there were no errors.
This is the logger section, assuming I put trace in the right place.
[Logger]
;Possible values: trace, debug, information, notice, warning, error, critical, fatal, none
;They are sorted by importance (low to high), with trace being the most verbose, and none would turn off logging
;This controls both the file output level, and the console output level
Level = trace
Deleted all players in the database.
With the trace on the only thing that generated when it booted me was
2014-10-07 22:00:50 Database: [Trace] PlainRequest [0 ms] SQL: 'UPDATE `Character_DATA` SET `CurrentState` = '[[\"RoadFlareMuzzle\",\"aidlpercmstpsnonwnondnon_player_idlesteady02\",36],[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]]' , `DistanceFoot` = (`DistanceFoot` + 37490) , `Duration` = (`Duration` + 2) , `Medical` = '[false,false,false,false,false,false,false,12000,[],[0,0],0,\"AB\",true,[0,0,0]]' , `Model` = 'Survivor2_DZ' , `Worldspace` = '[224,[13412.1,6466.73,0.001]]' WHERE `CharacterID` = 2'