First it loads a while on requesting authentication, then it says something when wrong disconnect and try again
THIS IS MY INIT.sqm
startLoadingScreen ["", "DayZ_loadingScreen"];
//cutText ["","BLACK OUT"];
enableSaving [false, false];
dayZ_instance = 2;
hiveInUse = true;
initialized = false;
dayz_previousID = 0;
player setVariable ["BIS_noCoreConversations", true];
enableRadio false; // Disable global chat radio messages
//Load in compiled functions
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
//call compile preprocessFileLineNumbers "debug\variables.sqf";//Initilize the Variables (IMPORTANT: Must happen very early)
progressLoadingScreen 0.1;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf";//Initilize the publicVariable event handlers
progressLoadingScreen 0.2;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf";//Functions used by CLIENT for medical
progressLoadingScreen 0.4;
call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf";//Compile regular functions
progressLoadingScreen 1.0;
"filmic" setToneMappingParams [0.153, 0.357, 0.231, 0.1573, 0.011, 3.750, 6, 4]; setToneMapping "Filmic";
if (isServer) then {// If mission is loaded by server execute the server monitor
hiveInUse = true;
_serverMonitor = [] execVM "\z\addons\dayz_server\system\server_monitor.sqf";
};
if (!isDedicated) then { // If mission is loaded by a player execute the player monitor
0 fadeSound 0;
0 cutText [(localize "STR_AUTHENTICATING"), "BLACK FADED", 60];
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execFSM "admintools\player_monitor.fsm";
};
[] execVM "admintools\Activate.sqf";