[SUPPORT] - Sheeps Epoch Repack

Build update!

ok 0.10 is coming along nicley, i have base building 1.3 and Admin tools (for testing) installed and working perfectly also this is my new check list that i go through after i add/change a script (YES I DO IT EVERY TIME!!)

ill mark the stable build in GITHUB as 0.10.45
( the 45 is how many builds/rebuilds it took to get it all working smoothly!)

if there is something else i should be testing let me know ( PS im 1 man i cant test name tags and the like solo!)

SCRIPTS
Base Building

Menu shows up
Can build
Can remove
Buildings stay on server restart

Admintools
Menu shows up
Scripts Work
Teleport works
Spawned vechiles don’t blow up

EPOCH FEATURES
Parachute spawn

Spawn in via parachute

Traders
Menu Shows up
Can buy weapons
Can buy vehilces
Can buy items
Can Sell weapons
Can Sell vechiles
Can Sell items

Safes
Safe save
Safe codes work
Safes can be removed

Mining
Can Mine

Fishing
Can Fish

Modular Building
Can build
Can Remove
Buildings stay on server restart
Don’t need plot pole to build

Crafting
Can Craft items

Smelting
Can smelt items

Tree Cutting
Can cut tress

Plant Harvesting
Can harvest plants

Kill Message Board
Deaths appear on message board

Vehicle Ownership
Can own car
Ownership stays after restart

Salvage Parts
Can salvage Wheels
Can salvage Glass

Wear Clothes
Can wear bought clothes

Zombies
Can harvest zombies
 
Repack 0.9, epoch 1.0.4.2:

Hi, i would like disable the Ai Sarge but I would like to keep the Mission, it's possible?
 
Repack 0.9, epoch 1.0.4.2:

Hi, i would like disable the Ai Sarge but I would like to keep the Mission, it's possible?
there is no SARGE AI in 0.9 it uses DZAI and im not sure if the mission will work if you disable it but follow below to turn it off

1. Unpack your dayz_server.pbo.
2.Open dayz_server\system\server_monitor.sqf
4. Inside server_monitor.sqf, search for the line that says:

Code:
 call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf";
Change the line to this:
Code:
  //call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf";
this will disable DZAI
 
Hey bud,

Been playing around with your pack.
Found a little bug, not sure if your aware of it.

It keeps spitting out 'cant find fogs script.
Ive removed it from the mission.sqm , by deleting the init code.

Anyway keep up with the excellent work.

Cheers.
 
Hey bud,

Been playing around with your pack.
Found a little bug, not sure if your aware of it.

It keeps spitting out 'cant find fogs script.
Ive removed it from the mission.sqm , by deleting the init code.

Anyway keep up with the excellent work.

Cheers.
is this the current GIT HUB build?

if so thats fixed heres what in the GITHUB Build and a test sheet to check out :p
FOG FIX: (just rename fog.sqf to fogs.sqs, might need to change path as well)

also i think salvage vehicles might be bugged, every thing else seems good just need to double check it!

0.10 - Organised
Current Scripts
Base Building 1.3
Admin Tools
Self Bloodbag
Tent sleep Heal
DZAI
DZMS
Fast Roping
Debug Monitor
Drink Water
Salvage Parts
Take Clothes
Bury Bodies
Burn Tents
Suicide
Towing
Taunt Zombie
Bus Route
Anti zombie Emitter
Safezones
House lights
Street Lights
Snow
Tower Lights
Fog
Auto Refuel
Animated heli crashes
Animated C130 crashes
Air Raid
Building Snapping
Zombie Bait
Zombie Bomb
Welcome Credits
indestrutable bases
Cant tow locked vehicles

NEW
Spawnselect
Intro GPS video
Regen Blood



TEST SHEET NEXT POST
 
Last edited:
Wanna help test the repack? then download the GITHUB build and test with the below!

Base Building
Menu shows up
Can build
Can remove
Buildings don’t drop to ground
Buildings stay on server restart

Admintools
Admin Menu shows up
Admin Scripts Work
Admin Teleport works
Admin vechiles don’t blow up

Epoch/Scripts Misc
Trader Menu Shows up
Can buy weapons
Can buy vehilces
Can buy items
Can Sell weapons
Can Sell vechiles
Can Sell items
Safe save
Safe codes work
Safes can be removed
Can Mine
Para spawn works
Can Craft items
Can smelt items
Can cut tress
Can harvest plants
Death messages work
Can Fish
Can build
Can Remove buildings
Buildings stay on server restart
Don’t need plot pole to build
Can own car
Ownership stays after restart
Can wear bought clothes
Can harvest zombies
Scripts Misc
Bloodbag Menu shows up
Blood bag works
Debug monitorShows up
Debug monitor toggle
Tent heal Menu shows up
Sleep Heals
Missions spawn
mission vehicles don’t blow up
Mission Loot spawns
Take clothes Menu shows up
Can take clothes
Ai spawn on map
Bus shows in game
Player can ride bus
Drink water
Auto Refuel
Fast Roping
Safezones
Bury Bodies
Burn Tents
Suicide
salvage parts
taunt zombie
Anti zombie Emitter
Fog
Snow
street lights
house lights
tower lights
air raid
animated Heli crash
animated c130 crash
Zombie Bomb
Zombie Bait
Snap Build
towing
welcome credits show
Custom loadscreen

NEW
Intro Video plays
Regen blood works
Spawn Select works
 
Last edited:


Your latest creation, working as it should.

All Ive done is the follow tweaks:

Changed loading screen
Disabled the standard music and replaced it with sound effects from Nalmalsk (got permission)
Added my map pack (j0k3r5 map pack)
Enabled server name on bottom left corner
Moved compiles from code (server.pbo) to mission.pbo
Added video intro
 
lol awsome spawn into airraid :p
looking good

i added admins to instant build for epoch buildings just working on same for base building

its looking set for public release this SUNDAY!!!
 
its ALPHA for a reason mate.... you could check the scripts installed and then find there how to install and check the battle eye scripts section

or you could install a antihack on it

either way its ALPHA there will be no battleye support until at least BETA (1.0) as we are only working on features and stability at this stage, anti hack and battle eye come next
would the filters from blue phoenix's admin-tools work on this? the scripts i can see in your tools list blue phoenix has plus extra but those filters would still work wouldn't they?
 
final tests of 0.10 all coding is done now to find those pesky bugs ...dam thats a long list to test ...again... for the 100th time if all tests pass i may even release it later tonight!!
 
final tests of 0.10 all coding is done now to find those pesky bugs ...dam thats a long list to test ...again... for the 100th time if all tests pass i may even release it later tonight!!

or you could hold if off till thursday, when I get back from my honeymoon :p
 
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