[SUPPORT] - Sheeps Epoch Repack

Sheep your mod is running on my server. however I am getting some errors in my rpt I'm not getting solve them .
help us?

11:28:45 "DEBUG: Too many at [11090.6,12280.5]"
11:28:47 "DEBUG: Too many at [3634.77,8976.51]"
11:28:49 "AN2CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:5||CD:1]"
11:28:49 "AN2CRASHSPAWNER: 99% chance to start a crashing AN2 Cargo Plane with loot table 'HeliCrash' at 700"
11:28:49 Error in expression <temType = 1;
dayz_serverobjectmonitor = dayz_serverobjectmonitor;

if(count _thi>
11:28:49 Error position: <dayz_serverobjectmonitor;

if(count _thi>
11:28:49 Error Undefined variable in expression: dayz_serverobjectmonitor
11:28:49 File z\addons\dayz_server\compile\server_spawnAN2CrashSite.sqf, line 20
11:28:49 "PLANE: Starting spawn logic for animated AN2 Carepackage drops - written by Grafzahl, modded by fofinho [CD:1]"
11:28:49 "PLANE: 75% chance to start a AN2 Cargo Plane Carepackagedrop at 3401 with 4 drop points"
11:28:49 "EPOCH EVENTS INIT"
11:29:53 "WAI: AI Config File Loaded"
11:29:54 "WAI: AI Monitor Started"
11:29:54 "WAI: Mission Config File Loaded"
11:29:55 "HIVE: WRITE: "CHILD:388:27676509221109:""
11:29:55 "CUSTOM: Selected "902""
11:29:57 "HIVE: WRITE: "CHILD:388:7636252336146:""
11:29:57 "CUSTOM: Selected "903""
11:29:58 "WAI: Starting AI Missions Moniter"
11:29:59 "Player 76561198042050663 Character 329 is NEW"
11:29:59 "Hello New player"
11:29:59 "Your ID: 76561198042050663 - B 1-1-A:1 (MataRindo) REMOTE - 329"
11:29:59 []
11:29:59 "Dead players count: 0"
11:29:59 Error in expression <erPlotObjects = DeadPlayerPlotObjects - _removePlayerObjects;>
11:29:59 Error position: <_removePlayerObjects;>
11:29:59 Error Undefined variable in expression: _removeplayerobjects
11:29:59 File z\addons\dayz_server\compile\server_changePlotsOwner.sqf, line 33
11:29:59 "PUBLISH: Created HMMWV_M998A2_SOV_DES_EP1_DZE with ID "27676509221109""
11:29:59 "PUBLISH: Created GLT_M300_ST with ID "7636252336146""
11:30:02 "_iClass isNil, exiting loot spawn!"
11:30:02 Error in expression <2) then {
_position set [2,0];
_item = [_itemType select 0, _itemType select 1, >
11:30:02 Error position: <_itemType select 0, _itemType select 1, >
11:30:02 Error Undefined variable in expression: _itemtype
11:30:02 File z\addons\dayz_server\compile\fn_bases.sqf, line 58
11:30:02 Error in expression <
_itemType = [];
_itemType = _itemTypes select _index;

_position = [];
_positio>
11:30:02 Error position: <select _index;

_position = [];
_positio>
11:30:02 Error Zero divisor
11:30:02 File z\addons\dayz_server\compile\fn_bases.sqf, line 50
11:30:03 "[DZAI] Verified 195 unique classnames in 1.379 seconds."
11:30:04 "Chernarus spawn areas loaded."
11:30:04 "RUNNING EVENT: crash_spawner on [2014,12,17,18,30]"
11:30:04 Error in expression <_index;
_cntWeights = (count _weights)

if((_cntWeights < 0)||(_cntWeights == 0)>
11:30:04 Error position: <if((_cntWeights < 0)||(_cntWeights == 0)>
11:30:04 Error Missing ;
11:30:04 File z\addons\dayz_server\modules\crash_spawner.sqf, line 157
11:30:04 Error in expression <_index;
_cntWeights = (count _weights)

if((_cntWeights < 0)||(_cntWeights == 0)>
11:30:04 Error position: <if((_cntWeights < 0)||(_cntWeights == 0)>
11:30:04 Error Missing ;
11:30:04 File z\addons\dayz_server\modules\crash_spawner.sqf, line 157
11:30:04 "CRASHSPAWNER: 74.0103% chance to start a crashing UH-1Y with loot table 'HeliCrash'"
11:30:05 "Chernarus static spawn configuration loaded."
 
I finally found a patch of hemp , tried to harvest with knife kept telling me need to be closer.. went around those plants 10 mins lol .. never could harvest any ... so just went to the casino and bought some lol...
ill look into the hemp issue
does the casino gambling work for you in new builds?

Sheep your mod is running on my server. however I am getting some errors in my rpt I'm not getting solve them .
help us?

