airborne52
Member
stuff was working,but when i active anti hack script,the menu banned,anybody who knew how to fix that?(i already added all actions in ah.sqf,but not working)
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Can I get a walkthrough on how to make a deployables sql for myphpadmin bliss? I have an epoch server, which does not have a deployable table.
does anyone have a fix for building an access pannel 300 meters away and then walking it 300 meters into an area with a door ?
noticed people on our server are using that to break into other peoples bases, they just build outside the area then walk the pannel in.
could we get a timeout or something and give players a few seconds to place an object so they cant just walk one in from far away.
// Send to database
_fuel = _code / 1000; //added to calculate valid fuel value for the database
_object setVariable ["characterID",dayz_playerUID,true];
dayzPublishObj = [dayz_playerUID,_object,[_dir,_location],_classname,_fuel,_code]; //added _code to pass to the publishObj function to prevent calculation errors
publicVariableServer "dayzPublishObj";
if (isServer) then {
dayzPublishObj call server_publishObj;
};
//Check if other panels nearby
_panelNearest2 = nearestObjects [player, ["Infostand_2_EP1"], 300];
if (_classname == "Infostand_2_EP1" && (count _panelNearest2 > 1)) then {
deleteVehicle _object;
cutText ["Only 2 gate panels per base in a 300 meter radius!", "PLAIN DOWN"];call _funcExitScript;};
Email me your dayz_1.world mission file and dayz_server file.
[email protected]
"dayz_1.world\dayz_code\actions\player_remove.sqf"
Also for those with broken codes after restart and OR running Reality Build (1.7.6.1)
Add
Code:_object setVariable ["ObjectUID", _worldspace call dayz_objectUID2, true]; in your "dayz_server\system\server_monitor.sqf";
Right above:
Code:if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {
if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {
The only problem I have left to fix with this mod is the codes not working after restart. I saw the above post but when I check my player_remove.sqf I don't have the following line:
Code:if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {
Has anyone else been able to fix the broken codes after restart problem?
Also for those with broken codes after restart and OR running Reality Build (1.7.6.1)
Add in your "dayz_server\system\server_monitor.sqf"
Code:_object setVariable ["ObjectUID", _worldspace call dayz_objectUID2, true];
Right above:
Code:if ((_object isKindOf "Static") && !(_object isKindOf "TentStorage")) then {
Daimyo has there made an mistake with code syntax. It has nothing to do with the player_remove.sqf, he said this because another thing before.
So what he wanted to write it like this:
Also have a look at
http://opendayz.net/threads/release...r-and-editable-keycode-permanent-owner.10485/
Thanks for the speedy reply, I will give it a go and update you soon. Let me add that I have read nearly every post in this forum and you guys have done an amazing job in your replies and support.
Hello friends,
It seems that Github is not allowing me to download the master.zip; it appears they are having issues at the moment.
If a kind soul would upload the zip somewhere for me I would be very grateful. Thanks.![]()