ill look into the bugs you have mentioned, i believe both are fixed in my next release but ill double check with the testers once i finalise it.
Okay!
Any preview when you'll release next build?
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
ill look into the bugs you have mentioned, i believe both are fixed in my next release but ill double check with the testers once i finalise it.
its the Sage AI This happen to my server about 3 months ago once i installed it.I'll look into it and find a fix![]()
I see that the repack is setup to run on a private owned server. Is there a way to run it on a hosted solution like Dayz.st? I pulled out the Mission and Server PBOs and set them to run on my server but it appears that it breaks some server management items.
I see that the repack is setup to run on a private owned server. Is there a way to run it on a hosted solution like Dayz.st? I pulled out the Mission and Server PBOs and set them to run on my server but it appears that it breaks some server management items.
Is it possible for them to get the Base Building 1.2, since we have a private server with only the need of a guide how to install it., It would net out who they send me a PM.
Vilen Thanks in advance.
I see that the repack is setup to run on a private owned server. Is there a way to run it on a hosted solution like Dayz.st? I pulled out the Mission and Server PBOs and set them to run on my server but it appears that it breaks some server management items.
Hey Sheepy
I found an another reason for the lags. I need approximately 50 seconds before the trader menu appears. It's the same as the vehicle menu to unlock or repair.
After i comment this out:
call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "dayz_code\init\settings.sqf";
It runs without "lags" and the trader menu and the vehicle menu appears faster 2~seconds.
I tried to comment the scripts out but nothing happens it needs also 50 seconds before the trader menu appears. It seems so that the dayz_code folder causes the lags. Or some script in one of the .sqf
- Yep thats right. With these compiles run the bloodpack, basebuilding etc.That's strange how you're having lag like that.. My trader menu's and items pop up right away.. is anyone else having this issue? Those call compiles are to run scripts for like self blood and etc i believe.
I'm just wondering.. is it taking a while because you have just started the server and logged in and checking the menus? if you watch the server screen you will see all these items being loaded in and this is "normal" for the first minute until everything is done loading ( faster computer and a solid state hd helps )