[SUPPORT] - Sheeps Epoch Repack

[QUOTE = "FallingSheep, post: 115.470, membro: 4806"] desculpe deveria ter sido mais claro

antes da atualização para 0,15 se você usar a versão MULTI 0,14? [/ QUOTE]

yes, im usingo 0,14 mult (0.14_DamYouSteam_Standard_build_7865 ST).
I updated to 0.15,
0.15 not work in my server.
gets stuck in the loading screen. making a count that does not end


20:42:24 "** scp_publishunit B 1-1-D:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorW3_DZ,12931.7,10236.5"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-E:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorWpink_DZ,4592.11,4004.86"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-F:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorWdesert_DZ,8324.54,12762.3"
20:42:24 "** scp_spwn_fr initializing"
20:42:24 "** scp_behavoir initializing"
20:42:24 "** scp_behavoir initialized"
20:42:24 "** scp_task_patrol initializing"
20:42:24 "** scp_task_patrol initialized"
20:42:24 "** scp_publishunit B 1-1-G:1,true,false,0,false,false,true"
20:42:24 "** scp_spwn_fr Unit created : SurvivorW2_DZ,13076.4,10128.8"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:43:31 "** scp_spwn_fr initialized"
20:45:09 Client: Remote object 2:15 not found
20:45:09 Client: Remote object 2:16 not found
20:45:09 Client: Remote object 2:17 not found
20:55:50 Client: Remote object 4:0 not found
20:55:50 Client: Remote object 2:140 not found
20:55:50 Client: Remote object 2:141 not found
20:55:50 Client: Remote object 2:142 not found[/code]
re download and try now i have fixed the prefix issue
 
sheep is now working perfect . Thank you , we are working on the translation of our language . this server is Brazilian . as we implement a single currency system?
Ok cool. Brazilian? I will ask ViLayer about their waxing services too... Single currency isn't in this one. I think one may come later but there are a fair amount of mods in this repack that will need converting to use currency and not gold etc.
 
hey,it seems nobody is testing standard overpoch ? (still in version 128,i )
in mission.sqm there are missing(as i understand and test) 3 addons: "nissan_350z","monaro","cybp_camels_config",maybe there should be more,but this is where errors about downloadable missing errors stop for me

or ist just me:)
 
hey,it seems nobody is testing standard overpoch ? (still in version 128,i )
in mission.sqm there are missing(as i understand and test) 3 addons: "nissan_350z","monaro","cybp_camels_config",maybe there should be more,but this is where errors about downloadable missing errors stop for me

or ist just me:)
You will find the standard overpoch is very tested, and that is normal overpoch errors.
 
hey,it seems nobody is testing standard overpoch ? (still in version 128,i )
in mission.sqm there are missing(as i understand and test) 3 addons: "nissan_350z","monaro","cybp_camels_config",maybe there should be more,but this is where errors about downloadable missing errors stop for me

or ist just me:)
You will find the standard overpoch is very tested, and that is normal overpoch errors.
ill try to sort em out pretty sure ive fixed them before and broke em agian :p
 
Sheep, amazing work mate. Really can't be any more excited to be able to use your repack on our server once you get into the Sauerland OverPoch build. Going to save me a lot of time and aggravation with installing more scripts, so maybe I'll actually have some time to play myself for a change! Any idea on when you'll start working on the Sauerland builds? I'll gladly test it for ya.
 
Sheep, amazing work mate. Really can't be any more excited to be able to use your repack on our server once you get into the Sauerland OverPoch build. Going to save me a lot of time and aggravation with installing more scripts, so maybe I'll actually have some time to play myself for a change! Any idea on when you'll start working on the Sauerland builds? I'll gladly test it for ya.
I am not sure that there is an ESS version at the moment for Saurland? The rest should be relativly easy. What is the current spawn script that you use I can see If I can help you out.

Ok there is... Interesting. acn you upload your current PBO files upto mediafire and send them to me.
 
I just use the default spawns, I havent added in much yet, just infistar, dazi, dzms, snap and plot management. just switched from Tavi to Sauerland about a week ago and havent had much time to focus on putting in the rest and I'm just now looking into using sheeps repack on the server, seems much much easier.
 
Sheep. There seems to be a lag or pause caused by the admin tools loading on the first load in for a player after a restart. Would a sleep 20 before the exem in the init fix this up?
 
I am close to having a stable sauerland version and will post it this arvo. If someone can post a start point for the bus ajd waypoints for the map that wpuld be great. I may also look at having 2 buses run though this may creat a bit of lag i think.
 
No lag at all. I had a bus going each direction and some taxis driving north and south ... Its,very little stress because each one is just a single group so its fewer groups than you meet in cherno using dzai
 
No lag at all. I had a bus going each direction and some taxis driving north and south ... Its,very little stress because each one is just a single group so its fewer groups than you meet in cherno using dzai
Ok good to know. With the sefond bus did you just basically copy and run it as a second script obviously changing it to axebus2 etc.
 
these are the waypoints for Chernarus, is that what you wanted? Just started one in kamenka and the other in berezino. This is a partial file, Someone wanted the waypoints a few months ago and I had posted this. the original code created a second bus and copied the waypoints setting the last waypoint as the first one. I dont have the original file any longer as I formated my computer and reinstalled everything last month. I am pretty sure each waypoint is an actual bus stop and they pause for 10 seconds to let players get on and off, which isn't really needed because the bus stops when a player steps out into the road.

