np, i can see its a problem when so many people wants to use the scripts when the author just basicly abandoned it, but its not exactly my problem, i just shared my fix..
had he just taken the time to put some of the fixes on the first page, i guess that would help a lot ... (and it dosnt...
i cant take this anymore, this thread is way old and outdated and idk if any of you guys running epoch or simmular have noticed this:
dayz_tameDogs = true;
that alone will allow you to tame dogs ... :rolleyes:
(tbh i think this will work on vanilla too)
i dont use plot for life on my server but i do use plot management system by zupa, so i thought i would edit the code a bit to allow my players to spawn on their plot poles ... heres what i came up with:
if (_spawnNearPlot) then {
_poles = (getMarkerPos "center") nearEntities...
np, i always like to help with a good project if i can ...
i dont think i been around here for about a year, but i just got servers again and was actually about to make something simmular to your old version, untill i discovered this ofc.
regarding the agents vs units, i guess it could be a...
really nice scripts and menus ... i like it a lot.
i really like how you used the internal map instead of adding a picture to the mission file that has to change for each map, that just saves so much space.
a few things i was wondering about and changed tho:
can i suggest a switch case in...
there is a better tutorial on epoch forum, only one line has changed and moved from since it was written:
http://epochmod.com/forum/index.php?/topic/5481-call-in-airdrops/
for anyone having trouble placing laptops, this will place laptops in all control towers (Land_Mil_ControlTower) of any...
its not in the editor by default, but the script i linked will create some for you randomly each restart with markers, you can customize how many fields you want and how many plants per field
sorry, never had a panthera server ...
go to the editor, create center, crate group, crate unit and place some on your map where you want them, then save and copy paste from the misson.sqf file
find this line in fn_selfactions.sqf:
if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
and change it to this:
if("ItemMatchbox_DZE" in weapons player) then {
i cant remeber, but i showed above how to edit the default epoch code...
imo this is a bad way to add actions to vehicles ... it will only add the action to vehicles already on the map, new spawned/bought vehicles will not have the action untill you relog ... also this nearly crashes the client when you load into the server
you should rather add it in...
your problem is not in the mission system but in server_functions.sqf, line 254
the mission initializes after without errors:
22:04:52 "[DZMS]: Starting DayZ Mission System."
22:04:52 "[DZMS]: DZAI Found! Using DZAI's Relations!"
22:04:52 "[DZMS]: Mission and Extended Configuration Loaded!"...
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