Excelsior Bridge - Chernarus

Ah, but you haven't!
Code:
class Vehicles
    {
        items=678; ////////////////////////////see this? why is it 678? it needs to be 12, as there are 12 items.
        class Item0
        {
            side="EMPTY";
            id=1;
            position[]={13225.278, -6.0489159, 3431.5159};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];";
        };
        class Item1
        {
            side="EMPTY";
            id=2;
            position[]={13247.008, -6.1535072, 3398.5906};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];";
        };
        class Item2
        {
            side="EMPTY";
            id=3;
            position[]={13203.401, -6.2994447, 3464.7751};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13203.401, 3464.7751, -3.1];";
        };
        class Item3
        {
            side="EMPTY";
            id=4;
            position[]={13181.671, -6.1785541, 3497.7451};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13181.671, 3497.7451, -3.1];";
        };
        class Item4
        {
            side="EMPTY";
            id=5;
            position[]={13159.978, -6.3031154, 3530.6299};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13159.978, 3530.6299, -3.1];";
        };
        class Item5
        {
            side="EMPTY";
            id=6;
            position[]={13138.261, -5.9914126, 3563.5496};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13138.261, 3563.5496, -3.1];";
        };
        class Item6
        {
            side="EMPTY";
            id=7;
            position[]={13116.587, -6.1611514, 3596.4583};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13116.587, 3596.4583, -3.1];";
        };
        class Item7
        {
            side="EMPTY";
            id=8;
            position[]={13094.851, -6.0637994, 3629.364};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13094.851, 3629.364, -3.1];";
        };
        class Item8
        {
            side="EMPTY";
            id=9;
            position[]={13073.158, -6.1899328, 3662.2742};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13073.158, 3662.2742, -3.1];";
        };
        class Item9
        {
            side="EMPTY";
            id=10;
            position[]={13051.535, -6.376471, 3695.0833};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13051.535, 3695.0833, -3.1];";
        };
        class Item10
        {
            side="EMPTY";
            id=11;
            position[]={13029.813, -6.1521502, 3728.052};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13029.813, 3728.052, -3.1];";
        };
        class Item11
        {
            side="EMPTY";
            id=12;
            position[]={13260.079, -3.0727394, 3378.8081};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13260.079, 3378.8081, -3.0727394];";
        };
    };
I've commented the line items=678. It needs to be 12.

yes you were right thank you for this fix
all fixed and resolved thank you so much
 
Hey Sindre,

Im not sure what is up with that file you posted it looked all strange in notepad++, anyway try the one ive attached, its an untouched mission.sqm with only excelsiors bridge added.

Cheers

Robbie

Kind of dont want to lose the custom buildings that is on the file, but i guess that what i must do to get it working. Will use database and 3d editor to add them back then, because the last formate was messed up
 
First of all, sorry if you don't understand something, because i'm from Brazil, but i'll try my best.

I already downloaded your file, and it came with an SQF and BIEDI files. I went to the DataControlCenter, selected the file to import (the .sqf file i got from this topic here) and imported into the server. The bridge was imported, but somehow they were all under the water.

After trying with the .SQF i tried putting the code inside the .SQM file. This way the bridge was imported into the server perfectly.

But i want to know if there is any way to import direct through the .SQF file, because its easier to edit into the 3D editor, which only generate a .SQF file. Thanks guys!

Btw, AWESOME bridge!!!! I was trying to do it for a long time! Yours was the first one working!
 
For those that want the towers, I am releasing that now. There are two towers opposing each other over the water. Each light up with a flashing red light at night (cool), but they will not spawn loot or zombies due to the fact that they are over the water still. Zombies will spawn with the other type of tower, but they end up in the water right away.

