That's what im looking for. I tested it with 3 other people that connected to my dedicated server and the grass still showed for them and not for me. Ill post my init file for you guys ...did you forget to include your line of code, ShootingBlanks?
//Server Settings
//Add the insttance id of this server
dayZ_instance = 1; // The instance
//Tag info this is shown to all players in the bottom left hand side of the screen
dayZ_serverName = ""; // Servername (country code + server number)
//Gamesettings
dayz_antihack = 0; // DayZ Antihack / 1 = enabled // 0 = disabled
dayz_REsec = 0; // DayZ RE Security / 1 = enabled // 0 = disabled
dayz_enableGhosting = false; //Enable disable the ghosting system.
dayz_ghostTimer = 120; //Sets how long in seconds a player must be dissconnected before being able to login again.
dayz_spawnselection = 1; //Turn on spawn selection 0 = random only spawns, 1 = Spawn choice based on limits
dayz_spawncarepkgs_clutterCutter = 2; //0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnCrashSite_clutterCutter = 2; // heli crash options 0 = loot hidden in grass, 1 = loot lifted and 2 = no grass
dayz_spawnInfectedSite_clutterCutter = 2; // infected base spawn... 0: loot hidden in grass, 1: loot lifted, 2: no grass
dayz_enableRules = true; //Enables a nice little news/rules feed on player login (make sure to keep the lists quick).
dayz_quickSwitch = true; //Turns on forced animation for weapon switch. (hotkeys 1,2,3) False = enable animations, True = disable animations
dayz_bleedingeffect = 2; //1= blood on the ground, 2= partical effect, 3 = both.
dayz_ForcefullmoonNights = false; // Forces night time to be full moon.
dayz_POIs = false;
dayz_infectiousWaterholes = true;
// DO NOT EDIT BELOW HERE //
MISSION_ROOT=toArray __FILE__;MISSION_ROOT resize(count MISSION_ROOT-8);MISSION_ROOT=toString MISSION_ROOT;
diag_log 'dayz_preloadFinished reset';
dayz_preloadFinished=nil;
onPreloadStarted "diag_log [diag_tickTime, 'onPreloadStarted']; dayz_preloadFinished = false;";
onPreloadFinished "diag_log [diag_tickTime, 'onPreloadFinished']; if (!isNil 'init_keyboard') then { [] spawn init_keyboard; }; dayz_preloadFinished = true;";
with uiNameSpace do {RscDMSLoad=nil;}; // autologon at next logon
if (!isDedicated) then {
enableSaving [false, false];
startLoadingScreen ["","RscDisplayLoadCustom"];
progressLoadingScreen 0;
dayz_loadScreenMsg = localize 'str_login_missionFile';
progress_monitor = [] execVM "\z\addons\dayz_code\system\progress_monitor.sqf";
0 cutText ['','BLACK',0];
0 fadeSound 0;
0 fadeMusic 0;
};
enableRadio false;
enableSentences false;
initialized = false;
call compile preprocessFileLineNumbers "variables.sqf";
progressLoadingScreen 0.05;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";
progressLoadingScreen 0.15;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "Scripts\compiles.sqf";
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\BIS_Effects\init.sqf";
progressLoadingScreen 0.25;
initialized = true;
if (dayz_REsec == 1) then { call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\REsec.sqf"; };
execVM "Scripts\DynamicWeatherEffects.sqf";
if (isServer) then {
execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
setTerrainGrid 50;
if (!isDedicated) then {
if (dayz_POIs) then { execVM "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf"; };
if (dayz_infectiousWaterholes) then { execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf"; };
if (dayz_antihack != 0) then {
execVM "\z\addons\dayz_code\system\mission\chernarus\security\init.sqf";
call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\antihack.sqf";
};
if (dayz_enableRules) then { execVM "rules.sqf"; };
if (!isNil "dayZ_serverName") then { execVM "\z\addons\dayz_code\system\watermark.sqf"; };
execVM "\z\addons\dayz_code\compile\client_plantSpawner.sqf";
//execFSM "\z\addons\dayz_code\system\player_monitor.fsm";
execFSM "player_monitor.fsm";
execVM "dzgm\init.sqf";
waituntil {scriptDone progress_monitor};
cutText ["","BLACK IN", 3];
3 fadeSound 1;
3 fadeMusic 1;
endLoadingScreen;
};
[] execVM "Scripts\Vehicles.sqf";