Hello, I have a dayz epoch chernarus server, I managed to get the custom map marker to work, but today it just dissapeared, the only thing I edited prior to this was the debug monitor, which I edited to fix the not able to cancel trade bug since it have the use f10 to toggle funciton, Below is...
Is it possible to take out the need of Keys in dayz epoch? and make it so it uses player UID or GUID as keys instead. Some one posted this "You're better as a moderator to turn off the keys all together and rebind the vehicles to the player guid by commenting out the key process in the self fnc...
I've been searching for several days, but found nothing. I am currently trying to add in custom made vehicle into my DayZ epoch server, the vehicle I want to add is this particular one.
http://www.armaholic.com/page.php?id=9693
The dled files are all in .PBO format, can anyone shed some...
Does this look about right?
if ((getPlayerUID player) in ["xxxxxx"]) then { // admins
donatormenu =
[
["",true],
["Donator Perk", [6], "#USER:DonatorVehicle", -5, [["expression", ""]], "1", "1"],
["Skins Menu", [3]...
Thanks, another question, I used the Blue Phoenix tools concept and made it into a donator tool, letting them change skin and spawn a little bird. It work fine but from times to times, the donator vehicle list will get accessed to admins exclusive vehicle spawn list, meaning they can spawn f35...
This is my Server_PlayerDied code. try make it look like this.
private ["_characterID","_minutes","_newObject","_playerID","_playerName","_infected","_victim","_victimName","_killer","_killerName","_weapon","_distance","_message","_loc_message","_key","_death_record"];
//[unit, weapon, muzzle...
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