Status:
1.8.0.2 DayZ Code
Server to try it:
78.47.186.203:2303down due to upgrade
Download (Client):
https://docs.google.com/file/d/0B031UtPkuNbuZzRqclBfQ0p6b1E/edit?usp=sharing
unpack it to your Arma2 OA Folder, start Dayz with override @Taviana18
Download (Server):
https://github.com/Sharkking/Taviana-X
(Git has been closed)
new Link: http://www.sharkworks.de/dayz/taviana/Taviana-X.zip
Vehicle spawn Hotfix
https://github.com/Sharkking/Taviana-X/blob/master/SQL/object_spawnFIX.sql
( see http://www.opendayz.net/posts/78970/ )
Features:
1.8.0.2 DayZ Code
Server to try it:
Download (Client):
https://docs.google.com/file/d/0B031UtPkuNbuZzRqclBfQ0p6b1E/edit?usp=sharing
unpack it to your Arma2 OA Folder, start Dayz with override @Taviana18
Download (Server):
(Git has been closed)
new Link: http://www.sharkworks.de/dayz/taviana/Taviana-X.zip
Vehicle spawn Hotfix
https://github.com/Sharkking/Taviana-X/blob/master/SQL/object_spawnFIX.sql
( see http://www.opendayz.net/posts/78970/ )
Features:
Its Taviana 1.0 running on dayz 1.8 code.
The Build is based on Pwnoz0r´s private Hive.
The Build is based on Pwnoz0r´s private Hive.
Rolling Changelog
[added] BE filters
[changed] all mission related files are now kept in MPmissions Folder instead of dayz_code.pbo
[fixed] spawn into water (debug)
[fixed] swimming on the surface on respawn
[fixed] wrong signature. dayz_weapons is now signed correctly
----------------
[changed] reverted back from 10 to 6 crashsides.
[fixed] only 5 out of 10 spawnpoints where adressed during player_setup function.
----------------[changed] all mission related files are now kept in MPmissions Folder instead of dayz_code.pbo
[fixed] spawn into water (debug)
[fixed] swimming on the surface on respawn
[fixed] wrong signature. dayz_weapons is now signed correctly
----------------
[changed] reverted back from 10 to 6 crashsides.
[fixed] only 5 out of 10 spawnpoints where adressed during player_setup function.
[Initial release]
[changed] - HiFi_Enviroment replaces some original Arma2 environmental sounds
[replaced] - Taviana player spawn areas replaced with 10 new ones on both islands
[renewed] - All vehicle spawns have been made new (480 total, 250 standard limmit). No additional Vehicles other than originally allowed ones have been used.
[removed] - removed infected camps
[changed] - 10 Crashsites (Standard 3) on Both Islands with differnt Heli/Car/Truck/Tank Wrecks
[changed] - refuel script: Refuel time is doubled, Refuel can be set on/off through init.sqf by Server Admins
[new] - Implemented Axemans Street/House/Towerlighting. Lights can be generally switched on/off through init.sqf by Server Admins. Houselights have a 65% chance to come up and a 45 % chance to flicker and fail
[replaced] - Taviana player spawn areas replaced with 10 new ones on both islands
[renewed] - All vehicle spawns have been made new (480 total, 250 standard limmit). No additional Vehicles other than originally allowed ones have been used.
[removed] - removed infected camps
[changed] - 10 Crashsites (Standard 3) on Both Islands with differnt Heli/Car/Truck/Tank Wrecks
[changed] - refuel script: Refuel time is doubled, Refuel can be set on/off through init.sqf by Server Admins
[new] - Implemented Axemans Street/House/Towerlighting. Lights can be generally switched on/off through init.sqf by Server Admins. Houselights have a 65% chance to come up and a 45 % chance to flicker and fail
Known Bugs/Problems
Lights may not work on west island
Credits
dayz mod team (DayZ)
Martin Bauer (Taviana 2.0)
Axeman (Lights)
Mark XIII (Hifi_Sounds)
Pwnoz0r (private Hive)
Opendayz.net (Inspirations, Ideas, Helps)
Feedback
sorry for my poor english
any feedback / suggestions / critics are welcome
dayz mod team (DayZ)
Martin Bauer (Taviana 2.0)
Axeman (Lights)
Mark XIII (Hifi_Sounds)
Pwnoz0r (private Hive)
Opendayz.net (Inspirations, Ideas, Helps)
Feedback
sorry for my poor english
any feedback / suggestions / critics are welcome
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