11:28:45 "DEBUG: Too many at [11090.6,12280.5]"
11:28:47 "DEBUG: Too many at [3634.77,8976.51]"
11:28:49 "AN2CRASHSPAWNER: Starting spawn logic for animated helicrashs - written by Grafzahl [SC:false||PW:5||CD:1]"
11:28:49 "AN2CRASHSPAWNER: 99% chance to start a crashing AN2 Cargo Plane with loot table 'HeliCrash' at 700"
11:28:49 Error in expression <temType = 1;
dayz_serverobjectmonitor = dayz_serverobjectmonitor;

if(count _thi>
11:28:49 Error position: <dayz_serverobjectmonitor;

if(count _thi>
11:28:49 Error Undefined variable in expression: dayz_serverobjectmonitor
11:28:49 File z\addons\dayz_server\compile\server_spawnAN2CrashSite.sqf, line 20
11:28:49 "PLANE: Starting spawn logic for animated AN2 Carepackage drops - written by Grafzahl, modded by fofinho [CD:1]"
11:28:49 "PLANE: 75% chance to start a AN2 Cargo Plane Carepackagedrop at 3401 with 4 drop points"
11:28:49 "EPOCH EVENTS INIT"
11:29:53 "WAI: AI Config File Loaded"
11:29:54 "WAI: AI Monitor Started"
11:29:54 "WAI: Mission Config File Loaded"
11:29:55 "HIVE: WRITE: "CHILD:388:27676509221109:""
11:29:55 "CUSTOM: Selected "902""
11:29:57 "HIVE: WRITE: "CHILD:388:7636252336146:""
11:29:57 "CUSTOM: Selected "903""
11:29:58 "WAI: Starting AI Missions Moniter"
11:29:59 "Player 76561198042050663 Character 329 is NEW"
11:29:59 "Hello New player"
11:29:59 "Your ID: 76561198042050663 - B 1-1-A:1 (MataRindo) REMOTE - 329"
11:29:59 []
11:29:59 "Dead players count: 0"
11:29:59 Error in expression <erPlotObjects = DeadPlayerPlotObjects - _removePlayerObjects;>
11:29:59 Error position: <_removePlayerObjects;>
11:29:59 Error Undefined variable in expression: _removeplayerobjects
11:29:59 File z\addons\dayz_server\compile\server_changePlotsOwner.sqf, line 33
11:29:59 "PUBLISH: Created HMMWV_M998A2_SOV_DES_EP1_DZE with ID "27676509221109""
11:29:59 "PUBLISH: Created GLT_M300_ST with ID "7636252336146""
11:30:02 "_iClass isNil, exiting loot spawn!"
11:30:02 Error in expression <2) then {
_position set [2,0];
_item = [_itemType select 0, _itemType select 1, >
11:30:02 Error position: <_itemType select 0, _itemType select 1, >
11:30:02 Error Undefined variable in expression: _itemtype
11:30:02 File z\addons\dayz_server\compile\fn_bases.sqf, line 58
11:30:02 Error in expression <
_itemType = [];
_itemType = _itemTypes select _index;

_position = [];
_positio>
11:30:02 Error position: <select _index;

_position = [];
_positio>
11:30:02 Error Zero divisor
11:30:02 File z\addons\dayz_server\compile\fn_bases.sqf, line 50
11:30:03 "[DZAI] Verified 195 unique classnames in 1.379 seconds."
11:30:04 "Chernarus spawn areas loaded."
11:30:04 "RUNNING EVENT: crash_spawner on [2014,12,17,18,30]"
11:30:04 Error in expression <_index;
_cntWeights = (count _weights)

if((_cntWeights < 0)||(_cntWeights == 0)>
11:30:04 Error position: <if((_cntWeights < 0)||(_cntWeights == 0)>
11:30:04 Error Missing ;
11:30:04 File z\addons\dayz_server\modules\crash_spawner.sqf, line 157
11:30:04 Error in expression <_index;
_cntWeights = (count _weights)

if((_cntWeights < 0)||(_cntWeights == 0)>
11:30:04 Error position: <if((_cntWeights < 0)||(_cntWeights == 0)>
11:30:04 Error Missing ;
11:30:04 File z\addons\dayz_server\modules\crash_spawner.sqf, line 157
11:30:04 "CRASHSPAWNER: 74.0103% chance to start a crashing UH-1Y with loot table 'HeliCrash'"
11:30:05 "Chernarus static spawn configuration loaded."
version and build number please. (check scriptcontrol.sqf at the very bottom :) )
From what I can see, this build update should be renamed "Brave Sir Robins Epoch Repack" :p
if you see him tell him i owe him a beer or 6 at least :p
 
how to update without losing data of the players and trade itens on my server?

replace your server.PBO and the mpmission.PBO (or folder depending on host)

player data wont be affected,

0.15 uses config based traders so if you have custom trader items you will need to add them to the config traders
(there are a few tutorials on this just google :) )
 
With the an2 crash error change
Code:
_crashModel        = "AN2Wreck";
to
Code:
_crashModel        = "C130Wreck";
the AN2Wreck isnt recognised. The actual model doesnt matter as it ends up as a carcass anyway but without the model there is no crash smoke etc.
This is the server_spawnAN2crash in the server pbo compiles folder.

