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Thanks for your report.Well. I like the fix. But have to downgrade back till some other code's are being cleaned, if thats the plan ?
Keep up the good work. Seems like you are reaching your goal with faster logins.
hey, interestingDayZ-Modifications
Shortly put more Information
See My Repo > github.com/GrInDmEtAl/DayZ-Modifications
Well. I like the fix. But have to downgrade back till some other code's are being cleaned, if thats the plan ?
Keep up the good work. Seems like you are reaching your goal with faster logins.
Stress testing the server last night and tonight. Server has been full for a while now with 60 players and loading times are still amazing. We are looking at less than 1 minute load times for everyone on the server using this code.
Just installed on my Bliss Utes server, so far so good.![]()
Been up for 24h now and player reports on Utes are good.
Have applied this to my new Celle server as well. Testing only ATM, but will let you know how it goes when we are live.
1.7.4.4 has login related advantages, but the current improvements (instant login, independent form server uptime) as presented in initial post, should be available for everybody with 1.7.5.Fred41 Are there improvements to the code released in 1.7.4.4? not exactly sure from reading the github or this topic.
What script it is updated from? Might hack it as well, why not.
dayzHit = [player,_wound, _damage, _unit,"zombie"];
publicVariable "dayzHit";