[SUPPORT] - Sheeps Epoch Repack

ok found some small bugs with multiplayer but its 1:15am ill fix in morning.
so close to getting NOS working to! i get the option it installs, car gives option but get type array expected object error :( ill try fix tomoz as well


if any one wants to test 0.12 it here is a unofficial test release!
(this is for epoch 1.0.5.1 beta patch 103718)

http://www.mediafire.com/download/lljsnjykv9uk06e/0.12-TEST_RELEASE.zip

read the readme! it has a heap of new stuff in it and the repack is now very customizable!

EDIT: use the SQL from 0.11 as i forgot to add it to the test release
 
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ok found some small bugs with multiplayer but its 1:15am ill fix in morning.
so close to getting NOS working to! i get the option it installs, car gives option but get type array expected object error :( ill try fix tomoz as well


if any one wants to test 0.12 it here is a unofficial test release!
(this is for epoch 1.0.5.1 beta patch 103718)

http://www.mediafire.com/download/lljsnjykv9uk06e/0.12-TEST_RELEASE.zip

read the readme! it has a heap of new stuff in it and the repack is now very customizable!

When testing I like to start off with a fresh server, so if I get any errors I would know its not from old files. Question do I just use the same New.sql file from 0.11-Collaboration.zip? No sql file in the 0.12-TEST_RELEASE.zip
 
Hey falling sheep ive been using your repack on my overpoch server...the issue im having is the "waiting for character to create" error do u know how to fix it?
 
Hey falling sheep ive been using your repack on my overpoch server...the issue im having is the "waiting for character to create" error do u know how to fix it?
technically i dont support overpoch but do you get any RPT errors? also try joining wait for error close client then open it and rejoin. post results
 
[] spawn {
waituntil {isplayer brown};
_pos = position player;
_parray >
18:10:11 Error position: <brown};
_pos = position player;
_parray >
18:10:11 Error Undefined variable in expression: brown
18:10:11 File mpmissions\__cur_mp.Chernarus\scripts\Weather\WindDust.sqf, line 28
18:10:11 Error in expression <;
};
};
 
So far so good with .12 a couple things those. I know this isn't official release and you probably already know of the bugs. But here are a couple that I have found.

"Install Nos" menu keeps popping up. Even when you are away from anything that has a menu to it. Now changed NitroScript = true; to NitroScript = false; in scriptcontrol.sqf

When using admin advanced ESP, every ten seconds or so the names of the ai blink off for a couple of seconds and then back on. It isn't server delay or anything like that. You can physically watch the ai and see them running around, without pausing, when this happens. So it isn't the ai scripts.

Trader menus take a while to load up. You have to move quite a bit away before switching traders, otherwise you get the previous trader menu. No matter what trader you choose.

and last but not least. Window Dust, of course you already know this one lol. Now changed WindDustScript = true; to WindDustScript = false; in scriptcontrol.sqf

Disabling these scripts in scriptcontrol first, before i mess with the init.
 
So far so good with .12 a couple things those. I know this isn't official release and you probably already know of the bugs. But here are a couple that I have found.

"Install Nos" menu keeps popping up. Even when you are away from anything that has a menu to it. Now changed NitroScript = true; to NitroScript = false; in scriptcontrol.sqf

When using admin advanced ESP, every ten seconds or so the names of the ai blink off for a couple of seconds and then back on. It isn't server delay or anything like that. You can physically watch the ai and see them running around, without pausing, when this happens. So it isn't the ai scripts.

Trader menus take a while to load up. You have to move quite a bit away before switching traders, otherwise you get the previous trader menu. No matter what trader you choose.

and last but not least. Window Dust, of course you already know this one lol. Now changed WindDustScript = true; to WindDustScript = false; in scriptcontrol.sqf

Disabling these scripts in scriptcontrol first, before i mess with the init.


removing NOS as its bugged as hell :p

the advanced ESP bug is known and i cant seem to fix it :( i think its to many AI
EDIT: the script rechecks pos so i think its by design

