// [_guaranteedLoot, _randomizedLoot, _frequency, _variance, _spawnChance, _spawnMarker, _spawnRadius, _spawnFire, _fadeFire, _useStatic, _preWaypoint, _crashDamage]
nul = [
4, //Number of the guaranteed Loot-Piles at the Crashside
4, //Number of the random Loot-Piles at the Crashside 3+(1,2,3 or 4)
600, //Fixed-Time (in seconds) between each start of a new Chopper
300, //Random time (in seconds) added between each start of a new Chopper
0.55, //Spawnchance of the Heli (1 will spawn all possible Choppers, 0.5 only 50% of them)
'center', //Center-Marker for the Random-Crashpoints, for Chernarus this is a point near Stary
4000, //Radius in Meters from the Center-Marker in which the Choppers can crash and get waypoints
true, //Should the spawned crashsite burn (at night) & have smoke?
false, //Should the flames & smoke fade after a while?
true, //Use the Static-Crashpoint-Function? If true, you have to add Coordinates into server_spawnCrashSite.sqf
1, //Amount of Random-Waypoints the Heli gets before he flys to his Point-Of-Crash (using Static-Crashpoint-Coordinates if its enabled)
0.8 //Amount of Damage the Heli has to get while in-air to explode before the POC. (0.0001 = Insta-Explode when any damage//bullethit, 1 = Only Explode when completly damaged)
] spawn server_spawnCrashSite;