If anyone has this working with infistar (battleye files etc) could you please send it to me![]()
Same Here!!
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
If anyone has this working with infistar (battleye files etc) could you please send it to me![]()
You're the man!!!im working on the infistar edits and BE filters, almost finished em for 0.16, in theory the should be backwards compatible with 0.15
(0.16 has more scripts, but some versions are different so there may still be kicks and broken scripts but its a start at least for 0.15)
i will update the git with the BE filters and the edits needed to infistar as soon as ive finished testing all the scripts
Cant Wait!!You're the man!!!
Cant Wait!!
0.16 has walkers in it already?Was Wondering if i could get help making zombies walk in this pack instead of run
any RPT errors?:N/A
changed/added/removed ANYTHING in the repack?:N/A
private or hosted server?: private
server host (if hosted)? :GTXGAMING
any anti hack?:no
Issue: I have tired sevral guides but cant get zombies to walk in this pack if you could help that would be great,
Hey bud! I'm back on finally had to take a break from staring at scripts for hour upon hours, ill take a look at the zupa coins and see if I can figure out why they aren't saving on your script pack, I had it working before I took a break from this, ill get back to you!ive been trying to figure that out for ages, you can check zupas 3.0 coins system which is what i used, ive gone over it many times and cant seem to find the issue its frustrating the crap out me as thats the only major bug left in 0.16 now
that issue has been fixed it, i wasnt pointing to one of zupas scripts in the compilesHey bud! I'm back on finally had to take a break from staring at scripts for hour upon hours, ill take a look at the zupa coins and see if I can figure out why they aren't saving on your script pack, I had it working before I took a break from this, ill get back to you!
yer i can try help, ive been working on infistar filters and edits ....need a break lol PM me if you dont want the script publicha ya I read that Mike had already fixed it for you like 5 minutes after I posted thatbut hey at least you got it all working now!! I just threw it in my server now, gonna give it a go and see how it is =) and you mind helping me with a script that has been giving me.... well we will just say a very pleasant time.... if you got some time? ha
Ha ironic I just jumped on and my infistar wasn't working, then I remembered people saying that in the forum, I will take a look at that and I will also pm you about my scriptyer i can try help, ive been working on infistar filters and edits ....need a break lol PM me if you dont want the script publicother wise start a new thread and ill jump in
ok havent got infistar working properly yet but i thought id release my private overpochins buildits based off 0.16 standard overpoch with all the origins scripts i could find added in
IMPLEMENTED
-0.16 Standard Overpoch
-Submarine
-Vehicles and Vehicle Upgrades
-Bases + strongholds
-Excavator
-Origins vehicles added to world spawns
-Chernarus map (porting to othe maps is welcome, just send me the port so others can play to!)
TODO/WIP
-Origins vehicles added to traders
-Origins Items added to traders and loot tables
-Test, test and more test, Did i mention test?
If any one wants to send me Traders/loot tables i would appreciate it!
opps, delete this folderI setup a fresh Dayz overpoch server and added this new Overpochins files just as I would with your Overpoch 0.16 and I get this on start up
![]()
//Config based traders
#include "CfgServerTrader\cfgServerTrader.hpp"
opps, delete this folder
CfgServerTrader (and all files in it)
open description.ext and remove the following line
i have updated the git build with the changesCode://Config based traders #include "CfgServerTrader\cfgServerTrader.hpp"
there is changes in both server and missionThanks sheeps! Also would it be possible to just import the origins stuff into a already running 0.16 of your repack? Would there need to be changes in the server.pbo or is it all server side?
there is changes in both server and mission
check the git hub commit history to see what was changed
https://github.com/fallingsheep/0.16_Cash_Me_Up_Overpochins/commits/master
this shows what files were changed line by line![]()