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Nice pack.
But when you chance skins it stops saving what you did after that, this doesnt always happen but most of the time it does.
Somehow the server FPS is lower then it should be, got any ideas what can be cuasing it?
others are having this issue also...
http://dayzepoch.com/forum/index.php?/topic/2247-multiple-people-in-cars/
everything seems to be working ok other then base building. my players are reporting that after reset there roof/ ceiling are falling after restart. i test this placing a item about 4m up in the air and after set its down.
Great release, congrats!
One question: I have my own debug code, where can i trade or deactivate the main one? i didn't find that.
Because if i activate mine, these two stay flashing and bugging.
Thanks and one more time, congrats! All working by now.
edit: i forgot something.
where/how can i add that messages "player X killed player Y with N weapon"?
edit2: I cant connect any rcon program at the server. DaRT, BEC, Gotcha...
So, how supose can we setup auto restarts?
if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {
if (typeOf(_object) in allbuildables_class) then {
nice fix! ill do some more testing with the other "building stuff" and if all good full credits to the DRAFT!noticed the new base building 1.2 makes any base parts that are up in the air fall to the ground.. in theserver_monitor.sqf there is a line
Code:if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {
Change too =
Code:if (typeOf(_object) in allbuildables_class) then {
Everything lifted back up where it should be and no more dropping on restarts..
I'm not sure if this will conflict with anything yet but this is a quick fix for now.
Draft out!
<t size='1.15' font='Bitstream' color='#5882FA'>Survived %7 Days</t><br/>
<t size='1.15' font='Bitstream' align='left'>Blood:</t><t size='1.15' font='Bitstream' align='right'>%10</t><br/>
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_skilllevel),
(count entities "zZombie_Base"),
({alive _x} count entities "zZombie_Base")];
(name player),
(player getVariable['zombieKills', 0]),
(player getVariable['headShots', 0]),
(player getVariable['humanKills', 0]),
(player getVariable['banditKills', 0]),
(player getVariable['humanity', 0]),
(dayz_skilllevel),
(count entities "zZombie_Base"),
({alive _x} count entities "zZombie_Base"),
(r_player_blood)];
auto restarter coming soon, this is still alpha and buggy.
Until that, i'm using a tricky solution with BEC + bat files, to kill process and open again. Working fine but not 100%.
My battleye is enabled but i deleted all restrictions only to make rcon work.
By the way, i have a issue.
Vehicles are not REspawning. I set my server to 300 vehicles and past 1 week neither destroyed or sold respawned.
There's some querry to run at navicat to make that work, or a bat file or something else?
Thanks!
Edit: There's any bug with "friendly fire"? I'm having a lot of that in normal combats.