traders menu bug is whats holding me back from release

also ill just remove wind dust as it is also buggy and a FPS hit

great finds :p
 
new issues
18:57:40 "nil player object attempting PV, :["76561198028195576","CommanderWolf"]"
18:57:40 "z\addons\dayz_server\compile\server_onPlayerDisconnect.sqf: nil player object, _this:["76561198028195576","CommanderWolf"]"
18:57:40 Client: Nonnetwork object e18fe7a0.
18:57:40 Ref to nonnetwork object e279c800# 1056088: datsun02t.p3d
18:57:40 Ref to nonnetwork object e279cf00# 1056089: skodovka_wrecked.p3d
18:57:40 Ref to nonnetwork object e279d600# 1056090: misc_garb_heap_ep1.p3d
18:57:41 Ref to nonnetwork object e279dd00# 1056091: uaz_wrecked.p3d
18:57:41 Ref to nonnetwork object e279e400# 1056092: ural_wrecked.p3d
18:57:41 Ref to nonnetwork object e279eb00# 1056093: hmmwv_wrecked.p3d
18:57:41 Ref to nonnetwork object e279f200# 1056094: datsun01t.p3d
18:57:42 Ref to nonnetwork object e1a90f00# 1056095: hmmwv_wrecked.p3d
18:57:42 Ref to nonnetwork object e1a91600# 1056096: datsun01t.p3d
18:57:42 Ref to nonnetwork object e1a91d00# 1056097: garbage_misc.p3d
18:57:42 Ref to nonnetwork object e1a92400# 1056098: misc_garb_heap_ep1.p3d
18:57:42 Ref to nonnetwork object e1a92b00# 1056099: uaz_wrecked.p3d
18:57:42 Ref to nonnetwork object e1a93200# 1056100: misc_garb_heap_ep1.p3d
18:57:42 Ref to nonnetwork object e1ac0100# 1056101: hmmwv_wrecked.p3d
18:57:42 Ref to nonnetwork object e1ac0800# 1056102: uaz_wrecked.p3d
18:57:42 Ref to nonnetwork object e1ac0f00# 1056103: hiluxt.p3d
18:57:42 Ref to nonnetwork object e1ac1600# 1056104: fort_barricade_ep1.p3d
18:57:42 Ref to nonnetwork object e1ac1d00# 1056105: uaz_wrecked.p3d
18:57:43 Ref to nonnetwork object e1ac2400# 1056106: uaz_wrecked.p3d
18:57:43 Ref to nonnetwork object e1ac2b00# 1056107: misc_garb_heap_ep1.p3d
18:57:43 Ref to nonnetwork object e1a30100# 1056108: hiluxt.p3d
18:57:43 Ref to nonnetwork object e1a30800# 1056109: datsun01t.p3d
18:57:43 Ref to nonnetwork object e1a30f00# 1056110: datsun01t.p3d
18:57:43 Ref to nonnetwork object e1a31600# 1056111: hmmwv_wrecked.p3d
18:57:44 Ref to nonnetwork object e1a31d00# 1056112: datsun02t.p3d
18:57:44 Ref to nonnetwork object e1a32400# 1056113: uaz_wrecked.p3d
18:57:44 Ref to nonnetwork object e1a32b00# 1056114: fort_barricade_ep1.p3d
18:57:45 Ref to nonnetwork object e14d8100# 1056115: datsun01t.p3d
18:57:45 Ref to nonnetwork object e14d8800# 1056116: fort_barricade_ep1.p3d
18:57:45 Ref to nonnetwork object e14d8f00# 1056117: garbage_misc.p3d
18:57:45 Ref to nonnetwork object e14d9600# 1056118: ural_wrecked.p3d
18:57:45 Ref to nonnetwork object e14d9d00# 1056119: skodovka_wrecked.p3d
18:57:45 Ref to nonnetwork object e14da400# 1056120: hiluxt.p3d
18:57:45 Ref to nonnetwork object e14f4100# 1056121: uaz_wrecked.p3d
18:57:45 Ref to nonnetwork object e14f4800# 1056122: garbage_misc.p3d
18:57:45 Ref to nonnetwork object e14f4f00# 1056123: uaz_wrecked.p3d
18:57:46 Ref to nonnetwork object e14f5600# 1056124: hmmwv_wrecked.p3d
18:57:46 Ref to nonnetwork object e14f5d00# 1056125: ural_wrecked.p3d
18:57:46 Ref to nonnetwork object e14f6400# 1056126: fort_barricade_ep1.p3d
18:57:46 Ref to nonnetwork object e151c100# 1056127: ural_wrecked.p3d
18:57:46 Ref to nonnetwork object e151c800# 1056128: datsun01t.p3d
18:57:47 Ref to nonnetwork object e151cf00# 1056129: fort_barricade_ep1.p3d
18:57:47 Ref to nonnetwork object e151d600# 1056130: skodovka_wrecked.p3d
18:57:47 Ref to nonnetwork object e151dd00# 1056131: ural_wrecked.p3d
18:57:47 Ref to nonnetwork object e151e400# 1056132: ural_wrecked.p3d
18:57:47 Ref to nonnetwork object e151eb00# 1056133: ural_wrecked.p3d
18:57:47 Ref to nonnetwork object e3bbcf00# 1056134: hiluxt.p3d
18:57:47 Ref to nonnetwork object e3bbd600# 1056135: uaz_wrecked.p3d
18:57:48 Ref to nonnetwork object e3bbdd00# 1056136: fort_barricade_ep1.p3d
18:57:48 Ref to nonnetwork object e3bbc100# 1056137: skodovka_wrecked.p3d
18:57:49 Ref to nonnetwork object e3981d00# 1056138: ural_wrecked.p3d
18:57:49 Ref to nonnetwork object e3982400# 1056139: uaz_wrecked.p3d
18:57:50 Ref to nonnetwork object e3982b00# 1056140: garbage_misc.p3d
18:57:50 Ref to nonnetwork object e3983900# 1056141: hiluxt.p3d
