[SUPPORT] - Sheeps Epoch Repack

Looking to see where to edit the class selection loadouts. I looked through the ESS Support thread but my class loadouts are not at the end of the variables.sqf. Just wondering if they were moved for the repack.

Thanks!
 
Line 33 of variables.sqf :

Code:
presetClasses = [
    ["Bandit","Bandit2_DZ",["10x_303","10x_303"],["LeeEnfield"],"",[],[],0,-2000],
    ["Hero","Soldier_Sniper_PMC_DZ",["10x_303","10x_303"],["LeeEnfield"],"",[],[],0,5000],
    ["Survivor","Survivor2_DZ",[],[],"",[],[],0,0],
    ["British Soldier","Soldier1_DZ",["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"],["BAF_L85A2_RIS_Holo"],"",[],[],0,0],
    ["Business Person","Functionary1_EP1_DZ",["8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","ItemBriefcaseS20oz"],["Remington870_lamp"],"",[],[],0,0],
    ["Civilian","Haris_Press_EP1_DZ",["15Rnd_W1866_Slug","15Rnd_W1866_Slug"],["Winchester1866"],"",[],[],0,0],
    ["Czech Soldier","CZ_Special_Forces_GL_DES_EP1_DZ",["30Rnd_762x39_SA58","30Rnd_762x39_SA58"],["Sa58P_EP1"],"",[],[],0,0],
    ["Police Officer","RU_Policeman_DZ",["8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug"],["M1014"],"",[],[],0,0],
    ["Rocker","Rocker1_DZ",["30Rnd_9x19_MP5SD","30Rnd_9x19_MP5SD"],["MP5SD"],"",[],[],0,0],
    ["Terrorist","TK_INS_Soldier_EP1_DZ",["30Rnd_545x39_AK","30Rnd_545x39_AK"],["AK_74"],"",[],[],0,0],
    ["US Soldier","Graves_Light_DZ",["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"],["M4A1"],"",[],[],0,0],
    ["Scout*","INS_Soldier_AR_DZ",["100Rnd_556x45_BetaCMag","100Rnd_556x45_BetaCMag","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine"],["m16a4_acg","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0],
    ["Specialist**","INS_Soldier_CO_DZ",["100Rnd_762x51_M240","100Rnd_762x51_M240","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine"],["Mk_48_DZ","UZI_SD_EP1","Binocular_Vector"],"DZ_British_ACU",[],[],2,0],
    ["Sniper***","GUE_Soldier_Sniper_DZ",["20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine"],["DMR","UZI_SD_EP1","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0]
];

I think.
 
Not sure if its the script or my server. It seems after i restart the server any base material such as block wood doors or plot polls when i set them down they disappear and end up in my inventory again if it has room? Andone have an idea?

We are running Epoch 1.0.5.1 Arma: 125548
 
Line 33 of variables.sqf :

Code:
presetClasses = [
    ["Bandit","Bandit2_DZ",["10x_303","10x_303"],["LeeEnfield"],"",[],[],0,-2000],
    ["Hero","Soldier_Sniper_PMC_DZ",["10x_303","10x_303"],["LeeEnfield"],"",[],[],0,5000],
    ["Survivor","Survivor2_DZ",[],[],"",[],[],0,0],
    ["British Soldier","Soldier1_DZ",["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"],["BAF_L85A2_RIS_Holo"],"",[],[],0,0],
    ["Business Person","Functionary1_EP1_DZ",["8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","ItemBriefcaseS20oz"],["Remington870_lamp"],"",[],[],0,0],
    ["Civilian","Haris_Press_EP1_DZ",["15Rnd_W1866_Slug","15Rnd_W1866_Slug"],["Winchester1866"],"",[],[],0,0],
    ["Czech Soldier","CZ_Special_Forces_GL_DES_EP1_DZ",["30Rnd_762x39_SA58","30Rnd_762x39_SA58"],["Sa58P_EP1"],"",[],[],0,0],
    ["Police Officer","RU_Policeman_DZ",["8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug","8Rnd_B_Beneli_74Slug"],["M1014"],"",[],[],0,0],
    ["Rocker","Rocker1_DZ",["30Rnd_9x19_MP5SD","30Rnd_9x19_MP5SD"],["MP5SD"],"",[],[],0,0],
    ["Terrorist","TK_INS_Soldier_EP1_DZ",["30Rnd_545x39_AK","30Rnd_545x39_AK"],["AK_74"],"",[],[],0,0],
    ["US Soldier","Graves_Light_DZ",["30Rnd_556x45_Stanag","30Rnd_556x45_Stanag"],["M4A1"],"",[],[],0,0],
    ["Scout*","INS_Soldier_AR_DZ",["100Rnd_556x45_BetaCMag","100Rnd_556x45_BetaCMag","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine"],["m16a4_acg","M9SD","Binocular_Vector"],"DZ_ALICE_Pack_EP1",[],[],1,0],
    ["Specialist**","INS_Soldier_CO_DZ",["100Rnd_762x51_M240","100Rnd_762x51_M240","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine"],["Mk_48_DZ","UZI_SD_EP1","Binocular_Vector"],"DZ_British_ACU",[],[],2,0],
    ["Sniper***","GUE_Soldier_Sniper_DZ",["20Rnd_762x51_DMR","20Rnd_762x51_DMR","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","30Rnd_9x19_UZI_SD","ItemAntibiotic","ItemBloodbag","ItemEpinephrine","ItemMorphine"],["DMR","UZI_SD_EP1","Binocular_Vector"],"DZ_Backpack_EP1",[],[],3,0]
];

I think.

I must be blind. I have 2 variables.sqf files. And this is not in either. I also asked Sheep, but its not where he says either... I am at a loss.
 
Not sure if its the script or my server. It seems after i restart the server any base material such as block wood doors or plot polls when i set them down they disappear and end up in my inventory again if it has room? Andone have an idea?

We are running Epoch 1.0.5.1 Arma: 125548
Anyone know?
 
also buildings drop on restart (always forget that fix :p) heres how to fix it
in server_monitor.sqf there is a line

Code:
if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {
Change too

Code:
if (typeOf(_object) in allbuildables_class) then {
Everything lifted back up where it should be and no more dropping on restarts..

updating main download link now with both fixes
 

I downloaded this today and have the new updated one. Still having the issue. Might have to try a complete server reinstall see if that works if not im out of ideas.
 
ok a few bugs still exist can i get conformation on them please :)

*Bank and Sector FNG map markers dont show ( cant confirm as it works for me :( )

* sometimes cannot use menu F1, F2 short cuts, brings up arma call support thing
( i think this may be related to the group system)

* Snapping cannot move up and down sometimes ( that dam dayz_interupt file!)

* missions stay on map and never get complete ( cant confirm as it works for me :( )

* If you have AI enabled they can shoot and kill inside of safezone


FIXED - HOW TO SOON (i will also update main download with fixes when i get time)
Removed Apaches from AI patrols (way to overpowered, they 1 hit a merlin lol)
Hero perks vehicle spawns (in debug) before you choose your class/spawn location
 
Last edited:
For some reason steam crashes my server when download arma 2 and OA does anyone happen to have a download url with both combined? for 112555
 
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