Chester Cheetoz
Member
Hey there, I absolutely love your script. You've done an amazing job with it, clearly one of the best scripts made for Arma/Dayz. It's simple to set up and easy to configure. I used to use Sarge, until I discovered yours.
Now that I kissed your ass (Though everything I said was true), I have an issue now. I took a break from running a server for 6 months. I came back and got the new version of DZAI. I set it up like I always have and runs great. My only issue (well, my players issue) is there's just too many ai spawning around a player. When looking at the map with admin tools, I can see at times, 4-5 groups of Ai around a town/city hunting a player. For me, that would be fun, but they're not enjoying it so much. Now, this is with default settings. I've tried editing several things in an attempt to lower the spawns. I've edited the respawn amounts, spawn min/max times and other areas as well. There used to be a setting that would allow you to set the max number of Ai spawned in a group and max groups? I don't remember to be honest. Is there a setting I'm missing? Any help would be greatly appreciated..
Thanks,
Chris
Now that I kissed your ass (Though everything I said was true), I have an issue now. I took a break from running a server for 6 months. I came back and got the new version of DZAI. I set it up like I always have and runs great. My only issue (well, my players issue) is there's just too many ai spawning around a player. When looking at the map with admin tools, I can see at times, 4-5 groups of Ai around a town/city hunting a player. For me, that would be fun, but they're not enjoying it so much. Now, this is with default settings. I've tried editing several things in an attempt to lower the spawns. I've edited the respawn amounts, spawn min/max times and other areas as well. There used to be a setting that would allow you to set the max number of Ai spawned in a group and max groups? I don't remember to be honest. Is there a setting I'm missing? Any help would be greatly appreciated..
Thanks,
Chris