this fix the remove problem
Open your fn_selfActions.sqf
DONT DELETE OR REPLACE
IF U DO THAT INSERT this ABOVE
if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;
Next:
Serach for
replace with
search for
insert
looks then
Open your fn_selfActions.sqf
DONT DELETE OR REPLACE
Code:
if(_player_deleteBuild) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
IF U DO THAT INSERT this ABOVE
if (DZE_HeliLift) then {
_liftHeli = objNull;
_found = false;
Next:
Serach for
Code:
// Remove Object
if((typeOf(cursortarget) in allremovables)&& (_ownerID != "0") && (_hasToolbox || _baseBuildAdmin || _baseBuildLAdmin) && _canDo && !remProc && !procBuild && !removeObject) then {
if (s_player_deleteBuild < 0) then {
s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "dayz_code\actions\player_remove.sqf",cursorTarget, 1, false, true, "", ""];
};
} else {
player removeAction s_player_deleteBuild;
s_player_deleteBuild = -1;
};
replace with
Code:
// Remove Object
if((typeOf(cursortarget) in allremovables)&& (_ownerID != "0") && (_hasToolbox || _baseBuildAdmin || _baseBuildLAdmin) && _canDo && !remProc && !procBuild && !removeObject) then {
if (s_player_deleteBaseBuild < 0) then {
s_player_deleteBaseBuild = player addAction [format[localize "str_actions_delete",_text], "dayz_code\actions\player_remove.sqf",cursorTarget, 1, false, true, "", ""];
};
} else {
player removeAction s_player_deleteBaseBuild;
s_player_deleteBaseBuild = -1;
};
search for
Code:
player removeAction s_player_bbLightMenu;
s_player_bbLightMenu = -1;
insert
Code:
player removeAction s_player_deleteBaseBuild;
s_player_deleteBaseBuild = -1;
looks then
Code:
player removeAction s_player_bbLightMenu;
s_player_bbLightMenu = -1;
player removeAction s_player_deleteBaseBuild;
s_player_deleteBaseBuild = -1;