Killzone_Kid
The Bad Troll
-
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Fred, not sure if this is an issue cause by your changes or not BUT players on my servers when they break thier legs, they fix them with morphine etc. but when they disconnect and join later on.. they have broken legs again.
... i know this symptoms, the reason is simple:Fred, not sure if this is an issue cause by your changes or not BUT players on my servers when they break thier legs, they fix them with morphine etc. but when they disconnect and join later on.. they have broken legs again.
Database.MySQLConnection: [Trace] Execute [33 ms] SQL: update `survivor` s set s.`medical` = '[false,false,false,false,false,false,false,12000,[],[0,0],0,[152.35,153.705]]' , s.`state` = '[\"BAF_ied_v4_muzzle\",\"amovpknlmrunsraswrfldfr\",38]' , s.`Worldspace` = '[77,[7707.21,3243.38,0.002]]' where s.`id` = 22140
Fred. I personally think it's not related to the DB speeds.
I think it's still the arma2oaserver.exe that's causing slow read/write's
Because I run multiply other things from the same database, runs perfect and fast even when the dayz server is full and slow. The website and stuff are still as fast as normal.
Thats just my thoughts though. As MySQL isnt that bad at all.
For example. How longer the server runs, how longer it take for write's:
33 MS for a simple update query that normally takes 0 ms ?PHP:Database.MySQLConnection: [Trace] Execute [33 ms] SQL: update `survivor` s set s.`medical` = '[false,false,false,false,false,false,false,12000,[],[0,0],0,[152.35,153.705]]' , s.`state` = '[\"BAF_ied_v4_muzzle\",\"amovpknlmrunsraswrfldfr\",38]' , s.`Worldspace` = '[77,[7707.21,3243.38,0.002]]' where s.`id` = 22140
And with a simple server restart ( Which doesnt restart MySQL ) It will work fine again. For me a good example why it isnt DB related.
... the "conservative" publicEH.sqf is a "fallback", which you can try if you encounter problems with experimental ...The difference between a conservative version of the full?
Fred you don't have 'Locality Event' spamming in your server RPT file?
the proof that earlier dayz code dint have any of this
before
Code:class zZombie_Base : Citizen1 { scope = 2; glassesEnabled = 0; vehicleClass = "Zombie"; displayName = "Zombie"; fsmDanger = ""; fsmFormation = ""; zombieLoot = "civilian"; moves = "CfgMovesZombie"; isMan = 0; weapons[] = {}; magazines[] = {}; sensitivity = 4; sensitivityEar = 2; identityTypes[] = {"zombie1", "zombie2"}; class TalkTopics {}; languages[] = {}; class Eventhandlers { init = "_this call zombie_initialize;"; };
after
Code:class zZombie_Base : Citizen1 { scope = 2; glassesEnabled = 0; vehicleClass = "Zombie"; displayName = "Zombie"; fsmDanger = ""; fsmFormation = ""; zombieLoot = "civilian"; moves = "CfgMovesZombie"; isMan = 0; weapons[] = {}; magazines[] = {}; sensitivity = 4; sensitivityEar = 2; identityTypes[] = {"zombie1", "zombie2"}; class TalkTopics {}; languages[] = {}; class Eventhandlers { init = "_this call zombie_initialize;"; local = "diag_log ('Locality Event');if(_this select 1) then {[(position (_this select 0)),(_this select 0),true] execFSM '\z\AddOns\dayz_code\system\zombie_agent.fsm'};"; };