Recent content by MrB

  1. MrB

    [WORKING] Halo Jump - New/Re-Spawn Only

    init.sqf // Logo watermark: adding a logo in the bottom left corner of the screen with the server name in it if (!isNil "dayZ_serverName") then { [] spawn { waitUntil {(!isNull Player) and (alive Player) and (player == player)}; waituntil {!(isNull (findDisplay 46))}; 5 cutRsc...
  2. MrB

    [WORKING] Halo Jump - New/Re-Spawn Only

    It actually works fine, I was stupid enough to miss a }; where needed. For others, make sure after the watermark code there's enough of }; to close it.
  3. MrB

    [WORKING] Halo Jump - New/Re-Spawn Only

    Tested every way possible, option #1, option #2, various fixes. Just doesn't work on 1.7.7.1. And I was pretty happy when it finally worked again on 1.7.7, then the hotfix came :(
  4. MrB

    1.7.7.1 loot fix

    Did you test it? This doesn't make sense.
  5. MrB

    Blur Gaming Custom Spawn Tutorial

    This didn't work for me ever since 1.7.7, though I've found a simple fix. playerspawn.sqf Replace waitUntil {!isNil ("dayz_Totalzedscheck")}; with waitUntil { alive player };
  6. MrB

    HALO Spawn Altimeter..

    I'd sure try it out if HALO spawn worked for me. How did you get it running with 1.7.7?
  7. MrB

    Scripts Working 1.7.7

    http://opendayz.net/threads/halo-jump-on-spawn-tutorial.9344/ - Not working at all http://opendayz.net/threads/blur-gaming-custom-spawn-tutorial.9785/ - Not working at all Unfortunate, I liked those.
  8. MrB

    Disabling 1.7.7 anti Remote Exec

    Thanks man, appreciate it. I've noticed that there's some customization options within the config, though they don't seem to change a thing. Will have to test it further though.
  9. MrB

    Disabling 1.7.7 anti Remote Exec

    Hello, So as some of you may have noticed, a lot of existing modifications do not work with the new version of DayZ. I believe this is because of the new antihack features built in to 1.7.7. In dayz_code, REsec.sqf is the cause of this. It calls a config file, which then prevents any remote...
  10. MrB

    HALO Jump On Spawn! - Tutorial

    Doesn't really work with 1.7.7, might be because of the new anti-remoteexec stuff.
  11. MrB

    1.7.6.1 - Vehicles spawn DB

    Thanks man, that bliss script changed to hivemind is all I needed.
  12. MrB

    Origins Server?

    It's in compiles.sqf
  13. MrB

    Origins Server?

    Did you have to make any changes to your database for building houses to work properly?
  14. MrB

    "something went wrong" ..... Its driving me nuts.... Please help!

    The funny thing about this, is that when I bitched and moaned to R4Z0R49 about this problem he neglected the fact that this is a DayZ issue we're all having ever since 1.7.6.1 (and even 1.7.5.1 possibly, don't remember). What seemed to improve this is optimizing my basic.cfg. The new DayZ...
  15. MrB

    Lag when server full - 40-50 players, weird action desync? basic.cfg

    This may be true, but one can not eliminate the fact that the faster your HDD the quicker the random r/w will be done. I'm pretty sure that back when I ran my database on a SSD machine it was somewhat faster than now, but then I didn't do any benchmarks and can't back any of the stuff up.
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