hi All
I'm having issues too with the AI vehicles from Sarge & Missions, as they disappear when trying to enter, this is since I upgraded to epoch 1.0.4.
the section that was changed in 1.0.3 Server_cleanup was as follows, in red:-
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
" {" \n
" if(vehicle _x != _x && (vehicle _x getVariable ["Sarge",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) !=
" diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
" (vehicle _x) setDamage 1;" \n
" _x setDamage 1;" \n
" };" \n
But in the new 1.0.4 Server_cleanup, this section of code is completely different as below:-
name = "group_cleanup";
init = /*%FSM<STATEINIT""">*/"[] spawn server_checkHackers;" \n
"[] spawn server_cleanupGroups;"/*%FSM</STATEINIT""">*/;
precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
class Links
{
I know a bit of coding, but this has lost me, any help would be brilliant.
Cheers
Lee