Search results

  1. B

    Buttface anyway

    Contributions can be made through my ImRaising link at the bottom of the DZAI page https://github.com/dayzai/DZAI. Thanks by the way.
  2. B

    Buttface anyway

    Try this: 1. Edit DZAI\compile\fn_checkclassname.sqf 2. Edit line 30 where you will find: if ((_check != "") && {(_check != _banString)} && {(getNumber (configFile >> _config >> _classname >> "scope")) == 2}) then { 3: Edit that line to: if ((_check != "") && {(_check != _banString)} &&...
  3. B

    AI agro range?

    Many of the skill names are counter-intuitive in their meaning. The only real way to restrict AI view distance as far as I know is to set the server's view distance to the distance you want to limit it to. You can set it through the setViewDistance command but it will affect all AI spawned by...
  4. B

    DZAI Issues

    Static spawns: This will depend on which map you're using, because DZAI is currently stuck in the middle of a formatting change so some maps use the "old" format while some use the "new" format. I'll discuss the new format but the old format works basically the same way. In your...
  5. B

    DZAI Issues

    AI air vehicles just don't seem to detect players on foot, it's likely due to the Arma-set visibility values for man type units. The detection script is only run when the air vehicle reaches its waypoint and it does detect all man and land vehicle types. Air vehicles are already easily detected...
  6. B

    Buttface anyway

    Disable DZAI_verifyTables (set to false) in dzai_config.sqf. Be extremely careful with this setting, if banned/non-allowed classnames are used, you'll have much bigger problems than stuff not spawning.
  7. B

    DZAI Issues

    The vehicles issue is due to the general quirkiness of the Arma2 AI. 90% of the time I see the vehicle patrols properly engage upon spotting me and drive off when they've lost me. Sometimes not all of the non-driver AI disembark and I'm not sure what causes this. I let the Arma 2 AI decide when...
  8. B

    Configuring AI Vehicle Patrols (A better example)

    I realized too late that the example given in 2.1.3 and earlier versions isn't very clear about how to add multiple vehicle types. So, here is the better example that is used in DZAI 2.2.0 experimental: Air patrols: DZAI_heliList = [ ["UH1H_DZ",5], ["Mi17_DZ",5] ]; Land patrols...
  9. B

    DZAI not work on 1.8.3?..

    Here's a solution that could help, first you need to read these instructions but follow them differently :https://github.com/dayzai/DZAI/blob/master/Installation Guides/3. Install Instructions - Mission PBO Installation.txt In Step #2, do not copy the DZAI folder to your unpacked mission pbo...
  10. B

    DZAI 2.2.0 Dev Build Released (Note: Experimental)

    This is a possible final build for DZAI since actual development has stopped for the past few weeks/months, so rather than leaving it hanging at 2.1.3 I am releasing everything I have for DZAI as-is. This is the most cutting-edge release of DZAI at the time of posting, but keep in mind its not...
  11. B

    Anybody had any success with Chernarus AI boat patrols?

    Probably not, because: My test server has refused to work for the past month, causing DZAI development to grind to a halt. Funny part is, even opening arma2oaserver.exe and not doing anything with it and waiting for a while causes it to crash. I can't really support a feature that I didn't...
  12. B

    Anybody had any success with Chernarus AI boat patrols?

    Simple answer is that DZAI doesn't support any type of water vehicle type. If you're adding them in as land vehicles, DZAI will only search for non-water positions, if you're adding them as air vehicles, they will spawn 100m+ in the air. Not sure if there is an Arma 2 config category dedicated...
  13. B

    Type of AI (Hero/Survivor/bandit)

    @delpi Dropping players' ratings will instantly prevent them from entering vehicles with other players, which is just the tip of the iceberg of why friendly AI is a very tricky feature to implement flawlessly.
  14. B

    Type of AI (Hero/Survivor/bandit)

    Just to let you guys know, there will be some unsolvable* issues that will come up if you try to implement friendly AI. If DZAI_useHealthSystem is enabled: The friendly AI will never be able to retaliate against player attackers. If DZAI_useHealthSystem is disabled: Players who kill friendly AI...
  15. B

    DZAI 2.1.3 Release and Changelog

    The 2.1.3 update is a compilation of all miscellaneous updates that I've made after 2.1.2. If you are using the DZAI client-side addon, you must update it with 2.1.3 in order to access all new client-side features available. The indefinite pause on development continues as my arma2oaserver.exe...
  16. B

    Lower Spawn Amount?

    Dynamic AI should and do shoot zombies. Keep in mind the zed detect distance is 150 meters by default, which is great for town areas but not so much for open fields. You can try bumping up the detect distance but be careful since that would affect performance.
  17. B

    Lower Spawn Amount?

    The DZAI_huntingChance setting is what controls how often dynamic AI come looking for your directly, if you don't want that behavior then you can set it to 0 to disable it.
  18. B

    Lower Spawn Amount?

    That is exactly what it does. However in your case it would actually do nothing because each spawn cycle check every 5-6 minutes, so having anything less than that is the same as setting it to zero.
  19. B

    Errors in latest relesase

    None of these errors seem to be related to DZAI, I see one from the DayZ code and one from DZMS.
  20. B

    Patrol Types and Settings

    Many changes happened with the removal of free-for-all mode that makes adding it back in complicated. Before, DZAI used both East and Resistance sides for AI but now it's limited to using East to minimize conflicts with other AI addons. If you're desperate enough for FFA mode, this is a link to...
Back
Top