[SUPPORT] - Sheeps Epoch Repack

in dayz space interupt you need to comment out these lines (appears twice)
Code:
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
otherwise the built in debug monitor will flash up when you press INSERT for the help menu

scripts\snap_pro\player_build.sqf not found i get this when i join.
latest git? (fixing now)

sheep works or not on u?
yes thank you! now to fix base building :)
 
in dayz space interupt you need to comment out these lines (appears twice)
Code:
_nill = execvm "\z\addons\dayz_code\actions\playerstats.sqf";
otherwise the built in debug monitor will flash up when you press INSERT for the help menu


latest git? (fixing now)


yes thank you! now to fix base building :)


let me know when you updated it.

UPDATE: Guess you already have. What other changes made?
 
Also can you take a look at the Refuel and re arm dont think its working.
yep iam now going thru the bug list

also found the base build issue these are missing from the space interupt (havent added them yet as im scared it will break again :p )

//Keybinds for Base Building
_shiftState = _this select 2;
//Elevate NumPad 8
if ((_dikCode == 0x48) && !_shiftState) then {
DZ_BB_E = true;
_handled = true;
};
//Lower NumPad 5
if ((_dikCode == 0x4C) && !_shiftState) then {
DZ_BB_L = true;
_handled = true;
};
//Elevate Small shift + NumPad 8
if (_dikCode == 0x48) then {
DZ_BB_Es = true;
_handled = true;
};
//Lower Small shift + NumPad 5
if (_dikCode == 0x4C) then {
DZ_BB_Ls = true;
_handled = true;
};
//Rotate Left NumPad 7
if ((_dikCode == 0x47) && !_shiftState) then {
DZ_BB_Rl = true;
_handled = true;
};
//Rotate Right NumPad 9
if ((_dikCode == 0x49) && !_shiftState) then {
DZ_BB_Rr = true;
_handled = true;
};
//Rotate Left Small Shift + NumPad 7
if (_dikCode == 0x47) then {
DZ_BB_Rls = true;
_handled = true;
};
//Rotate Right Small Shift + NumPad 9
if (_dikCode == 0x49) then {
DZ_BB_Rrs = true;
_handled = true;
};
//Push Away NumPad 4
if (_dikCode == 0x4B) then {
DZ_BB_A = true;
_handled = true;
};
//Pull Near NumPad 1
if (_dikCode == 0x4F) then {
DZ_BB_N = true;
_handled = true;
};
//Move Left NumPad 2
if (_dikCode == 0x50) then {
DZ_BB_Le = true;
_handled = true;
};
//Move Right NumPad 3
if (_dikCode == 0x51) then {
DZ_BB_Ri = true;
_handled = true;
};
 
Also can you take a look at the Refuel and re arm dont think its working.
....bad sheep ...bad...
to fix refuel open scripts/ServicePoints/service_point.sqf

change this
Code:
_folder = "service_point\"; // folder where the service point scripts are saved, relative to the mission file
to this
Code:
_folder = "scripts\ServicePoint\"; // folder where the service point scripts are saved, relative to the mission file

updated git
 
....bad sheep ...bad...
to fix refuel open scripts/ServicePoints/service_point.sqf

change this
Code:
_folder = "service_point\"; // folder where the service point scripts are saved, relative to the mission file
to this
Code:
_folder = "scripts\ServicePoint\"; // folder where the service point scripts are saved, relative to the mission file

updated git

Good job sheep!
 
also thank you for your help as we (the community) wouldnt have snap_pro working in the repack with out you!
and apoligies for my dummy spit earlier today (stressed from work and general crap :) )
 
argh 1 bug in BB..change my CharacterID...i have the 2 on testserver.....4 restarts change this to 0 ( Flagpole and Infopanel ) no works or access :(
 
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