18:57:50 Ref to nonnetwork object e1584100# 1056142: misc_garb_heap_ep1.p3d
18:57:50 Ref to nonnetwork object e1584800# 1056143: hmmwv_wrecked.p3d
18:57:50 Ref to nonnetwork object e1584f00# 1056144: datsun02t.p3d
18:57:50 Ref to nonnetwork object e1960f00# 1056145: hmmwv_wrecked.p3d
18:57:50 Ref to nonnetwork object e1961600# 1056146: skodovka_wrecked.p3d
18:57:50 Ref to nonnetwork object e1960100# 1056147: fort_barricade_ep1.p3d
18:57:50 Ref to nonnetwork object e421dd00# 1056148: skodovka_wrecked.p3d
18:57:50 Ref to nonnetwork object e421e400# 1056149: ural_wrecked.p3d
18:57:50 Ref to nonnetwork object e421eb00# 1056150: datsun01t.p3d
18:57:50 Ref to nonnetwork object df1d5600# 1056151: hmmwv_wrecked.p3d
18:57:50 Ref to nonnetwork object df1d5d00# 1056152: ural_wrecked.p3d
18:57:50 Ref to nonnetwork object df1d6400# 1056153: hmmwv_wrecked.p3d
18:57:50 Ref to nonnetwork object df1d6b00# 1056154: hmmwv_wrecked.p3d
18:57:51 Ref to nonnetwork object df1d4800# 1056155: garbage_misc.p3d
18:57:51 Ref to nonnetwork object dee9c100# 1056156: datsun02t.p3d
18:57:51 Ref to nonnetwork object dee9c800# 1056157: hmmwv_wrecked.p3d
18:57:51 Ref to nonnetwork object dee9cf00# 1056158: hiluxt.p3d
18:57:51 Ref to nonnetwork object dee9d600# 1056159: hmmwv_wrecked.p3d
18:57:51 Ref to nonnetwork object dee9dd00# 1056160: garbage_misc.p3d
18:57:51 Ref to nonnetwork object dee9e400# 1056161: datsun02t.p3d
18:57:51 Ref to nonnetwork object dee9eb00# 1056162: datsun01t.p3d
18:57:52 Ref to nonnetwork object deebc100# 1056163: ural_wrecked.p3d
18:57:52 Ref to nonnetwork object deebc800# 1056164: skodovka_wrecked.p3d
18:57:52 Ref to nonnetwork object deebcf00# 1056165: datsun01t.p3d
18:57:52 Ref to nonnetwork object deebd600# 1056166: datsun01t.p3d
18:57:53 Ref to nonnetwork object deebdd00# 1056167: misc_garb_heap_ep1.p3d
18:57:53 Ref to nonnetwork object e12fe400# 1056168: hiluxt.p3d
18:57:53 Ref to nonnetwork object e12feb00# 1056169: hiluxt.p3d
18:57:53 Ref to nonnetwork object e12ff900# 1056170: hmmwv_wrecked.p3d
18:57:53 Ref to nonnetwork object e1310100# 1056171: hiluxt.p3d
18:57:53 Ref to nonnetwork object e1310800# 1056172: datsun01t.p3d
18:57:53 Ref to nonnetwork object e1310f00# 1056173: misc_garb_heap_ep1.p3d
18:57:53 Ref to nonnetwork object e1311600# 1056174: ural_wrecked.p3d
18:57:53 Ref to nonnetwork object e1311d00# 1056175: skodovka_wrecked.p3d
18:57:53 Ref to nonnetwork object e1312400# 1056176: datsun02t.p3d
18:57:53 Ref to nonnetwork object f6e6dd00# 1056177: fort_barricade_ep1.p3d
18:57:54 Ref to nonnetwork object f6e6e400# 1056178: garbage_misc.p3d
18:57:54 Ref to nonnetwork object f6e6cf00# 1056179: ural_wrecked.p3d
18:57:55 Ref to nonnetwork object e72aab00# 1056180: datsun02t.p3d
18:57:55 Ref to nonnetwork object e72ab900# 1056181: hiluxt.p3d
18:57:56 Ref to nonnetwork object e72a8100# 1056182: datsun02t.p3d
 
Having an issue with the .12 unofficial release. After putting everything where it should be, when i join my server i am spawned into the debug zone and am not able to move. I have gone to my control panel and deleted all of my character data, as well have tried to manually move my character by changing his worldspace, nothing works.

Any advice. I am using 112555 which i know you don't like to mess with, but i have been able to use all previous releases flawlessly.
 
Having an issue with the .12 unofficial release. After putting everything where it should be, when i join my server i am spawned into the debug zone and am not able to move. I have gone to my control panel and deleted all of my character data, as well have tried to manually move my character by changing his worldspace, nothing works.

Any advice. I am using 112555 which i know you don't like to mess with, but i have been able to use all previous releases flawlessly.
I'll look into it.... Dam it time to update beta lol
that's what I'm using :p
 
Just so you know, i have narrowed it down to something in the Missions folder side. Ive uploaded the server PBO by itself and its working flawlessly.
Yep server pbo is good, I'm out shopping I'll update beta and test when I get home, I think it's the load order in init, but thats just a guess :p
 
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