Also make sure that you dont increase the % complete/ dead for the ai under both WAI and DZMS to over 70% as they run away and the mission loot boxes dont get populated.
 
sheep did everything as explained in the tutorial that comes with the files that you provided. the process looks the same as I did to install the older version.
Now the server does not connect, gets stuck in creating function.
I use the host vilayer.com could help me solve this.
below follows the rpt for you to check what may be happening.

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
 
Cheers.
Sheep, I believe in Overpoch Napf Last Build ESS ( spawn ) folder is the spawn.hpp of cherno. ;)
ess.jpg
 
sheep did everything as explained in the tutorial that comes with the files that you provided. the process looks the same as I did to install the older version.
Now the server does not connect, gets stuck in creating function.
I use the host vilayer.com could help me solve this.
below follows the rpt for you to check what may be happening.

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
ok was your 0.14 version multicharacter?
if so you need to change the hiveext.dll back to the old one (its in the 0.15 download)

it is the same as the old version to install
 
[QUOTE = "FallingSheep, post: 115466, membro: 4806"] ok foi o seu 0,14 versão multi caracteres?
se assim você precisa mudar a hiveext.dll volta para o antigo (sua no 0,15 download)

é o mesmo que a versão antiga para instalar [/ QUOTE]
ok was your 0.14 version multicharacter?
if so you need to change the hiveext.dll back to the old one (its in the 0.15 download)

it is the same as the old version to install


not sheep , I am using the version that you sent me 0:15 .
 
[QUOTE = "FallingSheep, post: 115466, membro: 4806"] ok foi o seu 0,14 versão multi caracteres?
se assim você precisa mudar a hiveext.dll volta para o antigo (sua no 0,15 download)

é o mesmo que a versão antiga para instalar [/ QUOTE]



not sheep , I am using the version that you sent me 0:15 .
sorry should have been clearer

before you upgraded to 0.15 did you use the 0.14 MULTI version?
 
[QUOTE = "FallingSheep, post: 115.470, membro: 4806"] desculpe deveria ter sido mais claro

antes da atualização para 0,15 se você usar a versão MULTI 0,14? [/ QUOTE]

yes, im usingo 0,14 mult (0.14_DamYouSteam_Standard_build_7865 ST).
I updated to 0.15,
0.15 not work in my server.
gets stuck in the loading screen. making a count that does not end


20:42:24 "** scp_publishunit B 1-1-D:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorW3_DZ,12931.7,10236.5"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-E:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorWpink_DZ,4592.11,4004.86"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-F:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorWdesert_DZ,8324.54,12762.3"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-G:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorW2_DZ,13076.4,10128.8"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:45:09 Client: Remote object 2:15 not found
20:45:09 Client: Remote object 2:16 not found
20:45:09 Client: Remote object 2:17 not found
20:55:50 Client: Remote object 4:0 not found
20:55:50 Client: Remote object 2:140 not found
20:55:50 Client: Remote object 2:141 not found
20:55:50 Client: Remote object 2:142 not found[/code]
 
Last edited:
Did you replace both the missiin and server pbo. With vilayer the server goes directly into the vilayercustomcode and the mission pbo goes into the.....
hang on. In the server folder there is a file called #prefix# you need to change this to #pboprefix#
 
[QUOTE = "FallingSheep, post: 115.470, membro: 4806"] desculpe deveria ter sido mais claro

antes da atualização para 0,15 se você usar a versão MULTI 0,14? [/ QUOTE]

yes, im usingo 0,14 mult (0.14_DamYouSteam_Standard_build_7865 ST).
I updated to 0.15,
0.15 not work in my server.
gets stuck in the loading screen. making a count that does not end


20:42:24 "** scp_publishunit B 1-1-D:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorW3_DZ,12931.7,10236.5"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-E:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorWpink_DZ,4592.11,4004.86"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-F:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorWdesert_DZ,8324.54,12762.3"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-G:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorW2_DZ,13076.4,10128.8"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:45:09 Client: Remote object 2:15 not found
20:45:09 Client: Remote object 2:16 not found
20:45:09 Client: Remote object 2:17 not found
20:55:50 Client: Remote object 4:0 not found
20:55:50 Client: Remote object 2:140 not found
20:55:50 Client: Remote object 2:141 not found
20:55:50 Client: Remote object 2:142 not found[/code]

YOU MUST CHANGE THE HIVEEXT.DLL WITH THE ONE INCLUDED IN 0.15

0.15 dosnt have multi in it so the multi hiveext.dll wont work
 
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