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nope!I have introsong.ogg in the mission dir same place as the init.sqf
waitUntil { alive player };
//BlurGaming Intro Script
sleep 4;
playsound "introSong";
class introSong
{
name="introSong";
sound[]={sounds\introSong.ogg,0.9,1};
titles[] = {};
};
name="introSong1";
sound[]={sounds\introSong.ogg,0.9,1};
titles[] = {};
};
name="introSong2";
sound[]={sounds\introSong.ogg,0.9,1};
titles[] = {};
};
for random intro music were you haveOk thanks.
So if it all works with one song. Do i need to put them all in the intromusic.sqf like this
playsound "introSong";
playsound "introSong1";
playsound "introSong2";
playsound "introSong3";
or like this
playsound "introSong","introSong1","introSong2","introSong3";
Or neither lol.
![]()
_num = random 3;
if (_num == 0) then {
playsound "introSong";
};
if (_num == 1) then {
playsound "introSong1";
};
if (_num == 2) then {
playsound "introSong2";
};
if (_num == 3) then {
playsound "introSong3";
};
No Worries at all!Thanks for finding the answer Mike. You are a legend, this was doing my head in.![]()
UPDATED ALL 0.15 and 0.16 builds
Fixed cancel build error - Many thanks to @MikeTheMike for finding the fix!
Moved ALL admin lists to scriptcontrol to load earlier
(WG_adminBuild is at the bottom and is filled using the admin list)
ive been trying to figure that out for ages, you can check zupas 3.0 coins system which is what i used, ive gone over it many times and cant seem to find the issue its frustrating the crap out me as thats the only major bug left in 0.16 nowHey Sheep
Quick question - have you got coin cash saving on player inventory? It doesn't for me... It saves in vehicles, but not in player inventory. Any ideas?![]()
ive been trying to figure that out for ages, you can check zupas 3.0 coins system which is what i used, ive gone over it many times and cant seem to find the issue its frustrating the crap out me as thats the only major bug left in 0.16 now
player_gearSet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSet.sqf";
player_gearSet = compile preprocessFileLineNumbers "ZSC\compiles\player_gearSet.sqf";
Ok MASSIVE thanks to @MikeTheMike 0.16 coins saving on character issue has been fixed!!!
git updated for both 0.16 builds!
0.16_BUILD_0.36_STANDARD_OVERPOCH
0.16_BUILD_0.31_STANDARD_OVERPOCH_NAPF
Fixed coins not saving to players
redownload files or simply apply the below fix to your current files
open fixes\compiles
change
to thisCode:player_gearSet = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_gearSet.sqf";
Code:player_gearSet = compile preprocessFileLineNumbers "ZSC\compiles\player_gearSet.sqf";
again massive thanks to @MikeTheMike for finding my stupid mistake![]()
thanks man, ive added you to the contributors section its the least i can do.No worries!
And - don't be so hard on yourselfIt's an EASY mistake with so many mods interacting and changing files etc
You've done a GREAT job and I'm really happy to have been able to help with a couple of fixes - you've done so much work on this, all good!
Cheers![]()