[Support] DZMS DayZ Mission System

I've had issues with DZMS since I think around 1.8.3. I changed my AI on death to just drop all their gear on the ground and delete.
 
And you have all looked at the scripts that create the AI gear for errors right? And you have all looked at your RPT log for error lines right?
I mean, what do you want people to do with this information?
My ai are not droping loot just a backpack
and
same problem and yes i am

You have to give RPT logs ...

and by "dropping loot", you mean when you kill them, they dont have anything on their body except a backpack. Are they shooting at you before you kill them?
 
dayz_server pbo in your init folder .. if you are using infistar of course.
Again though, you guys dont post your RPT logs or the files. I cant imagine that infistar would affect loot on the AI bodies. .. Of course I dont use infistar because it doesnt' stop ALL hackers and it causes so much trouble installing scripts I find it more trouble than its worth. That being said, I do not have a _CUF setting in the ahconfig.sqf file I have here ... but mine is old.
 
I was responding to the guy that was using Infistar but if you are also using infistar this may help you.

Go into your Infistar folder and go into AHconfigSettings.sqf. Its near the top (4th line on mine) look for

/* EXPERIMENTAL CU FIX */ _CUF = true; /* true or false */ /* *experimental* - will transfer serverside units (including mission AI) to clientside */

and change = true; to = false; like so

/* EXPERIMENTAL CU FIX */ _CUF = false; /* true or false */ /* *experimental* - will transfer serverside units (including mission AI) to clientside */

as you can see it says its experimental and it will transfer your units (including mission AI) to clientside. This obviously messes things up regarding your ai and commands you edited not taking effect.

I had trouble with a.i not dropping loot and shooting regular guns like they were 50cals and this fixed it.
 
hosts are difficult for new admins, they dont want to help every little problem.

on this i agree though, if they are not going to provide a fully editable version of infistar, then dont do it at all and just make everyone who wants it, buy it.

my advise is best: try to install a server on your own pc, if successcul the get a windows vps ... much better,easier and usually cheaper
 
VPS arent capable to hold more then 20 players on a dayz server too much strain on the cpu
Are you on crack? Where did you come up with that information? Send me a link because my information (and personal experience) says otherwise.
VPS comes in different configurations, get what you want but as for server requirements ..
Here is a link that tells you that Arma2 servers will ONLY use 2 cores .. it tells you how to make the system ignore quad cores since it only uses dual core. https://community.bistudio.com/wiki/Arma2:_Startup_Parameters#cpuCount
And here is a link that shows you that arma2 server is limited to 2 gigs of ram https://community.bistudio.com/wiki/Arma2:_Startup_Parameters#Performance

so there you go, the arma2 server can ONLY use 2 cores and 2 gigs of ram. So get a good server that has that (which windows VPS guarantee their resource availability) and you are good to go. A linux vps shares resources so you are not guaranteed to have that ram and cores available all the time. But a KVM server that runs windows allocates dedicated cores and ram to each server so you are GUARANTEED to have 2 cores and 2 gigs of ram which is all the arma2 server is able to use ... If you pay for a server with 12 cpu each with 4 cores and 32 gigabytes of ram .. guess what, Arma2 will only use 2 cores of 1 cpu and 2 gigs of ram .. the rest is wasted.
 
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