[SUPPORT] - Sheeps Epoch Repack

The only 2 kicks I have got from it for invisible and a publicvariable value restriction 41
Napf overpoch build 7 I have build 11 just didnt get it in yet
Markers for trader are not there yet we have markers for Cherno traders. Other than this I spent 30 gold gambling and made 2 cases and Sheep was lookin forward to chatting with you last night but 3:30 am came and I couldnt make it no more
 
The only 2 kicks I have got from it for invisible and a publicvariable value restriction 41
Napf overpoch build 7 I have build 11 just didnt get it in yet
Markers for trader are not there yet we have markers for Cherno traders. Other than this I spent 30 gold gambling and made 2 cases and Sheep was lookin forward to chatting with you last night but 3:30 am came and I couldnt make it no more
Whoops completely forgot about the invisible admin options. Will update that today when I get on pc
 
Hey Sheep just an FYI the mission.sqf in the overpoch napf build 11 needs to be replaced with the one for napf...currently its wrote for cherno
 
Ok The wholesalers didn't have the ItemOilBarrel in the just the fuel barrel.

Also it appears that players are being kicked for setpos when they take an overwatch skin.
ah i forgot to add the oil to the trader, ill do it soon,

is it all overwatch skins or just some?

i added filters for them might have missed some
 
ok I have been getting some odd BE kicks.
Code:
14.12.2014 18:23:57: Voltan xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 10:9 Sniper1_DZ [10153,-4593,1]
14.12.2014 20:35:26: [Debarkler]Mollusc xxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 28:745 z_worker3 [-3367,-120,-8246]
14.12.2014 20:36:27: Sprofa xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 28:743 z_worker3 [-3367,-120,-8246]
14.12.2014 20:41:20: Voltan xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 26:718 z_villager3 [-3367,-120,-8246]
14.12.2014 20:45:50: Brave Sir Robin xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 28:771 z_worker3 [-3367,-120,-8246]
14.12.2014 20:52:22: INSaino xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 60:16 z_villager1 [-3367,-120,-8246]
14.12.2014 21:18:36: bigcase99 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 4:1574 z_worker2 [-3367,-120,-8246]
14.12.2014 21:24:59: Validus xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 67:24 z_worker2 [-3367,-120,-8246]
14.12.2014 21:24:59: Pal3rid3r99 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 67:24 z_worker2 [-3367,-120,-8246]
14.12.2014 21:25:04: lick_ma_gooch xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 67:24 z_worker2 [-3367,-120,-8246]
14.12.2014 21:47:48: Voltan xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 66:88 z_teacher [-3367,-120,-8246]
14.12.2014 22:04:01: lick_ma_gooch xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 68:205 z_hunter [-3367,-120,-8246]
14.12.2014 22:13:35: [Debarkler]Diceman xxxxxxxxxxxxxxxxxxxxxxxxxx - #0 61:431 z_worker2 [-3367,-120,-8246]
14.12.2014 22:17:13: lick_ma_gooch xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #0 68:235 z_worker1 [-3367,-120,-8246]
14.12.2014 22:18:22: Cunny Funt xxxxxxxxxxxxxxxxxxxxxxx - #0 61:237 INS_Worker2_DZ [10152,-4593,1]
14.12.2014 22:22:08: [JDIF] Azmith xxxxxxxxxxxxxxxxxxxx- #0 51:745 GUE_Soldier_Sniper_DZ [10153,-4593,1]
14.12.2014 22:29:39: Brave Sir Robin xxxxxxxxxxxxxxxxxxxxxxx - #0 78:51 z_worker1 [-3367,-120,-8246]
14.12.2014 22:29:56: lick_ma_gooch xxxxxxxxxxxxxxxxxxxxxxxx- #0 68:260 z_hunter [-3367,-120,-8246]

Code:
14.12.2014 11:59:00: Brave Sir Robin xxxxxxxxxxxxxxxxxxxxxxxxxxxx - Value Restriction #41 "usageLogger" = "Brave Sir Robin 76561198082094609 -- has viewed a locked item code: 634"

Can't seem to work it out. The ought the Zworker ones appear to be originating from the z spawn. The take clothes is somewhat bugged.

To update the GUI server uptime the file is actually in PlotForLife2/player_updategui.sqf ////weird and not in the readme

Issues:
Tagfreindly doesn't allow you to build within the same plot pole.
Multiple player death lines come up, you get told 4 times. top left, middle and 2 messages in the side/system chat.
Escort script just releases them and they run away. I think it has something to do with the multiple Detatch _newciv. You detach him, then target him then detach him again, delete the can, then force him to walk then attach him. there is something wrong with the sequence.
Loot Spawns seem to be really low.

Anyhow. Some fixes:

fn_selfactions.sqf line297
_itemsPlayer = items player; //// no such thing as items player
_itemsPlayer = weapons player;
 
Last edited:
Tagfreindly doesn't allow you to build within the same plot pole.
Multiple player death lines come up, you get told 4 times. top left, middle and 2 messages in the side/system chat.
Escort script just releases them and they run away. I think it has something to do with the multiple Detatch _newciv. You detach him, then target him then detach him again, delete the can, then force him to walk then attach him. there is something wrong with the sequence.
Loot Spawns seem to be really low.

