sold at trader citys
(same place you buy food, drinks etc)
NEW: NOS for vehicles!
(need Jerrycan and redbull, WIP)
NEW: Admin ESP
(shows all vehicles and players on map, also shows players in-game and distance to them)
NEW: Animated Mv22 fold wings & Armoured suv hatch open close
NEW:Levels (you can gain 8 levels so far, gives a new menu for level based rewards!)
NEW: ESS spawnselect
NEW: EVR Blowout like namalsk! (on/off)
NEW: 3 events (construction crate, Supply crate & treasure crate)


PLANNED ADDITIONS
(may not be in 0.11 but id like to add them if i have time and they dont break anything :p )

Arrest/Escort Player

Weed Farming
Bandits are bad guys so its only natural there would be drugs and druglords to!

EVAC chopper
gonna try add this in again as the script creator has released an updated version!


 
heres a run down of whats new in 0.11 (since most people dont read the first thread :p)

NEW: plot pole linked to player UID
NEW: Heli Lift
NEW: Buildables tied to player UID
NEW: Antispam Godmode
NEW: Show heli crash on map and alert players! (on/off)
NEW: no zombies in safezones
NEW: Vehicle godmode in safezones
NEW: anti AI safezones
NEW: Right click GPS to show friends on map
(must have tagged em first)
NEW: Gems can now be bought and sold at trader citys
(same place you buy food, drinks etc)
NEW: NOS for vehicles!
(need Jerrycan and redbull, WIP)
NEW: Admin ESP
(shows all vehicles and players on map, also shows players in-game and distance to them)
NEW: Animated Mv22 fold wings & Armoured suv hatch open close
NEW:Levels (you can gain 8 levels so far, gives a new menu for level based rewards!)
NEW: ESS spawnselect
NEW: EVR Blowout like namalsk! (on/off)
NEW: 3 events (construction crate, Supply crate & treasure crate)


PLANNED ADDITIONS
(may not be in 0.11 but id like to add them if i have time and they dont break anything :p )

Arrest/Escort Player

Weed Farming
Bandits are bad guys so its only natural there would be drugs and druglords to!

EVAC chopper
gonna try add this in again as the script creator has released an updated version!





heres a run down of whats new in 0.11 (since most people dont read the first thread :p)

NEW: plot pole linked to player UID
NEW: Heli Lift
NEW: Buildables tied to player UID
NEW: Antispam Godmode
NEW: Show heli crash on map and alert players! (on/off)
NEW: no zombies in safezones
NEW: Vehicle godmode in safezones
NEW: anti AI safezones
NEW: Right click GPS to show friends on map
(must have tagged em first)
NEW: Gems can now be bought and sold at trader citys
(same place you buy food, drinks etc)
NEW: NOS for vehicles!
(need Jerrycan and redbull, WIP)
NEW: Admin ESP
(shows all vehicles and players on map, also shows players in-game and distance to them)
NEW: Animated Mv22 fold wings & Armoured suv hatch open close
NEW:Levels (you can gain 8 levels so far, gives a new menu for level based rewards!)
NEW: ESS spawnselect
NEW: EVR Blowout like namalsk! (on/off)
NEW: 3 events (construction crate, Supply crate & treasure crate)


PLANNED ADDITIONS
(may not be in 0.11 but id like to add them if i have time and they dont break anything :p )

Arrest/Escort Player

Weed Farming
Bandits are bad guys so its only natural there would be drugs and druglords to!

EVAC chopper
gonna try add this in again as the script creator has released an updated version!




Looks like I got tomorrow cut out for me already lol. Like wild fire bud!

Sent from my Nexus 5 using Tapatalk
 
Had to roll back git added to much and didn't test broke heaps of stuff lol,

Post above still stands

I tried adding
arest player
Weedfarms
Evac chopper
Snap build 1.6
And a few more

Results where disastrous :p

So I'm doing em 1 at a time like I should have :p

Also I can't get nos working so I'll post what I've got and hopefully we can fix it
 
Had to roll back git added to much and didn't test broke heaps of stuff lol,

Post above still stands

I tried adding
arest player
Weedfarms
Evac chopper
Snap build 1.6
And a few more

Results where disastrous :p

So I'm doing em 1 at a time like I should have :p

Also I can't get nos working so I'll post what I've got and hopefully we can fix it
Was just testing it lmao. Traders are bunked, same as armored SUV hatch closing, any locked vehicle. Lol but I got faith in ya man. :)

Sent from my Nexus 5 using Tapatalk
 
Was just testing it lmao. Traders are bunked, same as armored SUV hatch closing, any locked vehicle. Lol but I got faith in ya man. :)

Sent from my Nexus 5 using Tapatalk
Cheers I'll fix it up tomoz may have to revert some changes but I'll get it :p , played paintball today friggin awesome!
 
Back
Top