daimyo21
New Member
Basebuilding dayz help and discussion takes place here
I forgot to add in the insert deployable list for database. Investigating wait for host issue. Backup your deployable tables and you can find the deployables (with extra objects that I dont use) here: https://github.com/Daimyo21/BaseBuilding-DayZ/tree/master/basebuilding/database
Or you can just add them in manually one by one.
Instructions on how to insert in readme at bottom under Database section
EDIT:
Also I made a mistake in instructions (still going through them now to make sure I didnt make any others)
In YOUR init.sqf
I said paste this:
call compile preprocessFileLineNumbers "init\variables.sqf";
call compile preprocessFileLineNumbers "init\compiles.sqf";
call compile preprocessFileLineNumbers "init\settings.sqf";
When it was supposed to be this:
call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "dayz_code\init\settings.sqf";
FIX FOR WAIT FOR HOST ISSUE:
In YOUR default description.ext
YOU MUST REMOVE THIS CODE:
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
It is already being defined at the top with #include "defines.hpp"
The defines.hpp came with the recipe dialog by W4rGo, I simply worked around it. Ill try and combine them to make installation easier
I forgot to add in the insert deployable list for database. Investigating wait for host issue. Backup your deployable tables and you can find the deployables (with extra objects that I dont use) here: https://github.com/Daimyo21/BaseBuilding-DayZ/tree/master/basebuilding/database
Or you can just add them in manually one by one.
Instructions on how to insert in readme at bottom under Database section
EDIT:
Also I made a mistake in instructions (still going through them now to make sure I didnt make any others)
In YOUR init.sqf
I said paste this:
call compile preprocessFileLineNumbers "init\variables.sqf";
call compile preprocessFileLineNumbers "init\compiles.sqf";
call compile preprocessFileLineNumbers "init\settings.sqf";
When it was supposed to be this:
call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf";
call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf";
call compile preprocessFileLineNumbers "dayz_code\init\settings.sqf";
FIX FOR WAIT FOR HOST ISSUE:
In YOUR default description.ext
YOU MUST REMOVE THIS CODE:
class RscText
{
type = 0;
idc = -1;
x = 0;
y = 0;
h = 0.037;
w = 0.3;
style = 0x100;
font = Zeppelin32;
SizeEx = 0.03921;
colorText[] = {1,1,1,1};
colorBackground[] = {0, 0, 0, 0};
linespacing = 1;
};
class RscPicture
{
access=0;
type=0;
idc=-1;
style=48;
colorBackground[]={0,0,0,0};
colorText[]={1,1,1,1};
font="TahomaB";
sizeEx=0;
lineSpacing=0;
text="";
};
class RscLoadingText : RscText
{
style = 2;
x = 0.323532;
y = 0.666672;
w = 0.352944;
h = 0.039216;
sizeEx = 0.03921;
colorText[] = {0.543,0.5742,0.4102,1.0};
};
class RscProgress
{
x = 0.344;
y = 0.619;
w = 0.313726;
h = 0.0261438;
texture = "\ca\ui\data\loadscreen_progressbar_ca.paa";
colorFrame[] = {0,0,0,0};
colorBar[] = {1,1,1,1};
};
class RscProgressNotFreeze
{
idc = -1;
type = 45;
style = 0;
x = 0.022059;
y = 0.911772;
w = 0.029412;
h = 0.039216;
texture = "#(argb,8,8,3)color(0,0,0,0)";
};
It is already being defined at the top with #include "defines.hpp"
The defines.hpp came with the recipe dialog by W4rGo, I simply worked around it. Ill try and combine them to make installation easier