Anyhow. Some fixes:

fn_selfactions.sqf line297
_itemsPlayer = items player; //// no such thing as items player
_itemsPlayer = weapons player;

Tag as friendly build fix was to implement the plot pole management script from zupa
 
Can someone give me an idea to find why building cancels when hitting space bar...using 0.15 build 11 overpoch napf...will get the sever report as soon as I get to the console
 
Build update

STANDARD build 541
added oil barrels to wholesale traders
fixed gambleing menus not showing up
fixed fnselfactions (player items instead of player weapons)
removed some death message spam (was showing 4 times should only show one now)
fixed killed a hacker code in server_functions

STANDARD OVERPOCH build 125
some BE updates
fixed killed a hacker code in server_functions
added oil barrels to wholesale traders
fixed gambleing menus not showing up

fixed fnselfactions (player items instead of player weapons)
removed some death message spam (was showing 4 times should only show one now)
added overwatch weapons to DZMS/DZMSHotspots crates
added overwatch weapons to WAI AI
changed trade from backpack/vehicle to version 2 and config trader compatiable
(no more double price lists to maintain :p )




STANDARD NAPF build 21
fixed incorrect SQM
fixed killed a hacker code in server_functions
added oil barrels to wholesale traders
fixed gambleing menus not showing up
fixed fnselfactions (player items instead of player weapons)
removed some death message spam (was showing 4 times should only show one now)

STANDARD OVERPOCH NAPF build 20
fixed incorrect SQM
some BE updates
fixed killed a hacker code in server_functions
added oil barrels to wholesale traders
fixed gambleing menus not showing up
fixed fnselfactions (player items instead of player weapons)
removed some death message spam (was showing 4 times should only show one now)
added overwatch weapons to DZMS/DZMSHotspots crates
added overwatch weapons to WAI AI
changed trade from backpack/vehicle to version 2 and config trader compatiable
(no more double price lists to maintain :p )


post any new bugs i may have created or have missed :p
 
Can someone give me an idea to find why building cancels when hitting space bar...using 0.15 build 11 overpoch napf...will get the sever report as soon as I get to the console
dayz_spaceinterrupt.sqf in the fixes folder is usually the culprit for that bug , ill check tonight if its in the new builds and fix if so
 
ok I have been getting some odd BE kicks.
Code:
14.12.2014 18:23:57: Voltan xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 10:9 Sniper1_DZ [10153,-4593,1]
14.12.2014 20:35:26: [Debarkler]Mollusc xxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 28:745 z_worker3 [-3367,-120,-8246]
14.12.2014 20:36:27: Sprofa xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 28:743 z_worker3 [-3367,-120,-8246]
14.12.2014 20:41:20: Voltan xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 26:718 z_villager3 [-3367,-120,-8246]
14.12.2014 20:45:50: Brave Sir Robin xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 28:771 z_worker3 [-3367,-120,-8246]
14.12.2014 20:52:22: INSaino xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 60:16 z_villager1 [-3367,-120,-8246]
14.12.2014 21:18:36: bigcase99 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 4:1574 z_worker2 [-3367,-120,-8246]
14.12.2014 21:24:59: Validus xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 67:24 z_worker2 [-3367,-120,-8246]
14.12.2014 21:24:59: Pal3rid3r99 xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 67:24 z_worker2 [-3367,-120,-8246]
14.12.2014 21:25:04: lick_ma_gooch xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 67:24 z_worker2 [-3367,-120,-8246]
14.12.2014 21:47:48: Voltan xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 66:88 z_teacher [-3367,-120,-8246]
14.12.2014 22:04:01: lick_ma_gooch xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx- #0 68:205 z_hunter [-3367,-120,-8246]
14.12.2014 22:13:35: [Debarkler]Diceman xxxxxxxxxxxxxxxxxxxxxxxxxx - #0 61:431 z_worker2 [-3367,-120,-8246]
14.12.2014 22:17:13: lick_ma_gooch xxxxxxxxxxxxxxxxxxxxxxxxxxxxx - #0 68:235 z_worker1 [-3367,-120,-8246]
14.12.2014 22:18:22: Cunny Funt xxxxxxxxxxxxxxxxxxxxxxx - #0 61:237 INS_Worker2_DZ [10152,-4593,1]
14.12.2014 22:22:08: [JDIF] Azmith xxxxxxxxxxxxxxxxxxxx- #0 51:745 GUE_Soldier_Sniper_DZ [10153,-4593,1]
14.12.2014 22:29:39: Brave Sir Robin xxxxxxxxxxxxxxxxxxxxxxx - #0 78:51 z_worker1 [-3367,-120,-8246]
14.12.2014 22:29:56: lick_ma_gooch xxxxxxxxxxxxxxxxxxxxxxxx- #0 68:260 z_hunter [-3367,-120,-8246]

Code:
14.12.2014 11:59:00: Brave Sir Robin xxxxxxxxxxxxxxxxxxxxxxxxxxxx - Value Restriction #41 "usageLogger" = "Brave Sir Robin 76561198082094609 -- has viewed a locked item code: 634"

Can't seem to work it out. The ought the Zworker ones appear to be originating from the z spawn. The take clothes is somewhat bugged.

To update the GUI server uptime the file is actually in PlotForLife2/player_updategui.sqf ////weird and not in the readme

Issues:
Tagfreindly doesn't allow you to build within the same plot pole.
Multiple player death lines come up, you get told 4 times. top left, middle and 2 messages in the side/system chat.
Escort script just releases them and they run away. I think it has something to do with the multiple Detatch _newciv. You detach him, then target him then detach him again, delete the can, then force him to walk then attach him. there is something wrong with the sequence.
Loot Spawns seem to be really low.

Anyhow. Some fixes:

fn_selfactions.sqf line297
_itemsPlayer = items player; //// no such thing as items player
_itemsPlayer = weapons player;
tag friendly is brocken (not sure where have checked everything) use plot management instead its much easier and better IMO

i made the changes to fnselfactions, good find.

soz bout the GUI thing i need to update the readme.

escort script has always been buggy for me, ill see if there is a newer version.

loot spawns are low you can adjust them in the custom loot folder.

the multiple daeth message should be fixed in newest builds (i left radio messages on when testing :) )
 
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