Code:
//_blueBus and _redBus

_this = createCenter civilian;
_center_2 = _this;

_grpBlue = createGroup _center_2;

_unit_2 = objNull;
if (true) then
{
  _this = _grpBlue createUnit ["Policeman", [1616.7765, 2233.0764, 1.4383841e-007], [], 0, "CAN_COLLIDE"];
  _unit_2 = _this;
  _this setUnitAbility 0.60000002;
  if (true) then {_grpBlue selectLeader _this;};
       _this setVariable ["Sarge",1,true];
    _this allowDammage false;
     _this addEventHandler ["HandleDamage", {false}];

     };

_unit_3 = objNull;
if (true) then
{
  _this = _grpBlue createUnit ["Policeman", [1623.1814, 2232.6938, -5.2183168e-008], [], 0, "CAN_COLLIDE"];
  _unit_3 = _this;
  _this setUnitAbility 0.60000002;
  if (false) then {_grpBlue selectLeader _this;};
       _this setVariable ["Sarge",1,true];
        _this allowDammage false;
     _this addEventHandler ["HandleDamage", {false}];

};

_vehicle_0 = objNull;
if (true) then
{
  _this = createVehicle ["Ikarus", [1599.1127, 2242.4331, -2.3079338e-008], [], 0, "CAN_COLLIDE"];
  _vehicle_0 = _this;
  _this setDir -71.269524;
  _this setPos [1599.1127, 2242.4331, -2.3079338e-008];
    _this setVariable ["Sarge",1,true];
    _this allowDammage false;
    _this addEventHandler ["HandleDamage", {false}];
    _this setVariable ["ObjectID", [_dir,getPos _this] call dayz_objectUID2, true];
    PVDZE_serverObjectMonitor set [count PVDZE_serverObjectMonitor,_this];
    [_this,"Ikarus"] spawn server_updateObject;
  _blueBus = _this;
};

_this = _grpBlue addWaypoint [[1594.5338, 2244.3137, 2.1127926e-007], 0];
_this setWaypointType "GETIN NEAREST";
_this setWaypointCombatMode "RED";
_this setWaypointSpeed "FULL";
_this setWaypointBehaviour "CARELESS";
_waypoint_0 = _this;

_this = _grpBlue addWaypoint [[732.96844, 1893.0231, -1.8595892e-007], 0];
_waypoint_1 = _this;

_this = _grpBlue addWaypoint [[678.28821, 1865.5563, 2.2065069e-007], 0];
_this setWaypointBehaviour "COMBAT";
_waypoint_2 = _this;

_this = _grpBlue addWaypoint [[650.99005, 1850.6868, 1.8210267e-007], 0];
_waypoint_3 = _this;

_this = _grpBlue addWaypoint [[690.61407, 1848.1786, 4.1011663e-007], 0];
_waypoint_4 = _this;

_this = _grpBlue addWaypoint [[790.48114, 1920.0989, 1.1124575e-007], 0];
_this setWaypointBehaviour "CARELESS";
_waypoint_5 = _this;

_this = _grpBlue addWaypoint [[1830.3545, 2214.7742, 1.029548e-007], 0];
_this setWaypointBehaviour "CARELESS";
_this setWaypointTimeout [10, 10, 10];
_waypoint_6 = _this;

_this = _grpBlue addWaypoint [[4517.0571, 2445.3359, 2.1862797e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_7 = _this;

_this = _grpBlue addWaypoint [[6348.7422, 2429.8325, 7.1187969e-008], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_8 = _this;

_this = _grpBlue addWaypoint [[6566.2964, 2864.8196, 5.2154064e-008], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_9 = _this;

_this = _grpBlue addWaypoint [[9966.5996, 2052.2791, -5.9138983e-008], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_10 = _this;

_this = _grpBlue addWaypoint [[10408.438, 2246.1348, 1.0544318e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_11 = _this;

_this = _grpBlue addWaypoint [[10800.207, 2567.8381, 0.057557106], 0];
_waypoint_12 = _this;

_this = _grpBlue addWaypoint [[12009.484, 3479.1714, 7.6106517e-008], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_13 = _this;

_this = _grpBlue addWaypoint [[13386.558, 5383.3008, 0], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_14 = _this;

_this = _grpBlue addWaypoint [[13461.66, 6236.2959, -1.139706e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_15 = _this;

_this = _grpBlue addWaypoint [[13282.458, 6982.1265, 1.7404091e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_16 = _this;

_this = _grpBlue addWaypoint [[12989.876, 8336.4756, 0], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_17 = _this;

_this = _grpBlue addWaypoint [[13100.437, 10335.808, 0], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_18 = _this;

_this = _grpBlue addWaypoint [[13072.771, 10375.53, 0], 0];
_this setWaypointBehaviour "COMBAT";
_waypoint_19 = _this;