Code:
    class Vehicles
    {
        items=19;
        class Item0
        {
            side="EMPTY";
            id=1;
            position[]={13225.278, -6.0489159, 3431.5159};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13225.278, 3431.5159, -3.1];";
        };
        class Item1
        {
            side="EMPTY";
            id=2;
            position[]={13247.008, -6.1535072, 3398.5906};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13247.008, 3398.5906, -3.1];";
        };
        class Item2
        {
            side="EMPTY";
            id=3;
            position[]={13203.401, -6.2994447, 3464.7751};
            vehicle="land_nav_pier_m_1";
            azimut=236.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13203.401, 3464.7751, -3.1];";
        };
        class Item3
        {
            side="EMPTY";
            id=4;
            position[]={13181.671, -6.1785541, 3497.7451};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13181.671, 3497.7451, -3.1];";
        };
        class Item4
        {
            side="EMPTY";
            id=5;
            position[]={13159.978, -6.3031154, 3530.6299};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13159.978, 3530.6299, -3.1];";
        };
        class Item5
        {
            side="EMPTY";
            id=6;
            position[]={13138.261, -5.9914126, 3563.5496};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13138.261, 3563.5496, -3.1];";
        };
        class Item6
        {
            side="EMPTY";
            id=7;
            position[]={13116.587, -6.1611514, 3596.4583};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13116.587, 3596.4583, -3.1];";
        };
        class Item7
        {
            side="EMPTY";
            id=8;
            position[]={13094.851, -6.0637994, 3629.364};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13094.851, 3629.364, -3.1];";
        };
        class Item8
        {
            side="EMPTY";
            id=9;
            position[]={13073.158, -6.1899328, 3662.2742};
            vehicle="land_nav_pier_m_1";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13073.158, 3662.2742, -3.1];";
        };
        class Item9
        {
            side="EMPTY";
            id=10;
            position[]={13051.535, -6.376471, 3695.0833};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13051.535, 3695.0833, -3.1];";
        };
        class Item10
        {
            side="EMPTY";
            id=11;
            position[]={13029.813, -6.1521502, 3728.052};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13029.813, 3728.052, -3.1];";
        };
        class Item11
        {
            side="EMPTY";
            id=12;
            position[]={13069.721, 2.6, 3648.5923};
            vehicle="Land_Mil_ControlTower_EP1";
            azimut=-302.12695;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13069.721, 3648.5923, 2.6];";
        };
        class Item12
        {
            side="EMPTY";
            id=13;
            position[]={13061.675, -3.1, 3654.853};
            vehicle="land_nav_pier_c";
            azimut=-33.287552;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13061.675, 3654.853, -3.1];";
        };
        class Item13
        {
            side="EMPTY";
            id=14;
            position[]={13062.828, 0.34161228, 3825.6414};
            vehicle="Land_A_GeneralStore_01";
            azimut=-32.551853;
            init="this setpos [13062.828, 3825.6414, 0.34161228];";
        };
        class Item14
        {
            side="EMPTY";
            id=15;
            position[]={13260.079, -3.0727394, 3378.8081};
            vehicle="land_nav_pier_m_2";
            azimut=56.571701;
            lock="LOCKED";
            init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13260.079, 3378.8081, -3.0727394];";
        };
        class Item15
        {
            side="EMPTY";
            id=16;
            position[]={13013.877, 3.8146973e-006, 3793.1804};
            vehicle="Land_Hangar_2";
            azimut=-33.153507;
            init="this setpos [13013.877, 3793.1804, 3.8146973e-006];";
        };
        class Item16
        {
            side="EMPTY";
            id=17;
            position[]={13210.424, 2.7, 3480.5696};
            vehicle="Land_Mil_ControlTower_EP1";
            azimut=-485.14117;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, 0]; this setpos [13210.424, 3480.5696, 2.7];";
        };
        class Item17
        {
            side="EMPTY";
            id=18;
            position[]={13214.373, -3.8479133, 3472.0823};
            vehicle="land_nav_pier_c";
            azimut=-213.287552;
            init="this setPosASL [getposASL this select 0, getposASL this select 1, -2.5]; this setpos [13214.373, 3472.0823, -3.1];";
        };
        class Item18
        {
            side="EMPTY";
            id=19;
            position[]={13293.171, 0.016692447, 3955.2397};
            vehicle="TK_GUE_WarfareBAntiAirRadar_Base_EP1";
            azimut=-323.84015;
            init="this setpos [13293.171, 3955.2397, 0.016692447];";
        };
    };

Here is a link to my DEFAULT Chernarus mission.sqm file with this code inserted in already:
http://dayz.ddz.net/files/mission.sqm
 
For those that want the towers, I am releasing that now. There are two towers opposing each other over the water. Each light up with a flashing red light at night (cool), but they will not spawn loot or zombies due to the fact that they are over the water still. Zombies will spawn with the other type of tower, but they end up in the water right away.
..
..
Here is a link to my DEFAULT Chernarus mission.sqm file with this code inserted in already:
http://dayz.ddz.net/files/mission.sqm

Hey Excelsior,
first of all thanks for the file to the bridge =D
I'd like to ask if you know if i can use the .SQF file to import this kind of custom building to the map. Because when i import from the .SQF the bridge stay under water. When i convert to the .SQM it goes all good. But with the .SQF file it's easier to edit into the 3D editor.

I hope you can understand my question because i'm new to this and i'm also from Brazil, so my english may not be very good.

Any way, thanks for your support!!! =D
 
i have a few problems with the new towers guys you want to check it out and tell me what im doing wrong ??








sorry for making it so long
 
That just looks like you are missing the vehicle for the concrete pads, the rail missing is where that pad goes in your second picture is OK. And it looks like you are missing the vehicle for the end piece.
 
Hey,
why do you use the LOCKED status for all the buildings?
By the way, what is the difference between the locked, unlocked and default status?

Thanks! =D I´m about to get everything done o/
 
hello guys,

i have a big problem, everytime i implant the bridge script to the mission file, i got "waiting for host" :(
maybe i done something wrong, but i have no idea.
is it possible that someone could implant that bridge in my mission.sqm ???
greetings from germany :)
 
0rShaNM.jpg


I do not know if it is correct, it seems to me that this part of the bridge is displaced, ie, does not follow a reta.Eu just copied your code and pasted it altogether.
Knows I could be this? grateful! ;)
 
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