Halvhjearne
Valued Member!
i tried this already, i cant make it work ... show me a working example pls
edit:
aparently what i wantet to do is not even possible ... maybe this is possible and someone can show me how to do it on this example:
nvm ... i figured it out now, i had and #include to point to a path, but aparently i had placed it wrong.
i will upload the new version tomorrow i think
edit:
i know i said tomorrow, but unfortunatly i had a minor bug i had to get rid of first ... it should be fixed now tho and im currently doing last tests
all settings are in one file now and i had never imagined that i had so many costimization posibilitys in this ... however, this will be very easy to setup and edit to anyones liking now and i made comments on all the settings so it should be understanderble for anyone
added in so it will be easy to change the item needed to achive the drop and the item to get the advanced debug and drop control - text in messages will detect item needed and change acordingly
also, combat check in airdropp.sqf has been changed and now supports before 1.8code, 1.8+code and off function (also set in settings file)
the merlins blowing up randomly dosnt seem to be a problem anymore either ... (i guess it dropped the package too close before i changed it)
weapons/magazine changer on the randombox - control what you do not (or do) want in the boxes, with easy settings
i already made settings files ready for epoch taviana and cherno OW and i belive geekgarage will post his settings file for epoch cherno at some point, when i post this
edit:
Code:
closedialog 0;[/S][/S][/S]
[S][S][S]titleText ["Click On The Map", "PLAIN DOWN"]; titleFadeOut 4;[/S][/S][/S]
[S][S][S]openMap [true, false];[/S][/S][/S]
[S][S][S]Map_to_pos = {[/S][/S][/S]
[S][S][S] _pos = [_this select 0, _this select 1, _this select 2] execVM "scripts\scriptiwanttoex.sqf";[/S][/S][/S]
[S][S][S] onMapSingleClick "";[/S][/S][/S]
[S][S][S] openMap [false, false];[/S][/S][/S]
[S][S][S]};[/S][/S][/S]
[S][S][S]onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call Map_to_pos;";
i will upload the new version tomorrow i think
edit:
i know i said tomorrow, but unfortunatly i had a minor bug i had to get rid of first ... it should be fixed now tho and im currently doing last tests
all settings are in one file now and i had never imagined that i had so many costimization posibilitys in this ... however, this will be very easy to setup and edit to anyones liking now and i made comments on all the settings so it should be understanderble for anyone
added in so it will be easy to change the item needed to achive the drop and the item to get the advanced debug and drop control - text in messages will detect item needed and change acordingly
also, combat check in airdropp.sqf has been changed and now supports before 1.8code, 1.8+code and off function (also set in settings file)
the merlins blowing up randomly dosnt seem to be a problem anymore either ... (i guess it dropped the package too close before i changed it)
weapons/magazine changer on the randombox - control what you do not (or do) want in the boxes, with easy settings
i already made settings files ready for epoch taviana and cherno OW and i belive geekgarage will post his settings file for epoch cherno at some point, when i post this