Animated C130 crashes - Eventually dropping carepackages at way points

changed crash site to static and still..

20:20:06 "C130CRASHSPAWNER: Crash completed! Wreck at: [-0.00428869,0.00266325,-51.4342] - Runtime: 14 Seconds || Distance from calculated POC: 7744 meters"
20:32:03 "C130CRASHSPAWNER: Crash completed! Wreck at: [-0.00428869,0.00266325,-51.7608] - Runtime: 14 Seconds || Distance from calculated POC: 8299 meters"
20:44:02 "C130CRASHSPAWNER: Crash completed! Wreck at: [-0.00428869,0.00266325,-51.8407] - Runtime: 14 Seconds || Distance from calculated POC: 5593 meters"
20:56:02 "C130CRASHSPAWNER: Crash completed! Wreck at: [-0.00428869,0.00266325,-51.4759] - Runtime: 14 Seconds || Distance from calculated POC: 8145 meters"
 
Thats how i was planning to code it, at each way point :p u cud just make it fly right out to sea then crashing insted of flying out the map tho. As for d-day its very strange that your static spawns are doing that, maybe try just reducing it to 1, setting them to every 30 seconds in the server monitor, and set the static co-ords off ur ingame ones.

Just got so many things im working on at once, a teaming system. a new humanity system. etc etc
 
changed crash site to static and still..

20:20:06 "C130CRASHSPAWNER: Crash completed! Wreck at: [-0.00428869,0.00266325,-51.4342] - Runtime: 14 Seconds || Distance from calculated POC: 7744 meters"
20:32:03 "C130CRASHSPAWNER: Crash completed! Wreck at: [-0.00428869,0.00266325,-51.7608] - Runtime: 14 Seconds || Distance from calculated POC: 8299 meters"
20:44:02 "C130CRASHSPAWNER: Crash completed! Wreck at: [-0.00428869,0.00266325,-51.8407] - Runtime: 14 Seconds || Distance from calculated POC: 5593 meters"
20:56:02 "C130CRASHSPAWNER: Crash completed! Wreck at: [-0.00428869,0.00266325,-51.4759] - Runtime: 14 Seconds || Distance from calculated POC: 8145 meters"

I think you don't have the AI running that allows you to use the Heli/C130 crashes. They all get insta killed in the sea.
 
Unless you have rmod, C130's won't spawn in Chernarus. I've tried spawning them in and nothing...like the gyrocopter...just won't spawn.

the model is in. i have "C130J_wreck_EP1" spawned on my map. also ive seen people have spinning blades static c130 cant find the model or script to create this, but that could be the solution
 
the model is in. i have "C130J_wreck_EP1" spawned on my map. also ive seen people have spinning blades static c130 cant find the model or script to create this, but that could be the solution

I know that as said I have a few of those on my server...see post #9. You can't spawn a working C130 that works is what I was referring to.
 
Very Very cool guys!!

I am like the idea of a couple of planes/choppers flying around dropping packages more so than crashing randomly replacing Heli Crashed with Care Package Drops and eventually de-spawning off the map. Running a Dayz Epoch Server also now this would add a lot of depth to the 5 years after infection and people trying to re-civilize Chernarus and other maps.

Keep up the awesome work, once we have a winner would the OP owner update and let us know on progress.

Are the vehicles able to be destroyed but then over time a new one will appear or next server restart? As this would add more things to do for the bandits as well chasing supply planes and choppers to hinder the survivors/hero's.

Cheers,

Bungle
 
Thats pretty epic, Love the chute u picked aswell for it. Been so busy this week that you beat me to it :( lol

ah well, praise where its due and all that. So yeh, Love it!
 
well yeh most of the coding already exists for that, You can define how many custom waypoints in the server monitor, so you can set it to say 10, and it will drop 10 before crashing, and either have it crash in the floor and spawn loot, or crash far off the map in the sea. as for the amount of times it does it, thats already configurable in the server monitor frequency in seconds
 
yeah, sorry for stealing your work but i was so excited by the idea... as u said its pretty easy to put it together :D
 
Hawt, Liking it a lot guys. Once again awesome work. Any chance of collaboration and refinement to have the vehicle classes a choice and OP updated for the scrubs like me? I would prefer not to employ Rmod for now so would only opt for classes not restricted by the default.

M2, UHih, Mi17, and in Epoch the CH47 :D

Cheers,

Bungle
 
Gaga.. pretty sure this entire site is open source and people should only post here what they are happy to share and collaborate on. This place is pure gold for one of the best mods I have had the privileged to play and host.

Also Gorsy looks pretty chill in his Avatar :D
 
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