[SUPPORT] - Sheeps Epoch Repack

on Starter crate 2 might add a few metal floors and a sledge for building a roof...And 20 minutes to first test on our server....Loving the way it looks just from reading the files...Will keep you posted
 
IMG_6574.jpg


:p
 
Sheep you got a ts or such
Mine is 162.248.89.103:9987 if you want to keep your info private game is same ip port 2302 if you fancy a look to see what its doing
 
Sheep you got a ts or such
Mine is 162.248.89.103:9987 if you want to keep your info private game is same ip port 2302 if you fancy a look to see what its doing
lol private what is private ? :p

my skype is falling-sheep i dont mind people adding me as long as its dayz related :p

try build 11 i just uploaded to git,

if you still having issues ill jump on TS tonight after work approx 3-4 hours from now
 
AH DAM BUGS!!!

Standard Overpoch Napf build 11

Code:
15:17:13 Error in expression <&& (vehicle _x getVariable ["MalSar",0] !=1)) then {
diag_log ("CLEANUP: KILLING>
15:17:13   Error position: <!=1)) then {
diag_log ("CLEANUP: KILLING>
15:17:13   Error !=: Type Bool, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location
15:17:13 File z\addons\dayz_server\init\server_functions.sqf, line 1000

i didnt even change it or edit any part of the dam hacker check....ffs :p

ill fix later if i get chance
 
Great...We did finally get in the server after I removed Zev and Infistar But we have an issue with the traders...The map is NAPF but traders are from Chenarus...Have not been to klen in forever

It also says Chenarus in the server description will take care of it on my end
 
Great...We did finally get in the server after I removed Zev and Infistar But we have an issue with the traders...The map is NAPF but traders are from Chenarus...Have not been to klen in forever

It also says Chenarus in the server description will take care of it on my end
there fine for me :( prob best if we chat on skype/TS and i can even teamviewer in and check for you
 
Overpoch STANDARD build finished now?? (Not many bugs left at all, if any.)

Would like to add the extra missions back into AI folders from a few builds ago, server looks rather empty mission wise at present.
 
Im not getting gambling at casino.. 2 of the girls standing by each other brown jacket selling drugs, the other offers nothing.

The dealer in front offers two types ( Slots and Guessing Game ) but after selecting one it just goes away does it on both slots and guessing game.

now I did del and move over the new edits replacing previous files all together.. Is it just me or others having the gambling dealer issue ?

of course no rpt errors or an rpt records, I have gone back and checked the files . .several times .. even re-applied changes .. still nothing on that front .. I'm just wacked out .. or real issue ? LOL
 
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Somethings very wrong the the latest repack missing buildings from the repack custom buildings , now traders quit working all kinds of screwiness reversing back to previous build ..
 
AH DAM BUGS!!!

Standard Overpoch Napf build 11

Code:
15:17:13 Error in expression <&& (vehicle _x getVariable ["MalSar",0] !=1)) then {
diag_log ("CLEANUP: KILLING>
15:17:13   Error position: <!=1)) then {
diag_log ("CLEANUP: KILLING>
15:17:13   Error !=: Type Bool, expected Number,String,Object,Side,Group,Text,Config entry,Display (dialog),Control,Team member,Task,Location
15:17:13 File z\addons\dayz_server\init\server_functions.sqf, line 1000

i didnt even change it or edit any part of the dam hacker check....ffs :p

ill fix later if i get chance

In my old files with no error I had this instead:
Code:
        if(vehicle _x != _x && !(vehicle _x in PVDZE_serverObjectMonitor) && (isPlayer _x) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["Mission",0] != 1) &&(vehicle _x getVariable ["MalSar",0] != 1) && (vehicle _x getVariable ["Sarge",0] != 1)) then {
 
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