_this = _grpBlue addWaypoint [[12998.04, 10327.238, 0], 0];
_this setWaypointBehaviour "CARELESS";
_waypoint_20 = _this;

_this = _grpBlue addWaypoint [[12832.215, 9958.292, 0], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_21 = _this;

_this = _grpBlue addWaypoint [[12308.234, 9552.7021, -2.1222513e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_22 = _this;

_this = _grpBlue addWaypoint [[12151.067, 9043.1436, -1.3522804e-006], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_23 = _this;

_this = _grpBlue addWaypoint [[12823.489, 8593.7803, -2.8405339e-008], 0];
_waypoint_24 = _this;

_this = _grpBlue addWaypoint [[12916.135, 8521.3438, -2.2631139e-007], 0];
_this setWaypointBehaviour "COMBAT";
_waypoint_25 = _this;

_this = _grpBlue addWaypoint [[13277.846, 6979.3608, -1.8641003e-007], 0];
_this setWaypointBehaviour "CARELESS";
_this setWaypointTimeout [10, 10, 10];
_waypoint_26 = _this;

_this = _grpBlue addWaypoint [[13455.297, 6232.3125, 1.2273085e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_27 = _this;

_this = _grpBlue addWaypoint [[13383.92, 5478.1475, -7.1246177e-008], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_28 = _this;

_this = _grpBlue addWaypoint [[12045.63, 3488.9026, -1.3016688e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_29 = _this;

_this = _grpBlue addWaypoint [[10888.996, 2773.6587, 1.6269041e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_30 = _this;

_this = _grpBlue addWaypoint [[10332.829, 2159.7454], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_31 = _this;

_this = _grpBlue addWaypoint [[6424.7744, 2705.928, 0], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_32 = _this;

_this = _grpBlue addWaypoint [[4570.7388, 2434.6482, -3.9755832e-008], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_33 = _this;

_this = _grpBlue addWaypoint [[3581.5159, 2454.2285, -1.2641249e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_34 = _this;

_this = _grpBlue addWaypoint [[1853.936, 2230.4497, 1.0876101e-007], 0];
_this setWaypointTimeout [10, 10, 10];
_waypoint_35 = _this;

_this = _grpBlue addWaypoint [[1657.6793, 2222.6558, -1.6621925e-007], 0];
_waypoint_36 = _this;

_this = _grpBlue addWaypoint [[1633.3134, 2230.5825, 9.9928002e-008], 0];
_this setWaypointType "CYCLE";
_waypoint_37 = _this;
 
Thanks Rocky. I will give it a try when I get home. I am using Napf rather than Chernarus, hopefully the folder name will be just as obvious.

I am using GTX Servers, so it comes with a free full version of Infistar. So do you know how to make it work with Sheeps' ?

I can't really make modifications to the SQF files without uploading EVERYTHING to my server and then reconstructing the PBO, can I ?

Malau you will have to have to do the pbo at least once to add the command line at the very top after that you can set the path to be outside the pbo so if you need to add or remove an admin but still have to do it once...Make sure you set the built in admin tool to false in in scriptcontrol.sqf
 
build updates

STANDARD build 544
Vehicles no damage in plot radius ( thanks to Brave Sir Robin)
novoice on side chat ( thanks to Brave Sir Robin)
crafting uses correct ASL not ATL
( thanks to Brave Sir Robin)
Evac chopper uses radio as payment ( thanks to Brave Sir Robin)

STANDARD OVERPOCH build 128
Vehicles no damage in plot radius ( thanks to Brave Sir Robin)
novoice on side chat ( thanks to Brave Sir Robin)
crafting uses correct ASL not ATL
( thanks to Brave Sir Robin)
Evac chopper uses radio as payment ( thanks to Brave Sir Robin)

STANDARD NAPF build 25
Bank building fixed ( thanks to Brave Sir Robin)
Insel - can now sell vehicle mv22 and chook ( thanks to Brave Sir Robin)
Oilrigs for NAPF - ( thanks to Brave Sir Robin)
fixed mission SQF and Mission SQM ( thanks to Brave Sir Robin)
Vehicles no damage in plot radius ( thanks to Brave Sir Robin)
novoice on side chat ( thanks to Brave Sir Robin)
crafting uses correct ASL not ATL
( thanks to Brave Sir Robin)
Evac chopper uses radio as payment ( thanks to Brave Sir Robin)

STANDARD OVERPOCH NAPF build 26
Bank building fixed ( thanks to Brave Sir Robin)
Insel - can now sell vehicle mv22 and chook ( thanks to Brave Sir Robin)
Oilrigs for NAPF - ( thanks to Brave Sir Robin)
fixed mission SQF and Mission SQM ( thanks to Brave Sir Robin)
Vehicles no damage in plot radius ( thanks to Brave Sir Robin)
novoice on side chat ( thanks to Brave Sir Robin)
crafting uses correct ASL not ATL
( thanks to Brave Sir Robin)
Evac chopper uses radio as payment ( thanks to Brave Sir Robin)

Vehicles no damage in plot radius .... how does that work exactly? If i shoot a chopper it incurs damage.
 
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